Moved some utility methods out of the "god class"
These methods are are now functions in server_utilities.hpp
This commit is contained in:
@@ -33,5 +33,4 @@ static const luaL_Reg networkLib[] = {
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LUAMOD_API int openNetworkAPI(lua_State* L) {
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LUAMOD_API int openNetworkAPI(lua_State* L) {
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luaL_newlib(L, networkLib);
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luaL_newlib(L, networkLib);
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return 1;
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return 1;
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}
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}
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@@ -38,6 +38,9 @@
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#include "serial_packet.hpp"
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#include "serial_packet.hpp"
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#include "singleton.hpp"
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#include "singleton.hpp"
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//server utilities
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#include "server_utilities.hpp"
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//APIs
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//APIs
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#include "lua.hpp"
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#include "lua.hpp"
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#include "sqlite3.h"
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#include "sqlite3.h"
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@@ -111,13 +114,7 @@ private:
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void hTextWhisper(TextPacket* const);
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void hTextWhisper(TextPacket* const);
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//utility methods
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//utility methods
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void PumpPacket(SerialPacket* const);
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void PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance);
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void CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
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void SaveServerState();
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void SaveServerState();
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void FullClientUnload(int index);
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void FullAccountUnload(int index);
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void FullCharacterUnload(int index);
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//APIs and utilities
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//APIs and utilities
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sqlite3* database = nullptr;
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sqlite3* database = nullptr;
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@@ -46,13 +46,14 @@ void ServerApplication::hCharacterCreate(CharacterPacket* const argPacket) {
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}
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}
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//push to the rooms
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//push to the rooms
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roomMgr.PushCharacter(characterMgr.Get(characterIndex));
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CharacterData* characterData = characterMgr.Get(characterIndex);
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roomMgr.PushCharacter(characterData);
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//pump this character to all clients
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//pump this character to all clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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copyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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}
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}
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void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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@@ -90,16 +91,17 @@ void ServerApplication::hCharacterDelete(CharacterPacket* const argPacket) {
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}
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}
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//pop from the rooms
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//pop from the rooms
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roomMgr.PopCharacter(characterMgr.Get(characterIndex));
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CharacterData* characterData = characterMgr.Get(characterIndex);
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roomMgr.PopCharacter(characterData);
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//delete the character
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characterMgr.Delete(characterIndex);
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//pump character delete
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//pump character delete
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = characterIndex;
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newPacket.characterIndex = characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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pumpPacketProximity(static_cast<SerialPacket*>(&newPacket), characterData->GetRoomIndex());
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//delete the character
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characterMgr.Delete(characterIndex);
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}
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}
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void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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@@ -126,13 +128,14 @@ void ServerApplication::hCharacterLoad(CharacterPacket* const argPacket) {
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}
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}
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//push to the rooms
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//push to the rooms
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roomMgr.PushCharacter(characterMgr.Get(characterIndex));
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CharacterData* characterData = characterMgr.Get(characterIndex);
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roomMgr.PushCharacter(characterData);
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//pump this character to all clients
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//pump this character to all clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, characterIndex);
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copyCharacterToPacket(&newPacket, characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacket(&newPacket);
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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}
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}
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void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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@@ -161,14 +164,14 @@ void ServerApplication::hCharacterUnload(CharacterPacket* const argPacket) {
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//pop from the rooms
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//pop from the rooms
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roomMgr.PopCharacter(characterData);
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roomMgr.PopCharacter(characterData);
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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//pump character delete
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//pump character delete
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = argPacket->characterIndex;
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newPacket.characterIndex = argPacket->characterIndex;
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PumpPacket(static_cast<SerialPacket*>(&newPacket));
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pumpPacketProximity(static_cast<SerialPacket*>(&newPacket), characterData->GetRoomIndex());
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//unload the character
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characterMgr.Unload(argPacket->characterIndex);
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}
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}
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//-------------------------
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//-------------------------
