Moved scenes into one folder
This commit is contained in:
@@ -0,0 +1,130 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
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||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
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||||
*
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||||
* 2. Altered source versions must be plainly marked as such, and must not be
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||||
* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "disconnected_screen.hpp"
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#include "channels.hpp"
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#include "config_utility.hpp"
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#include "udp_network_utility.hpp"
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#include <sstream>
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#include <stdexcept>
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//-------------------------
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//Public access members
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//-------------------------
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DisconnectedScreen::DisconnectedScreen() {
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ConfigUtility& config = ConfigUtility::GetSingleton();
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//setup the utility objects
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//TODO: (1) resource tool, to prevent reloading like this
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image.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the button
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backButton.SetBackgroundTexture(GetRenderer(), image.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
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//set the button positions
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backButton.SetX(50);
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backButton.SetY(50);
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//set the disconnection message text
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textLine.SetText(GetRenderer(), font, config["client.disconnectMessage"], {255, 255, 255, 255});
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//full reset
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UDPNetworkUtility::GetSingleton().Unbind(Channels::SERVER);
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//auto return
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startTick = std::chrono::steady_clock::now();
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}
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DisconnectedScreen::~DisconnectedScreen() {
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TTF_CloseFont(font);
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void DisconnectedScreen::FrameStart() {
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//
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}
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void DisconnectedScreen::Update() {
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if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(10)) {
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SetSceneSignal(SceneSignal::MAINMENU);
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}
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//Eat incoming packets
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while(UDPNetworkUtility::GetSingleton().Receive());
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}
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void DisconnectedScreen::FrameEnd() {
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//
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}
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void DisconnectedScreen::RenderFrame(SDL_Renderer* renderer) {
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backButton.DrawTo(renderer);
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textLine.DrawTo(renderer, 50, 30);
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void DisconnectedScreen::MouseMotion(SDL_MouseMotionEvent const& event) {
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backButton.MouseMotion(event);
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}
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void DisconnectedScreen::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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backButton.MouseButtonDown(event);
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}
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void DisconnectedScreen::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::MAINMENU);
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}
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}
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void DisconnectedScreen::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void DisconnectedScreen::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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SetSceneSignal(SceneSignal::MAINMENU);
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break;
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}
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}
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void DisconnectedScreen::KeyUp(SDL_KeyboardEvent const& event) {
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//
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}
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@@ -0,0 +1,63 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#pragma once
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#include "base_scene.hpp"
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#include "button.hpp"
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#include "image.hpp"
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#include "text_line.hpp"
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#include "SDL2/SDL_ttf.h"
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#include <chrono>
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class DisconnectedScreen : public BaseScene {
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public:
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//Public access members
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DisconnectedScreen();
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~DisconnectedScreen();
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void RenderFrame(SDL_Renderer* renderer) override;
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protected:
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//frame phases
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void FrameStart() override;
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void Update() override;
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void FrameEnd() override;
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//input events
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void MouseMotion(SDL_MouseMotionEvent const& event) override;
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void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
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void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
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void MouseWheel(SDL_MouseWheelEvent const& event) override;
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void KeyDown(SDL_KeyboardEvent const& event) override;
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void KeyUp(SDL_KeyboardEvent const& event) override;
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//graphics
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Image image;
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TTF_Font* font = nullptr;
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Button backButton;
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TextLine textLine;
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//auto return
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std::chrono::steady_clock::time_point startTick;
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};
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@@ -0,0 +1,314 @@
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/* Copyright: (c) Kayne Ruse 2013-2015
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*
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* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*/
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#include "lobby_menu.hpp"
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#include "channels.hpp"
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#include <cstring>
