Apparently it was the #45 fix that broke collisions
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@@ -40,6 +40,7 @@ public:
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virtual bool GetSolid(int x, int y);
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//region manipulation
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__attribute__ ((deprecated))
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virtual Region* GetRegion(int x, int y);
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virtual Region* FindRegion(int x, int y);
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virtual Region* PushRegion(Region* const);
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