Client-side heartbeat is working
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@@ -140,6 +140,20 @@ void InWorld::Update() {
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//update the camera
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camera.x = localCharacter->GetOrigin().x - camera.marginX;
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camera.y = localCharacter->GetOrigin().y - camera.marginY;
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//check the connection
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if (Clock::now() - lastBeat > std::chrono::seconds(5)) {
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if (attemptedBeats > 2) {
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throw(std::runtime_error("Connection lost"));
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}
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ServerPacket newPacket;
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newPacket.type = SerialPacketType::PING;
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network.SendTo(Channels::SERVER, &newPacket);
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attemptedBeats++;
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lastBeat = Clock::now();
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}
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}
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void InWorld::FrameEnd() {
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@@ -305,9 +319,13 @@ void InWorld::HandlePing(ServerPacket* const argPacket) {
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}
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void InWorld::HandlePong(ServerPacket* const argPacket) {
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//TODO: InWorld::HandlePong()
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if (network.GetIPAddress(Channels::SERVER)->host != argPacket->srcAddress.host) {
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throw(std::runtime_error("Heartbeat message received from unknown source"));
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}
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attemptedBeats = 0;
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lastBeat = Clock::now();
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}
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void InWorld::HandleDisconnect(ClientPacket* const argPacket) {
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//TODO: More needed in the disconnection
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@@ -46,6 +46,8 @@
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//STL
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#include <map>
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#include <chrono>
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class InWorld : public BaseScene {
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public:
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//Public access members
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@@ -121,6 +123,11 @@ protected:
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//game
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Character* localCharacter = nullptr;
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//connections
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typedef std::chrono::steady_clock Clock;
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Clock::time_point lastBeat = Clock::now();
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int attemptedBeats = 0;
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};
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#endif
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@@ -1,5 +1,6 @@
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TODO: Heartbeat systems
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TODO: Rejection messages
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TODO: The error handling is terrible
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TODO: Move the statistics into their own SQL table, instead of duplicating the structure a dozen times
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TODO: Get the rooms working, even if only via hotkeys
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TODO: Fix shoddy movement
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