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#include <stdexcept>
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#include <sstream>
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//-------------------------
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//Public access members
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//-------------------------
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LobbyMenu::LobbyMenu(int* const argClientIndex, int* const argAccountIndex):
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clientIndex(*argClientIndex),
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accountIndex(*argAccountIndex)
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{
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//preemptive reset
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clientIndex = -1;
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accountIndex = -1;
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//setup the utility objects
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buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
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font = TTF_OpenFont(config["client.font"].c_str(), 12);
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//check that the font loaded
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if (!font) {
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std::ostringstream msg;
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msg << "Failed to load a font file; " << SDL_GetError();
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throw(std::runtime_error(msg.str()));
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}
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//setup the buttons
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searchButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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searchButton.SetText(GetRenderer(), font, "Search", COLOR_WHITE);
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joinButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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joinButton.SetText(GetRenderer(), font, "Join", COLOR_WHITE);
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backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
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backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
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//set the button positions (assumed)
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searchButton.SetX(50);
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searchButton.SetY(50);
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joinButton.SetX(50);
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joinButton.SetY(70);
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backButton.SetX(50);
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backButton.SetY(90);
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//pseudo-list selection
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boundingBox = {300, 50, 200, 12};
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//hacked together a highlight box
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highlightImage.Create(GetRenderer(), 300, 12, {49, 150, 5, 255});
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//Eat incoming packets
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while(network.Receive());
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//Initial broadcast
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SendBroadcastRequest();
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}
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LobbyMenu::~LobbyMenu() {
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TTF_CloseFont(font);
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}
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//-------------------------
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//Frame loop
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//-------------------------
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void LobbyMenu::FrameStart() {
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//
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}
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void LobbyMenu::Update() {
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//suck in and process all waiting packets
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SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
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while(network.Receive(packetBuffer)) {
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HandlePacket(packetBuffer);
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}
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delete reinterpret_cast<char*>(packetBuffer);
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}
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void LobbyMenu::FrameEnd() {
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//
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}
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void LobbyMenu::RenderFrame(SDL_Renderer* renderer) {
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//TODO: (2) I need a proper UI system for the entire client and the editor
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//UI
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searchButton.DrawTo(renderer);
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joinButton.DrawTo(renderer);
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backButton.DrawTo(renderer);
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//TODO: (3) draw headers for the server list
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//TODO: (3) ping/delay displayed in the server list
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for (int i = 0; i < serverVector.size(); i++) {
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//draw the selected server's highlight
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if (selection == &serverVector[i]) {
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highlightImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
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}
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//draw the server's info
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serverVector[i].nameImage.DrawTo(renderer, boundingBox.x, boundingBox.y + boundingBox.h * i);
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serverVector[i].playerCountImage.DrawTo(renderer, boundingBox.x+300, boundingBox.y + boundingBox.h * i);
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}
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}
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//-------------------------
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//Event handlers
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//-------------------------
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void LobbyMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
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searchButton.MouseMotion(event);
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joinButton.MouseMotion(event);
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backButton.MouseMotion(event);
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}
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void LobbyMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
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searchButton.MouseButtonDown(event);
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joinButton.MouseButtonDown(event);
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backButton.MouseButtonDown(event);
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}
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void LobbyMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
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if (searchButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SendBroadcastRequest();
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}
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if (joinButton.MouseButtonUp(event) == Button::State::RELEASED && selection && selection->compatible) {
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SendJoinRequest();
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}
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if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
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SetSceneSignal(SceneSignal::MAINMENU);
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}
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//has the user selected a server on the list?
