Creatures are replaced with barriers
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@@ -22,6 +22,8 @@
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#pragma once
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#include "barrier_data.hpp"
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#include "character_data.hpp"
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#include "creature_data.hpp"
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#include "lua.hpp"
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#include "sqlite3.h"
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@@ -29,6 +31,7 @@
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#include <algorithm>
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#include <list>
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#include <map>
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#include <tuple>
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class BarrierManager {
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public:
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@@ -36,7 +39,12 @@ public:
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~BarrierManager();
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//common public methods
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void Update(std::list<std::pair<const int, BarrierData*>>* barrierList);
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void Update(
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std::list<std::tuple<const int, BarrierData*, int>>* barrierList,
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std::list<std::tuple<const int, CreatureData*, int>>* creatureList,
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std::list<CharacterData*>* characterList
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);
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void Cleanup(std::list<std::tuple<const int, BarrierData*, int>>* barrierList);
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int Create(int instanceIndex);
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void Unload(int uid);
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