Created the room system's API, and tweaked some other APIs
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/* Copyright: (c) Kayne Ruse 2014
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "room_system_api.hpp"
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//all map API headers
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#include "room_api.hpp"
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#include "room_manager_api.hpp"
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//useful "globals"
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//...
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//This mimics linit.c to create a nested collection of all map modules.
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static const luaL_Reg funcs[] = {
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{nullptr, nullptr}
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};
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static const luaL_Reg libs[] = {
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{"Room", openRoomAPI},
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{"RoomManager", openRoomManagerAPI},
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// {"TileSheet", openTileSheetAPI},
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{nullptr, nullptr}
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};
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int openMapSystemAPI(lua_State* L) {
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//create the table
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luaL_newlibtable(L, libs);
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//push the "global" functions
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luaL_setfuncs(L, funcs, 0);
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//push the substable
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for (const luaL_Reg* lib = libs; lib->func; lib++) {
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lua_pushcfunction(L, lib->func);
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lua_setfield(L, -2, lib->name);
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}
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return 1;
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}
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