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BoundingBox tmpBox = boundingBox;
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tmpBox.h *= serverVector.size(); //within the list bounds
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if (tmpBox.CheckOverlap({event.x, event.y})) {
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//NOTE: this memory trick requires a vector
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selection = &serverVector[(event.y - boundingBox.y)/boundingBox.h];
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}
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else {
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selection = nullptr;
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}
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}
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void LobbyMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
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//
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}
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void LobbyMenu::KeyDown(SDL_KeyboardEvent const& event) {
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switch(event.keysym.sym) {
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case SDLK_ESCAPE:
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SetSceneSignal(SceneSignal::MAINMENU);
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break;
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}
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}
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void LobbyMenu::KeyUp(SDL_KeyboardEvent const& event) {
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//
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}
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//-------------------------
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//Network handlers
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//-------------------------
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void LobbyMenu::HandlePacket(SerialPacket* const argPacket) {
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switch(argPacket->type) {
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//responses
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case SerialPacketType::BROADCAST_RESPONSE:
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HandleBroadcastResponse(static_cast<ServerPacket*>(argPacket));
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break;
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case SerialPacketType::JOIN_RESPONSE:
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HandleJoinResponse(static_cast<ClientPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_RESPONSE:
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HandleLoginResponse(static_cast<ClientPacket*>(argPacket));
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break;
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//rejections
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case SerialPacketType::JOIN_REJECTION:
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HandleJoinRejection(static_cast<TextPacket*>(argPacket));
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break;
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case SerialPacketType::LOGIN_REJECTION:
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HandleLoginRejection(static_cast<TextPacket*>(argPacket));
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break;
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//handle errors
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default: {
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std::ostringstream msg;
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msg << "Unknown SerialPacketType encountered in LobbyMenu: " << static_cast<int>(argPacket->type);
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throw(std::runtime_error( msg.str() ));
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}
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break;
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}
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}
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void LobbyMenu::HandleBroadcastResponse(ServerPacket* const argPacket) {
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//extract the data
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ServerInfo newServer;
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newServer.address = argPacket->srcAddress;
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newServer.name = argPacket->name;
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newServer.playerCount = argPacket->playerCount;
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newServer.version = argPacket->version;
