Server accepts and creates the character's data
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@@ -92,9 +92,10 @@ private:
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void SaveServerState();
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//character management
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// void HandleCharacterNew(CharacterPacket* const);
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// void HandleCharacterDelete(CharacterPacket* const);
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// void HandleCharacterUpdate(CharacterPacket* const);
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void HandleCharacterCreate(CharacterPacket* const);
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void HandleCharacterDelete(CharacterPacket* const);
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void HandleCharacterLoad(CharacterPacket* const);
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void HandleCharacterUnload(CharacterPacket* const);
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//mismanagement
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// void HandleSynchronize(ClientPacket* const);
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