Added lua and SQL, but removed lsqlite3.c

lsqlite3.c looked like a good idea for connnecting SQL and lua, but I
couldn't get it to work and rather than struggle on this, I'll write my
own library later on.
This commit is contained in:
Kayne Ruse
2013-09-05 20:04:11 +10:00
parent 4b62310158
commit 09453cc24e
8 changed files with 54 additions and 2161 deletions
+39 -3
View File
@@ -21,6 +21,11 @@
*/
#include "server_application.hpp"
#include <stdexcept>
#include <string>
#include <iostream>
ServerApplication ServerApplication::instance;
ServerApplication::ServerApplication() {
@@ -31,12 +36,41 @@ ServerApplication::~ServerApplication() {
//TODO
}
void ServerApplication::Init() {
//TODO
void ServerApplication::Init(int argc, char** argv) {
//Check thread safety
if (!sqlite3_threadsafe()) {
throw(std::runtime_error("Cannot run without thread safety"));
}
else {
std::cout << "Thread safety confirmed" << std::endl;
}
//Init SDL
if (SDL_Init(0)) {
throw(std::runtime_error("Failed to initialize SDL"));
}
else {
std::cout << "SDL initialized" << std::endl;
}
//Init lua
if (!(luaState = luaL_newstate())) {
throw(std::runtime_error("Failed to create the lua state"));
}
else {
std::cout << "lua initialized" << std::endl;
}
luaL_openlibs(luaState);
//Init SQL
std::string dbname = (argc > 1) ? argv[1] : argv[0];
int ret = sqlite3_open_v2((dbname + ".db").c_str(), &database, SQLITE_OPEN_READWRITE|SQLITE_OPEN_CREATE|SQLITE_OPEN_FULLMUTEX, nullptr);
if (ret != SQLITE_OK || !database) {
throw(std::runtime_error("Failed to open the server database"));
}
else {
std::cout << "Database filename: \"" << dbname << ".db\"" << std::endl;
}
}
void ServerApplication::Loop() {
@@ -44,5 +78,7 @@ void ServerApplication::Loop() {
}
void ServerApplication::Quit() {
//TODO
sqlite3_close(database);
lua_close(luaState);
SDL_Quit();
}