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newServer.compatible = newServer.version == NETWORK_VERSION;
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//push
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serverVector.push_back(newServer);
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//BUGFIX: since TextLine lacks the memory management of Image, I'll wait until after the line is in the vector to handle these
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//fancy colors
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SDL_Color color;
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if (newServer.compatible) {
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color = {255, 255, 255, 255};
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}
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else {
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color = {255, 0, 0, 255};
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}
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//fancy itoa
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auto itoa_base10 = [](int i) -> std::string {
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char str[20];
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sprintf(str, "%d", i);
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return std::string(str);
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};
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//text graphics
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serverVector.back().nameImage.SetText(GetRenderer(), font, newServer.name, color);
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serverVector.back().playerCountImage.SetText(GetRenderer(), font, itoa_base10(newServer.playerCount), color);
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}
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void LobbyMenu::HandleJoinResponse(ClientPacket* const argPacket) {
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//save the server's data
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clientIndex = argPacket->clientIndex;
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network.Bind(argPacket->srcAddress, Channels::SERVER);
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//request login data
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SendLoginRequest();
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}
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void LobbyMenu::HandleLoginResponse(ClientPacket* const argPacket) {
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if (argPacket->clientIndex != clientIndex) {
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throw(std::runtime_error("Client index invalid during login"));
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}
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accountIndex = argPacket->accountIndex;
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SetSceneSignal(SceneSignal::WORLD);
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}
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void LobbyMenu::HandleJoinRejection(TextPacket* const argPacket) {
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//TODO: (9) LobbyMenu::HandleJoinRejection()
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}
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void LobbyMenu::HandleLoginRejection(TextPacket* const argPacket) {
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//TODO: (9) LobbyMenu::HandleLoginRejection
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}
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//-------------------------
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//server control
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//-------------------------
|
||||
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void LobbyMenu::SendBroadcastRequest() {
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//broadcast to the network, or a specific server
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ClientPacket packet;
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packet.type = SerialPacketType::BROADCAST_REQUEST;
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network.SendTo(config["server.host"].c_str(), config.Int("server.port"), &packet);
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//reset the server list
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serverVector.clear();
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selection = nullptr;
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}
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void LobbyMenu::SendJoinRequest() {
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//pack the packet
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ClientPacket packet;
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packet.type = SerialPacketType::JOIN_REQUEST;
