Server accepts and creates the character's data
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@@ -73,10 +73,19 @@ InWorld::InWorld(int* const argClientIndex, int* const argAccountIndex):
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shutDownButton.SetText("Shut Down");
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//load the tilesheet
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//TODO: add the tilesheet to the map system?
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//TODO: add the tilesheet to the map system
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//TODO: Tile size and tile sheet should be loaded elsewhere
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tileSheet.Load(config["dir.tilesets"] + "overworld.bmp", 32, 32);
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//Send the character data
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//TODO: login scene, prompt, etc.
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_LOAD;
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strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
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strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
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newPacket.accountIndex = accountIndex;
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network.SendTo(Channels::SERVER, &newPacket);
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//debug
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//
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}
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