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@@ -206,9 +209,9 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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if (characterData->GetRoomIndex() != argPacket->roomIndex) {
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if (characterData->GetRoomIndex() != argPacket->roomIndex) {
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//delete from the old room
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//delete from the old room
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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copyCharacterToPacket(&newPacket, argPacket->characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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//move the character between rooms
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//move the character between rooms
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roomMgr.PopCharacter(characterData);
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roomMgr.PopCharacter(characterData);
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@@ -216,9 +219,9 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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roomMgr.PushCharacter(characterData);
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roomMgr.PushCharacter(characterData);
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//create in the new room
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//create in the new room
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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copyCharacterToPacket(&newPacket, argPacket->characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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newPacket.type = SerialPacketType::CHARACTER_CREATE;
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PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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}
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}
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//if not moving between rooms
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//if not moving between rooms
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else {
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else {
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@@ -228,9 +231,9 @@ void ServerApplication::hCharacterMovement(CharacterPacket* const argPacket) {
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//update the clients
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//update the clients
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CharacterPacket newPacket;
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CharacterPacket newPacket;
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CopyCharacterToPacket(&newPacket, argPacket->characterIndex);
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copyCharacterToPacket(&newPacket, argPacket->characterIndex);
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newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
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newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
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PumpPacketProximity(&newPacket, characterData->GetRoomIndex(), characterData->GetOrigin(), -1);
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pumpPacketProximity(&newPacket, characterData->GetRoomIndex());
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}
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}
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}
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}
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@@ -138,7 +138,7 @@ void ServerApplication::hLogoutRequest(ClientPacket* const argPacket) {
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//save and unload this account and it's characters
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//save and unload this account and it's characters
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FullAccountUnload(argPacket->accountIndex);
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fullAccountUnload(argPacket->accountIndex);
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//finished this routine
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//finished this routine
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std::cout << "New logout, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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std::cout << "New logout, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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@@ -165,7 +165,7 @@ void ServerApplication::hDisconnectRequest(ClientPacket* const argPacket) {
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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network.SendTo(clientData->GetAddress(), static_cast<SerialPacket*>(&newPacket));
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//unload the client, it's accounts, and their characters
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//unload the client, it's accounts, and their characters
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FullClientUnload(argPacket->clientIndex);
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fullClientUnload(argPacket->clientIndex);
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//finished this routine
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//finished this routine
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std::cout << "New disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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std::cout << "New disconnection, " << clientMgr.GetLoadedCount() << " clients and " << accountMgr.GetLoadedCount() << " accounts total" << std::endl;
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@@ -69,7 +69,7 @@ void ServerApplication::hQueryCharacterExists(CharacterPacket* const argPacket)
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if (argPacket->roomIndex != -1 && it.second.GetRoomIndex() != argPacket->roomIndex) {
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if (argPacket->roomIndex != -1 && it.second.GetRoomIndex() != argPacket->roomIndex) {
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continue;
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continue;
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}
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}
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CopyCharacterToPacket(&newPacket, it.first);
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copyCharacterToPacket(&newPacket, it.first);
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newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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network.SendTo(argPacket->srcAddress, static_cast<SerialPacket*>(&newPacket));
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}
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}
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@@ -188,7 +188,7 @@ void ServerApplication::Proc() {
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//Check client connections
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//Check client connections
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std::list<int> disconnections = clientMgr.CheckConnections();
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std::list<int> disconnections = clientMgr.CheckConnections();
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for(auto const& it : disconnections) {
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for(auto const& it : disconnections) {
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FullClientUnload(it);
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fullClientUnload(it);
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std::cerr << "Client dropped: " << it << std::endl;
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std::cerr << "Client dropped: " << it << std::endl;
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}
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}
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+1
-116
@@ -78,7 +78,7 @@ void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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TextPacket newPacket;
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TextPacket newPacket;
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newPacket.type = SerialPacketType::ADMIN_DISCONNECT_FORCED;
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newPacket.type = SerialPacketType::ADMIN_DISCONNECT_FORCED;
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strncpy(newPacket.text, "Server shutdown", PACKET_STRING_SIZE);
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strncpy(newPacket.text, "Server shutdown", PACKET_STRING_SIZE);
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PumpPacket(&newPacket);
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pumpPacket(&newPacket);
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//finished this routine
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//finished this routine
