Creatures are replaced with barriers

This commit is contained in:
2016-04-14 04:45:30 +10:00
parent 5d217d7cf9
commit 1267b30806
4 changed files with 84 additions and 55 deletions
+28 -47
View File
@@ -30,6 +30,7 @@
#include <iostream>
#include <stack>
#include <stdexcept>
#include <tuple>
//TODO: (9) character collisions should be preformed client-side
void RoomData::RunFrame() {
@@ -48,15 +49,38 @@ void RoomData::RunFrame() {
}
//lists of non-character entities that need updating client-side
std::list<std::pair<const int, CreatureData*>> creatureList;
std::list<std::pair<const int, BarrierData*>> barrierList;
//types are index, ptr, action (0 = update, 1 = unload)
std::list<std::tuple<const int, CreatureData*, int>> creatureList;
std::list<std::tuple<const int, BarrierData*, int>> barrierList;
//update the entities in the room
for (auto& it : characterList) {
it->Update();
}
creatureMgr.Update(&creatureList);
barrierMgr.Update(&barrierList);
creatureMgr.Update(&creatureList, &characterList);
barrierMgr.Update(&barrierList, &creatureList, &characterList);
//send the creature updates
for (auto& it : creatureList) {
CreaturePacket packet;
copyCreatureToPacket(&packet, std::get<1>(it), std::get<0>(it));
packet.type = std::get<2>(it) != 0 ? SerialPacketType::CREATURE_UPDATE : SerialPacketType::CREATURE_UNLOAD;
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, std::get<1>(it)->GetOrigin(), INFLUENCE_RADIUS);
}
//send the barrier updates
for (auto& it : barrierList) {
BarrierPacket packet;
copyBarrierToPacket(&packet, std::get<1>(it), std::get<0>(it));
packet.type = std::get<2>(it) != 0 ? SerialPacketType::BARRIER_UPDATE : SerialPacketType::BARRIER_UNLOAD;
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, std::get<1>(it)->GetOrigin(), INFLUENCE_RADIUS);
}
//cleanup the lists
creatureMgr.Cleanup(&creatureList);
barrierMgr.Cleanup(&barrierList);
//build a list of entities for use with the triggers
std::stack<Entity*> entityStack;
@@ -66,49 +90,6 @@ void RoomData::RunFrame() {
//Compare the triggers to the entities, using their real hitboxes
triggerMgr.Compare(entityStack);
//Creature/character collisions, O(m*n)
for (auto characterIt : characterList) {
BoundingBox characterBox = characterIt->GetBounds() + characterIt->GetOrigin();
for (auto creatureIt : *creatureMgr.GetContainer()) {
BoundingBox creatureBox = creatureIt.second.GetBounds() + creatureIt.second.GetOrigin();
if (characterBox.CheckOverlap(creatureBox)) {
int barrierIndex = barrierMgr.Create(-1);
BarrierData* barrierData = barrierMgr.Find(barrierIndex);
barrierData->SetRoomIndex(roomIndex);
barrierData->SetOrigin({
(CREATURE_BOUNDS_WIDTH - BARRIER_BOUNDS_WIDTH) / 2 + creatureBox.x,
(CREATURE_BOUNDS_HEIGHT - BARRIER_BOUNDS_HEIGHT) / 2 + creatureBox.y,
});
BarrierPacket barrierPacket;
barrierPacket.type = SerialPacketType::BARRIER_CREATE;
copyBarrierToPacket(&barrierPacket, barrierData, barrierIndex);
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&barrierPacket), roomIndex, characterIt->GetOrigin(), INFLUENCE_RADIUS);
}
}
}
//send the creature updates
for (auto& it : creatureList) {
CreaturePacket packet;
copyCreatureToPacket(&packet, it.second, it.first);
packet.type = SerialPacketType::CREATURE_UPDATE;
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, it.second->GetOrigin(), INFLUENCE_RADIUS);
}
//send the barrier updates
for (auto& it : barrierList) {
BarrierPacket packet;
copyBarrierToPacket(&packet, it.second, it.first);
packet.type = SerialPacketType::BARRIER_UPDATE;
packet.roomIndex = roomIndex;
pumpPacketProximity(reinterpret_cast<SerialPacket*>(&packet), roomIndex, it.second->GetOrigin(), INFLUENCE_RADIUS);
}
}
std::string RoomData::SetName(std::string s) {