Did some renaming and comment tweaks
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@@ -23,8 +23,8 @@
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#define SERVERAPPLICATION_HPP_
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//server specific stuff
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#include "client_entry.hpp"
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#include "player_entry.hpp"
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#include "client_data.hpp"
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#include "character_data.hpp"
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//maps
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#include "map_allocator.hpp"
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@@ -68,10 +68,10 @@ private:
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void HandleSynchronize(SerialPacket);
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void HandleDisconnect(SerialPacket);
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void HandleShutdown(SerialPacket);
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void HandlePlayerUpdate(SerialPacket);
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void HandleCharacterUpdate(SerialPacket);
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void HandleRegionRequest(SerialPacket);
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//TODO: a function that only sends to players in a certain proximity
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//TODO: a function that only sends to characters in a certain proximity
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void PumpPacket(SerialPacket);
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//TODO: manage the database
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@@ -83,12 +83,12 @@ private:
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lua_State* luaState = nullptr;
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//server tables
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std::map<int, ClientEntry> clientMap;
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std::map<int, PlayerEntry> playerMap;
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std::map<int, ClientData> clientMap;
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std::map<int, CharacterData> characterMap;
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//maps
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//TODO: I need to handle multiple map objects
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//TODO: Unload regions that are distant from any players
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//TODO: Unload regions that are distant from any characters
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RegionPager<LuaAllocator, LuaFormat> regionPager;
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//misc
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