Finally wrote the monster manager API
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@@ -21,10 +21,23 @@
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*/
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#include "monster_data.hpp"
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MonsterData::MonsterData(): Entity("monster") {
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MonsterData::MonsterData(std::string _avatar, int _scriptRef):
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Entity("monster"),
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avatar(_avatar),
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scriptRef(_scriptRef)
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{
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//EMPTY
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}
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void MonsterData::Update() {
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Entity::Update();
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//TODO: (0) call the script reference
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}
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//-------------------------
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//accessors & mutators
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//-------------------------
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std::string MonsterData::SetAvatar(std::string s) {
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return avatar = s;
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}
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