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//join the selected server
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network.SendTo(selection->address, &packet);
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selection = nullptr;
|
||||
}
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void LobbyMenu::SendLoginRequest() {
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||||
//NOTE: high cohesion
|
||||
//TODO: (9) have a separate login screen
|
||||
ClientPacket packet;
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packet.type = SerialPacketType::LOGIN_REQUEST;
|
||||
packet.clientIndex = clientIndex;
|
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strncpy(packet.username, config["client.username"].c_str(), PACKET_STRING_SIZE+1);
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
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||||
}
|
||||
@@ -0,0 +1,110 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//graphics & ui
|
||||
#include "image.hpp"
|
||||
#include "button.hpp"
|
||||
#include "bounding_box.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
//utilities
|
||||
#include "config_utility.hpp"
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//STL
|
||||
#include <vector>
|
||||
|
||||
class LobbyMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
LobbyMenu(int* const argClientIndex, int* const argAccountIndex);
|
||||
~LobbyMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
protected:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//Network handlers
|
||||
void HandlePacket(SerialPacket* const);
|
||||
void HandleBroadcastResponse(ServerPacket* const);
|
||||
void HandleJoinResponse(ClientPacket* const);
|
||||
void HandleLoginResponse(ClientPacket* const);
|
||||
void HandleJoinRejection(TextPacket* const);
|
||||
void HandleLoginRejection(TextPacket* const);
|
||||
|
||||
//server control
|
||||
void SendBroadcastRequest();
|
||||
void SendJoinRequest();
|
||||
void SendLoginRequest();
|
||||
|
||||
//shared parameters
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
|
||||
//define the list object
|
||||
struct ServerInfo {
|
||||
//graphics
|
||||
TextLine nameImage;
|
||||
TextLine playerCountImage;
|
||||
|
||||
//networking
|
||||
IPaddress address;
|
||||
std::string name;
|
||||
int playerCount;
|
||||
int version;
|
||||
bool compatible;
|
||||
};
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
Image highlightImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button searchButton;
|
||||
Button joinButton;
|
||||
Button backButton;
|
||||
|
||||
std::vector<ServerInfo> serverVector;
|
||||
ServerInfo* selection = nullptr;
|
||||
|
||||
BoundingBox boundingBox;
|
||||
};
|
||||
@@ -0,0 +1,146 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "main_menu.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
MainMenu::MainMenu() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the buttons
|
||||
startButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
startButton.SetText(GetRenderer(), font, "Start", COLOR_WHITE);
|
||||
optionsButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
optionsButton.SetText(GetRenderer(), font, "Options", COLOR_WHITE);
|
||||
quitButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
quitButton.SetText(GetRenderer(), font, "Quit", COLOR_WHITE);
|
||||
|
||||
//set the button positions
|
||||
startButton.SetX(50);
|
||||
startButton.SetY(50 + 20 * 0);
|
||||
optionsButton.SetX(50);
|
||||
optionsButton.SetY(50 + 20 * 1);
|
||||
quitButton.SetX(50);
|
||||
quitButton.SetY(50 + 20 * 2);
|
||||
|
||||
//text box
|
||||
textBox.PushLine(GetRenderer(), font, "Thanks for playing!", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "You can get the latest version at: ", {255, 255, 255, 255});
|
||||
textBox.PushLine(GetRenderer(), font, "krgamestudios.com", {255, 255, 255, 255}); //TODO: (9) click to open the website/update
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
MainMenu::~MainMenu() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
startButton.DrawTo(renderer);
|
||||
optionsButton.DrawTo(renderer);
|
||||
quitButton.DrawTo(renderer);
|
||||
|
||||
int h = -1;
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), nullptr, &h);
|
||||
|
||||
textBox.DrawTo(renderer, 50, h-50, -12);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void MainMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
startButton.MouseMotion(event);
|
||||
optionsButton.MouseMotion(event);
|
||||
quitButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
startButton.MouseButtonDown(event);
|
||||
optionsButton.MouseButtonDown(event);
|
||||
quitButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void MainMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
//TODO: (2) Buttons should only register as "selected" when the left button is used
|
||||
