Finally wrote the monster manager API
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@@ -28,11 +28,22 @@
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#include <string>
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/* DOCS: Monster attributes, read more
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* species (avatar, script)
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* level
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* health/mana
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* permadeath/respawn
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*/
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class MonsterData: public Entity {
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public:
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MonsterData();
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MonsterData(std::string avatar, int scriptRef);
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~MonsterData() = default;
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virtual void Update();
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//accessors & mutators
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std::string SetAvatar(std::string);
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std::string GetAvatar();
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