Implemented 'full unload' methods, not used yet
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@@ -96,6 +96,9 @@ private:
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void HandleCharacterExists(CharacterPacket* const);
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void SaveServerState();
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void FullClientUnload(int index);
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void FullAccountUnload(int index);
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void FullCharacterUnload(int index);
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//character management
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void HandleCharacterCreate(CharacterPacket* const);
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