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std::cout << "Shutdown signal accepted" << std::endl;
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std::cout << "Shutdown signal accepted" << std::endl;
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@@ -87,118 +87,3 @@ void ServerApplication::hAdminShutdownRequest(ClientPacket* const argPacket) {
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void ServerApplication::SaveServerState() {
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void ServerApplication::SaveServerState() {
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//TODO: (9) empty
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//TODO: (9) empty
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}
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}
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//-------------------------
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//full unload methods
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//-------------------------
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void ServerApplication::FullClientUnload(int index) {
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clientMgr.UnloadIf([&](std::pair<const int, ClientData const&> client) -> bool {
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//skip the wrong clients
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if (client.first != index) {
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return false;
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}
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//unload associated accounts
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for (std::map<int, AccountData>::iterator it = accountMgr.GetContainer()->begin(); it != accountMgr.GetContainer()->end(); /* EMPTY */) {
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if (it->second.GetClientIndex() == index) {
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FullAccountUnload(it->first);
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it = accountMgr.GetContainer()->begin();
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}
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else {
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++it;
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}
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}
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//unload this client
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return true;
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});
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}
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void ServerApplication::FullAccountUnload(int index) {
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accountMgr.UnloadIf([&](std::pair<const int, AccountData const&> account) -> bool {
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//skip the wrong accounts
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if (account.first != index) {
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return false;
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}
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//unload associated characters
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for (std::map<int, CharacterData>::iterator it = characterMgr.GetContainer()->begin(); it != characterMgr.GetContainer()->end(); /* EMPTY */) {
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if (it->second.GetOwner() == index) {
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FullCharacterUnload(it->first);
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it = characterMgr.GetContainer()->begin();
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}
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else {
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++it;
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}
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}
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//unload this account
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return true;
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});
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}
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void ServerApplication::FullCharacterUnload(int index) {
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characterMgr.UnloadIf([&](std::pair<const int, CharacterData const&> character) -> bool {
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//skip the wrong characters
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if (character.first != index) {
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return false;
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}
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//pop from the rooms
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roomMgr.PopCharacter(&character.second);
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//pump character unload
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CharacterPacket newPacket;
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newPacket.type = SerialPacketType::CHARACTER_DELETE;
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newPacket.characterIndex = character.first;
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//NOTE: more character info as needed
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PumpPacket(&newPacket);
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//unload this character
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return true;
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});
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}
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//-------------------------
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//utility methods
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//-------------------------
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void ServerApplication::PumpPacket(SerialPacket* const argPacket) {
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for (auto& it : *clientMgr.GetContainer()) {
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network.SendTo(it.second.GetAddress(), argPacket);
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}
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}
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void ServerApplication::PumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
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RoomData* room = roomMgr.Get(roomIndex);
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if (!room) {
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throw(std::runtime_error("Failed to pump to a non-existant room"));
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}
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for (auto& character : *room->GetCharacterList()) {
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if (distance == -1 || (character->GetOrigin() - position).Length() <= distance) {
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AccountData* account = accountMgr.Get(character->GetOwner());
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ClientData* client = clientMgr.Get(account->GetClientIndex());
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network.SendTo(client->GetAddress(), argPacket);
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}
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}
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}
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void ServerApplication::CopyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
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CharacterData* character = characterMgr.Get(characterIndex);
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if (!character) {
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throw(std::runtime_error("Failed to copy a character to a packet"));
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}
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//NOTE: keep this up to date when the character changes
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packet->characterIndex = characterIndex;
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strncpy(packet->handle, character->GetHandle().c_str(), PACKET_STRING_SIZE);
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strncpy(packet->avatar, character->GetAvatar().c_str(), PACKET_STRING_SIZE);
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packet->accountIndex = character->GetOwner();
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packet->roomIndex = character->GetRoomIndex();
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packet->origin = character->GetOrigin();
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packet->motion = character->GetMotion();
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}
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@@ -1,5 +1,5 @@
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#config
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#config
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INCLUDES+=.
