Apparently it was the #45 fix that broke collisions
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@@ -62,7 +62,7 @@ bool Region::SetSolid(int x, int y, bool b) {
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return solid[x * REGION_WIDTH + y] = b;
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}
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bool Region::GetSolid(int x, int y) {
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bool Region::GetSolid(int x, int y) const {
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if (x < 0 || y < 0 || x >= REGION_WIDTH || y >= REGION_HEIGHT) {
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throw(std::out_of_range("Region::GetSolid() argument out of range"));
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}
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