Rearranged the packet and serial code to make more sense

This mostly just reimplements the best parts of the discarded branch:

> discard-encapsulated-packets

There may still be some work needed.
This commit is contained in:
Kayne Ruse
2014-08-31 13:24:53 +10:00
parent 6f4334f84d
commit 094efad728
38 changed files with 472 additions and 871 deletions
+1 -1
View File
@@ -21,7 +21,7 @@
*/
#include "client_application.hpp"
#include "serial.hpp"
#include "serial_packet.hpp"
#include "config_utility.hpp"
#include <stdexcept>
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
+1
View File
@@ -27,6 +27,7 @@
//networking
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//graphics
#include "image.hpp"
+1
View File
@@ -31,6 +31,7 @@
//utilities
#include "config_utility.hpp"
#include "udp_network_utility.hpp"
#include "serial_packet.hpp"
//client
#include "base_scene.hpp"
+1 -1
View File
@@ -1,5 +1,5 @@
#config
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
LIBS+=
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))