if (startButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::LOBBYMENU);
|
||||
}
|
||||
if (optionsButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::OPTIONSMENU);
|
||||
}
|
||||
if (quitButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
QuitEvent();
|
||||
}
|
||||
}
|
||||
|
||||
void MainMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void MainMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
QuitEvent();
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,60 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "button.hpp"
|
||||
#include "image.hpp"
|
||||
#include "text_box.hpp"
|
||||
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
class MainMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
MainMenu();
|
||||
~MainMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
protected:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button startButton;
|
||||
Button optionsButton;
|
||||
Button quitButton;
|
||||
TextBox textBox;
|
||||
};
|
||||
@@ -0,0 +1,32 @@
|
||||
#config
|
||||
INCLUDES+=. .. ../client_utilities ../entities ../../common/gameplay ../../common/graphics ../../common/map ../../common/network ../../common/network/packet_types ../../common/ui ../../common/utilities
|
||||
LIBS+=
|
||||
CXXFLAGS+=-std=c++11 $(addprefix -I,$(INCLUDES))
|
||||
|
||||
#source
|
||||
CXXSRC=$(wildcard *.cpp)
|
||||
|
||||
#objects
|
||||
OBJDIR=obj
|
||||
OBJ+=$(addprefix $(OBJDIR)/,$(CXXSRC:.cpp=.o))
|
||||
|
||||
#output
|
||||
OUTDIR=..
|
||||
OUT=$(addprefix $(OUTDIR)/,client.a)
|
||||
|
||||
#targets
|
||||
all: $(OBJ) $(OUT)
|
||||
ar -crs $(OUT) $(OBJ)
|
||||
|
||||
$(OBJ): | $(OBJDIR)
|
||||
|
||||
$(OUT): | $(OUTDIR)
|
||||
|
||||
$(OBJDIR):
|
||||
mkdir $(OBJDIR)
|
||||
|
||||
$(OUTDIR):
|
||||
mkdir $(OUTDIR)
|
||||
|
||||
$(OBJDIR)/%.o: %.cpp
|
||||
$(CXX) $(CXXFLAGS) -c -o $@ $<
|
||||
@@ -0,0 +1,116 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "options_menu.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
OptionsMenu::OptionsMenu() {
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the button
|
||||
backButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
backButton.SetText(GetRenderer(), font, "Back", COLOR_WHITE);
|
||||
|
||||
//set the button positions
|
||||
backButton.SetX(50);
|
||||
backButton.SetY(50);
|
||||
|
||||
//text line
|
||||
textLine.SetText(GetRenderer(), font, "This code is fucking hard to refactor.", {255, 255, 255, 255});
|
||||
}
|
||||
|
||||
OptionsMenu::~OptionsMenu() {
|
||||
TTF_CloseFont(font);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::Update() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::RenderFrame(SDL_Renderer* renderer) {
|
||||
backButton.DrawTo(renderer);
|
||||
textLine.DrawTo(renderer, 50, 30);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void OptionsMenu::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
backButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
backButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (backButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void OptionsMenu::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "button.hpp"
|
||||
#include "image.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
#include "base_scene.hpp"
|
||||
|
||||
//NOTE: The options screen needs to be USED
|
||||
class OptionsMenu : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
OptionsMenu();
|
||||
~OptionsMenu();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//members
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button backButton;
|
||||
TextLine textLine;
|
||||
};
|
||||
@@ -0,0 +1,64 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "splash_screen.hpp"
|
||||
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
SplashScreen::SplashScreen(SDL_Window* w) {
|
||||
//fit the screen to the logo
|
||||
//NOTE: not using this window trick
|
||||
window = w;
|
||||
SDL_GetWindowSize(window, &windowWidth, &windowHeight);
|
||||
|
||||
logo.Load(GetRenderer(), ConfigUtility::GetSingleton()["dir.logos"] + "krstudios.png");
|
||||
|
||||
// SDL_SetWindowSize(window, logo.GetClipW(), logo.GetClipH());
|
||||
// SDL_RenderSetLogicalSize(GetRenderer(), logo.GetClipW(), logo.GetClipH());
|
||||
|
||||
startTick = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
SplashScreen::~SplashScreen() {
|
||||
// SDL_SetWindowSize(window, windowWidth, windowHeight);
|
||||
// SDL_RenderSetLogicalSize(GetRenderer(), windowWidth, windowHeight);
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void SplashScreen::FrameStart() {
|
||||
//TODO: (0) config flag to change the delay
|
||||
if (std::chrono::steady_clock::now() - startTick > std::chrono::duration<int>(3)) {
|
||||
SetSceneSignal(SceneSignal::MAINMENU);
|
||||
}
|
||||
}
|
||||
|
||||
void SplashScreen::RenderFrame(SDL_Renderer* renderer) {
|
||||
int w = 0, h = 0;
|
||||
SDL_RenderGetLogicalSize(renderer, &w, &h);