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INCLUDES+=. ../accounts ../characters ../clients ../entities ../monsters ../rooms ../waypoints ../../common/gameplay ../../common/map ../../common/network ../../common/network/packet_types ../../common/utilities
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LIBS+=
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LIBS+=
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
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@@ -0,0 +1,151 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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||||||
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* This software is provided 'as-is', without any express or implied
|
||||||
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* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
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||||||
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* Permission is granted to anyone to use this software for any purpose,
|
||||||
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* including commercial applications, and to alter it and redistribute it
|
||||||
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* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
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* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#include "server_utilities.hpp"
|
||||||
|
|
||||||
|
#include "account_manager.hpp"
|
||||||
|
#include "character_manager.hpp"
|
||||||
|
#include "client_manager.hpp"
|
||||||
|
#include "room_manager.hpp"
|
||||||
|
#include "udp_network_utility.hpp"
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//manager unload functions
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void fullClientUnload(int index) {
|
||||||
|
ClientManager::GetSingleton().UnloadIf([index](std::pair<const int, ClientData const&> clientPair) -> bool {
|
||||||
|
//skip the wrong clients
|
||||||
|
if (clientPair.first != index) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
AccountManager& accountMgr = AccountManager::GetSingleton();
|
||||||
|
|
||||||
|
//unload associated accounts
|
||||||
|
for (std::map<int, AccountData>::iterator it = accountMgr.GetContainer()->begin(); it != accountMgr.GetContainer()->end(); /* EMPTY */) {
|
||||||
|
if (it->second.GetClientIndex() == index) {
|
||||||
|
fullAccountUnload(it->first);
|
||||||
|
it = accountMgr.GetContainer()->begin();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//unload this client
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void fullAccountUnload(int index) {
|
||||||
|
AccountManager::GetSingleton().UnloadIf([index](std::pair<const int, AccountData const&> accountPair) -> bool {
|
||||||
|
//skip the wrong accounts
|
||||||
|
if (accountPair.first != index) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CharacterManager& characterMgr = CharacterManager::GetSingleton();
|
||||||
|
|
||||||
|
//unload associated characters
|
||||||
|
for (std::map<int, CharacterData>::iterator it = characterMgr.GetContainer()->begin(); it != characterMgr.GetContainer()->end(); /* EMPTY */) {
|
||||||
|
if (it->second.GetOwner() == index) {
|
||||||
|
fullCharacterUnload(it->first);
|
||||||
|
it = characterMgr.GetContainer()->begin();
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
++it;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//unload this account
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
void fullCharacterUnload(int index) {
|
||||||
|
CharacterManager::GetSingleton().UnloadIf([index](std::pair<const int, CharacterData const&> characterPair) -> bool {
|
||||||
|
//skip the wrong characters
|
||||||
|
if (characterPair.first != index) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//pop from the rooms
|
||||||
|
RoomManager::GetSingleton().PopCharacter(&characterPair.second);
|
||||||
|
|
||||||
|
//pump character unload
|
||||||
|
CharacterPacket newPacket;
|
||||||
|
newPacket.type = SerialPacketType::CHARACTER_DELETE;
|
||||||
|
newPacket.characterIndex = characterPair.first;
|
||||||
|
//NOTE: more character info as needed
|
||||||
|
|
||||||
|
//TODO: proximity?
