Implemented client-side query
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@@ -430,8 +430,8 @@ void InWorld::HandleCharacterCreate(CharacterPacket* const argPacket) {
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BaseCharacter* character = &characterMap[argPacket->characterIndex];
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//fill the character's info
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character->SetOrigin({0, 0});
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character->SetMotion({0, 0});
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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@@ -463,6 +463,16 @@ void InWorld::HandleCharacterDelete(CharacterPacket* const argPacket) {
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}
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void InWorld::HandleCharacterQueryExists(CharacterPacket* const argPacket) {
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//TODO: HandleCharacterQueryExists()
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std::cout << "HandleCharacterQueryExists" << std::endl;
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//implicitly construct the character if it doesn't exist
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BaseCharacter* character = &characterMap[argPacket->characterIndex];
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//set/update the character's info
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character->SetOrigin(argPacket->origin);
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character->SetMotion(argPacket->motion);
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character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
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character->SetHandle(argPacket->handle);
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character->SetAvatar(argPacket->avatar);
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//debug
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std::cout << "Query, total: " << characterMap.size() << std::endl;
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}
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