|
||||
logo.DrawTo(renderer, (w - logo.GetClipW()) / 2, (h - logo.GetClipH()) / 2);
|
||||
}
|
||||
@@ -0,0 +1,48 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "base_scene.hpp"
|
||||
#include "image.hpp"
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class SplashScreen : public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
SplashScreen(SDL_Window*);
|
||||
~SplashScreen();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//Frame loop
|
||||
void FrameStart() override;
|
||||
|
||||
//members
|
||||
std::chrono::steady_clock::time_point startTick;
|
||||
Image logo;
|
||||
|
||||
//screws with the window
|
||||
SDL_Window* window = nullptr;
|
||||
int windowWidth, windowHeight;
|
||||
};
|
||||
@@ -0,0 +1,970 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "world.hpp"
|
||||
|
||||
#include "channels.hpp"
|
||||
#include "ip_operators.hpp"
|
||||
#include "terminal_error.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
//-------------------------
|
||||
//static functions
|
||||
//-------------------------
|
||||
|
||||
//TODO: (3) proper checksum
|
||||
static int regionChecksum(Region* const region) {
|
||||
int sum = 0;
|
||||
for(int i = 0; i < REGION_WIDTH; i++) {
|
||||
for (int j = 0; j < REGION_HEIGHT; j++) {
|
||||
for (int k = 0; k < REGION_DEPTH; k++) {
|
||||
sum |= region->GetTile(i, j, k);
|
||||
}
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Public access members
|
||||
//-------------------------
|
||||
|
||||
World::World(int* const argClientIndex, int* const argAccountIndex):
|
||||
clientIndex(*argClientIndex),
|
||||
accountIndex(*argAccountIndex)
|
||||
{
|
||||
//setup the utility objects
|
||||
buttonImage.Load(GetRenderer(), config["dir.interface"] + "button_blue.png");
|
||||
font = TTF_OpenFont(config["client.font"].c_str(), 12);
|
||||
|
||||
//check that the font loaded
|
||||
if (!font) {
|
||||
std::ostringstream msg;
|
||||
msg << "Failed to load a font file; " << SDL_GetError();
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//setup the buttons
|
||||
disconnectButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
disconnectButton.SetText(GetRenderer(), font, "Disconnect", COLOR_WHITE);
|
||||
shutdownButton.SetBackgroundTexture(GetRenderer(), buttonImage.GetTexture());
|
||||
shutdownButton.SetText(GetRenderer(), font, "Shutdown", COLOR_WHITE);
|
||||
|
||||
//set the button positions
|
||||
disconnectButton.SetX(50);
|
||||
disconnectButton.SetY(50);
|
||||
shutdownButton.SetX(50);
|
||||
shutdownButton.SetY(70);
|
||||
|
||||
//load the tilesheet
|
||||
//TODO: (2) Tile size and tile sheet should be loaded elsewhere
|
||||
tileSheet.Load(GetRenderer(), config["dir.tilesets"] + "overworld.png", 32, 32);
|
||||
|
||||
//Send the character data
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_LOAD;
|
||||
strncpy(newPacket.handle, config["client.handle"].c_str(), PACKET_STRING_SIZE);
|
||||
strncpy(newPacket.avatar, config["client.avatar"].c_str(), PACKET_STRING_SIZE);
|
||||
newPacket.accountIndex = accountIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
//set the camera's values
|
||||
SDL_RenderGetLogicalSize(GetRenderer(), &camera.width, &camera.height);
|
||||
|
||||
//debug
|
||||
//
|
||||
}
|
||||
|
||||
World::~World() {
|
||||
//unload the local data
|
||||
TTF_CloseFont(font);
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Frame loop
|
||||
//-------------------------
|
||||
|
||||
void World::FrameStart() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::Update() {
|
||||
//create and zero the buffer
|
||||
SerialPacket* packetBuffer = reinterpret_cast<SerialPacket*>(new char[MAX_PACKET_SIZE]);
|
||||
memset(packetBuffer, 0, MAX_PACKET_SIZE);
|
||||
|
||||
try {
|
||||
//suck in and process all waiting packets
|
||||
while(network.Receive(packetBuffer)) {
|
||||
HandlePacket(packetBuffer);
|
||||
}
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "HandlePacket Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//free the buffer
|
||||
delete reinterpret_cast<char*>(packetBuffer);
|
||||
|
||||
//heartbeat system
|
||||
CheckHeartBeat();
|
||||
|
||||
//update all entities
|
||||
for (auto& it : characterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.Update();
|
||||
}
|
||||
|
||||
try {
|
||||
//update the map
|
||||
UpdateMap();
|
||||
}
|
||||
catch(terminal_error& e) {
|
||||
throw(e);
|
||||
}
|
||||
catch(std::exception& e) {
|
||||
std::cerr << "UpdateMap Error: " << e.what() << std::endl;
|
||||
}
|
||||
|
||||
//skip the rest without a local character
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
|
||||
//get the collidable boxes
|
||||
std::list<BoundingBox> boxList = GenerateCollisionGrid(localCharacter, tileSheet.GetTileW(), tileSheet.GetTileH());
|
||||
|
||||
std::cout << "Debug: " << boxList.size() << std::endl;
|
||||
|
||||
//process the collisions
|
||||
//BUG: Collisions not working
