Renamed some folders
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/* Copyright: (c) Kayne Ruse 2013-2016
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "image.hpp"
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#include <list>
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#include <map>
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#include <string>
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template<typename T = class Image>
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class CompositeImage {
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public:
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CompositeImage() = default;
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~CompositeImage() = default;
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void Load(SDL_Renderer* const, std::string spriteDir, std::list<std::string> nameList);
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void SetTextures(std::map<std::string, Image>& templateImages);
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void Free();
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void DrawTo(SDL_Renderer* const, Sint16 x, Sint16 y, double scaleX = 1.0, double scaleY = 1.0);
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//accessors & mutators
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T* Find(std::string name);
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bool Enable(std::string name);
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bool Disable(std::string name);
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void EnableAll();
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void DisableAll();
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std::map<std::string, std::pair<bool, T>>* GetTemplateImages();
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private:
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std::map<std::string, std::pair<bool, T>> imageMap;
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};
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template<typename T>
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void CompositeImage<T>::Load(SDL_Renderer* const renderer, std::string spriteDir, std::list<std::string> nameList) {
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for (auto& it : nameList) {
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imageMap[it].first = true;
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imageMap[it].second.Load(renderer, spriteDir + it);
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}
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}
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template<typename T>
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void CompositeImage<T>::SetTextures(std::map<std::string, Image>& templateImages) {
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for (auto& it : templateImages) {
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imageMap[it.first].first = true;
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imageMap[it.first].second.SetTexture(it.second.GetTexture());
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}
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}
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template<typename T>
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void CompositeImage<T>::Free() {
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imageMap.clear();
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}
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template<typename T>
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void CompositeImage<T>::DrawTo(SDL_Renderer* const dest, Sint16 x, Sint16 y, double scaleX, double scaleY) {
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//draw all members, regardless of internal ordering
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for (auto& it : imageMap) {
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if (it.second.first) {
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it.second.second.DrawTo(dest, x, y, scaleX, scaleY);
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}
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}
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}
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//-------------------------
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//accessors & mutators
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//-------------------------
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template<typename T>
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T* CompositeImage<T>::Find(std::string name) {
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auto it = imageMap.find(name);
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if (it == imageMap.end()) {
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return nullptr;
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}
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else {
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return &it->second.second;
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}
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}
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template<typename T>
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bool CompositeImage<T>::Enable(std::string name) {
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auto it = imageMap.find(name);
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if (it == imageMap.end()) {
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return false;
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}
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else {
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imageMap[name].first = true;
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return true;
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}
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}
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template<typename T>
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bool CompositeImage<T>::Disable(std::string name) {
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auto it = imageMap.find(name);
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if (it == imageMap.end()) {
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return false;
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}
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else {
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imageMap[name].first = false;
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return true;
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}
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}
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template<typename T>
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void CompositeImage<T>::EnableAll() {
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for (auto& it : imageMap) {
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it.second.first = true;
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}
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}
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template<typename T>
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void CompositeImage<T>::DisableAll() {
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for (auto& it : imageMap) {
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it.second.first = false;
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}
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}
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template<typename T>
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std::map<std::string, std::pair<bool, T>>* CompositeImage<T>::GetTemplateImages() {
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return &imageMap;
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}
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