|
||||||
|
pumpPacketProximity(&newPacket, characterPair.second.GetRoomIndex());
|
||||||
|
|
||||||
|
//unload this character
|
||||||
|
return true;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
//-------------------------
|
||||||
|
//utility functions
|
||||||
|
//-------------------------
|
||||||
|
|
||||||
|
void pumpPacket(SerialPacket* const argPacket) {
|
||||||
|
for (auto& it : *ClientManager::GetSingleton().GetContainer()) {
|
||||||
|
UDPNetworkUtility::GetSingleton().SendTo(it.second.GetAddress(), argPacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position, int distance) {
|
||||||
|
RoomData* roomData = RoomManager::GetSingleton().Get(roomIndex);
|
||||||
|
|
||||||
|
if (!roomData) {
|
||||||
|
throw(std::runtime_error("Failed to pump to a non-existant room"));
|
||||||
|
}
|
||||||
|
|
||||||
|
AccountData* accountData = nullptr;
|
||||||
|
ClientData* clientData = nullptr;
|
||||||
|
|
||||||
|
for (auto& characterIt : *roomData->GetCharacterList()) {
|
||||||
|
if (distance == -1 || (characterIt->GetOrigin() - position).Length() <= distance) {
|
||||||
|
accountData = AccountManager::GetSingleton().Get(characterIt->GetOwner());
|
||||||
|
clientData = ClientManager::GetSingleton().Get(accountData->GetClientIndex());
|
||||||
|
UDPNetworkUtility::GetSingleton().SendTo(clientData->GetAddress(), argPacket);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex) {
|
||||||
|
CharacterData* characterData = CharacterManager::GetSingleton().Get(characterIndex);
|
||||||
|
if (!characterData) {
|
||||||
|
throw(std::runtime_error("Failed to copy a character to a packet"));
|
||||||
|
}
|
||||||
|
|
||||||
|
//NOTE: keep this up to date when the character changes
|
||||||
|
packet->characterIndex = characterIndex;
|
||||||
|
strncpy(packet->handle, characterData->GetHandle().c_str(), PACKET_STRING_SIZE);
|
||||||
|
strncpy(packet->avatar, characterData->GetAvatar().c_str(), PACKET_STRING_SIZE);
|
||||||
|
packet->accountIndex = characterData->GetOwner();
|
||||||
|
packet->roomIndex = characterData->GetRoomIndex();
|
||||||
|
packet->origin = characterData->GetOrigin();
|
||||||
|
packet->motion = characterData->GetMotion();
|
||||||
|
}
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||||
|
*
|
||||||
|
* This software is provided 'as-is', without any express or implied
|
||||||
|
* warranty. In no event will the authors be held liable for any damages
|
||||||
|
* arising from the use of this software.
|
||||||
|
*
|
||||||
|
* Permission is granted to anyone to use this software for any purpose,
|
||||||
|
* including commercial applications, and to alter it and redistribute it
|
||||||
|
* freely, subject to the following restrictions:
|
||||||
|
*
|
||||||
|
* 1. The origin of this software must not be misrepresented; you must not
|
||||||
|
* claim that you wrote the original software. If you use this software
|
||||||
|
* in a product, an acknowledgment in the product documentation would be
|
||||||
|
* appreciated but is not required.
|
||||||
|
*
|
||||||
|
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||||
|
* misrepresented as being the original software.
|
||||||
|
*
|
||||||
|
* 3. This notice may not be removed or altered from any source
|
||||||
|
* distribution.
|
||||||
|
*/
|
||||||
|
#ifndef SERVERUTILITIES_HPP_
|
||||||
|
#define SERVERUTILITIES_HPP_
|
||||||
|
|
||||||
|
#include "serial_packet.hpp"
|
||||||
|
#include "vector2.hpp"
|
||||||
|
|
||||||
|
void fullClientUnload(int index);
|
||||||
|
void fullAccountUnload(int index);
|
||||||
|
void fullCharacterUnload(int index);
|
||||||
|
void pumpPacket(SerialPacket* const argPacket);
|
||||||
|
void pumpPacketProximity(SerialPacket* const argPacket, int roomIndex, Vector2 position = {0, 0}, int distance = -1);
|
||||||
|
void copyCharacterToPacket(CharacterPacket* const packet, int characterIndex);
|
||||||
|
|
||||||
|
#endif
|
||||||
Reference in New Issue
Block a user