Did some renaming and comment tweaks

This commit is contained in:
Kayne Ruse
2014-04-29 06:33:39 +10:00
parent 6d3400d948
commit 124cb3ad13
19 changed files with 196 additions and 166 deletions
+7 -7
View File
@@ -23,8 +23,8 @@
#define SERVERAPPLICATION_HPP_
//server specific stuff
#include "client_entry.hpp"
#include "player_entry.hpp"
#include "client_data.hpp"
#include "character_data.hpp"
//maps
#include "map_allocator.hpp"
@@ -68,10 +68,10 @@ private:
void HandleSynchronize(SerialPacket);
void HandleDisconnect(SerialPacket);
void HandleShutdown(SerialPacket);
void HandlePlayerUpdate(SerialPacket);
void HandleCharacterUpdate(SerialPacket);
void HandleRegionRequest(SerialPacket);
//TODO: a function that only sends to players in a certain proximity
//TODO: a function that only sends to characters in a certain proximity
void PumpPacket(SerialPacket);
//TODO: manage the database
@@ -83,12 +83,12 @@ private:
lua_State* luaState = nullptr;
//server tables
std::map<int, ClientEntry> clientMap;
std::map<int, PlayerEntry> playerMap;
std::map<int, ClientData> clientMap;
std::map<int, CharacterData> characterMap;
//maps
//TODO: I need to handle multiple map objects
//TODO: Unload regions that are distant from any players
//TODO: Unload regions that are distant from any characters
RegionPager<LuaAllocator, LuaFormat> regionPager;
//misc