Rearranged the packet and serial code to make more sense

This mostly just reimplements the best parts of the discarded branch:

> discard-encapsulated-packets

There may still be some work needed.
This commit is contained in:
Kayne Ruse
2014-08-31 13:24:53 +10:00
parent 6f4334f84d
commit 094efad728
38 changed files with 472 additions and 871 deletions
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))