Moved the map API to the map directory
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@@ -0,0 +1,111 @@
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "region_api.hpp"
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#include "region.hpp"
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static int setTile(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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int ret = region->SetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1, lua_tointeger(L, 5));
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lua_pop(L, 5);
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lua_pushinteger(L, ret);
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return 1;
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}
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static int getTile(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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int ret = region->GetTile(lua_tointeger(L, 2)-1, lua_tointeger(L, 3)-1, lua_tointeger(L, 4)-1);
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lua_pop(L, 4);
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lua_pushinteger(L, ret);
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return 1;
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}
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static int getX(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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int ret = region->GetX();
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lua_pop(L, 1);
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lua_pushinteger(L, ret);
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return 1;
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}
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static int getY(lua_State* L) {
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Region* region = reinterpret_cast<Region*>(lua_touserdata(L, 1));
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int ret = region->GetY();
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lua_pop(L, 1);
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lua_pushinteger(L, ret);
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return 1;
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}
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static int getWidth(lua_State* L) {
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lua_pushinteger(L, REGION_WIDTH);
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return 1;
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}
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static int getHeight(lua_State* L) {
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lua_pushinteger(L, REGION_HEIGHT);
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return 1;
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}
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static int getDepth(lua_State* L) {
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lua_pushinteger(L, REGION_DEPTH);
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return 1;
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}
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static int load(lua_State* L) {
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//TODO: fill this
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return 0;
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}
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static int save(lua_State* L) {
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//TODO: fill this
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return 0;
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}
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static int create(lua_State* L) {
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//TODO: fill this
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return 0;
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}
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static int unload(lua_State* L) {
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//TODO: fill this
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return 0;
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}
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static const luaL_Reg regionlib[] = {
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{"settile",setTile},
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{"gettile",getTile},
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{"getx",getX},
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{"gety",getY},
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{"getwidth",getWidth},
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{"getheight",getHeight},
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{"getdepth",getDepth},
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{"load",load},
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{"save",save},
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{"create",create},
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{"unload",unload},
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{nullptr, nullptr}
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};
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LUAMOD_API int luaopen_regionapi(lua_State* L) {
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luaL_newlib(L, regionlib);
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return 1;
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}
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