Rearranged the packet and serial code to make more sense
This mostly just reimplements the best parts of the discarded branch: > discard-encapsulated-packets There may still be some work needed.
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@@ -21,7 +21,7 @@
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*/
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#include "client_application.hpp"
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#include "serial.hpp"
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#include "serial_packet.hpp"
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#include "config_utility.hpp"
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#include <stdexcept>
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+1
-1
@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet ../common/network/serial ../common/ui ../common/utilities
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INCLUDES+=. scenes ../common/debugging ../common/gameplay ../common/graphics ../common/map ../common/network ../common/network/packet_types ../common/ui ../common/utilities
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LIBS+=client.a ../libcommon.a -lSDL_net -lwsock32 -liphlpapi -lmingw32 -lSDLmain -lSDL -llua
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -27,6 +27,7 @@
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//networking
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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//graphics
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#include "image.hpp"
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@@ -31,6 +31,7 @@
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//utilities
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include "serial_packet.hpp"
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//client
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#include "base_scene.hpp"
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@@ -1,5 +1,5 @@
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#config
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet ../../common/network/serial ../../common/ui ../../common/utilities
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INCLUDES+=. .. ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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