|
||||
if (localCharacter->ProcessCollisionGrid(boxList)) {
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//update the camera
|
||||
camera.x = localCharacter->GetOrigin().x - camera.marginX;
|
||||
camera.y = localCharacter->GetOrigin().y - camera.marginY;
|
||||
}
|
||||
|
||||
void World::FrameEnd() {
|
||||
//
|
||||
}
|
||||
|
||||
void World::RenderFrame(SDL_Renderer* renderer) {
|
||||
//draw the map
|
||||
for (std::list<Region>::iterator it = regionPager.GetContainer()->begin(); it != regionPager.GetContainer()->end(); it++) {
|
||||
tileSheet.DrawRegionTo(renderer, &(*it), camera.x, camera.y);
|
||||
|
||||
//debugging
|
||||
// std::ostringstream msg;
|
||||
// msg << it->GetX() << ", " << it->GetY();
|
||||
// font.DrawStringTo(msg.str(), screen, it->GetX() * tileSheet.GetImage()->GetClipW() - camera.x, it->GetY() * tileSheet.GetImage()->GetClipH() - camera.y);
|
||||
}
|
||||
|
||||
//draw the entities
|
||||
for (auto& it : characterMap) {
|
||||
//BUG: #29 Characters (and other entities) are drawn out of order
|
||||
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||
}
|
||||
for (auto& it : monsterMap) {
|
||||
it.second.DrawTo(renderer, camera.x, camera.y);
|
||||
}
|
||||
|
||||
//draw UI
|
||||
disconnectButton.DrawTo(renderer);
|
||||
shutdownButton.DrawTo(renderer);
|
||||
|
||||
//FPS
|
||||
fpsTextLine.DrawTo(renderer, 0, 0);
|
||||
int fpsRet = fps.Calculate();
|
||||
if (fpsRet != -1) {
|
||||
std::ostringstream msg;
|
||||
msg << "FPS: " << fpsRet;
|
||||
fpsTextLine.SetText(renderer, font, msg.str(), {255, 255, 255, 255});
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Event handlers
|
||||
//-------------------------
|
||||
|
||||
void World::QuitEvent() {
|
||||
//two-step logout
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::QUIT);
|
||||
}
|
||||
|
||||
void World::MouseMotion(SDL_MouseMotionEvent const& event) {
|
||||
disconnectButton.MouseMotion(event);
|
||||
shutdownButton.MouseMotion(event);
|
||||
}
|
||||
|
||||
void World::MouseButtonDown(SDL_MouseButtonEvent const& event) {
|
||||
disconnectButton.MouseButtonDown(event);
|
||||
shutdownButton.MouseButtonDown(event);
|
||||
}
|
||||
|
||||
void World::MouseButtonUp(SDL_MouseButtonEvent const& event) {
|
||||
if (disconnectButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SendLogoutRequest();
|
||||
}
|
||||
if (shutdownButton.MouseButtonUp(event) == Button::State::RELEASED) {
|
||||
SendAdminShutdownRequest();
|
||||
}
|
||||
}
|
||||
|
||||
void World::MouseWheel(SDL_MouseWheelEvent const& event) {
|
||||
//
|
||||
}
|
||||
|
||||
void World::KeyDown(SDL_KeyboardEvent const& event) {
|
||||
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||
if (event.repeat) {
|
||||
return;
|
||||
}
|
||||
|
||||
//hotkeys
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_ESCAPE:
|
||||
//TODO: (3) the escape key should actually control menus and stuff
|
||||
SendLogoutRequest();
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x -= CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x += CHARACTER_WALKING_SPEED;
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
void World::KeyUp(SDL_KeyboardEvent const& event) {
|
||||
//BUGFIX: SDL2 introduced key repeats, so I need to ignore it
|
||||
if (event.repeat) {
|
||||
return;
|
||||
}
|
||||
|
||||
//character movement
|
||||
if (!localCharacter) {
|
||||
return;
|
||||
}
|
||||
Vector2 motion = localCharacter->GetMotion();
|
||||
switch(event.keysym.sym) {
|
||||
case SDLK_w:
|
||||
motion.y = std::min(0.0, motion.y += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_a:
|
||||
motion.x = std::min(0.0, motion.x += CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_s:
|
||||
motion.y = std::max(0.0, motion.y -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
case SDLK_d:
|
||||
motion.x = std::max(0.0, motion.x -= CHARACTER_WALKING_SPEED);
|
||||
break;
|
||||
default:
|
||||
//DOCS: prevents wrong keys screwing with character movement
|
||||
return;
|
||||
}
|
||||
//BUGFIX: reset cardinal direction speed on key release
|
||||
if (motion.x > 0) {
|
||||
motion.x = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.x < 0) {
|
||||
motion.x = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
if (motion.y > 0) {
|
||||
motion.y = CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
else if (motion.y < 0) {
|
||||
motion.y = -CHARACTER_WALKING_SPEED;
|
||||
}
|
||||
//handle diagonals
|
||||
if (motion.x != 0 && motion.y != 0) {
|
||||
motion *= CHARACTER_WALKING_MOD;
|
||||
}
|
||||
//set the info
|
||||
localCharacter->SetMotion(motion);
|
||||
localCharacter->CorrectSprite();
|
||||
SendLocalCharacterMovement();
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Direct incoming traffic
|
||||
//-------------------------
|
||||
|
||||
void World::HandlePacket(SerialPacket* const argPacket) {
|
||||
switch(argPacket->type) {
|
||||
//heartbeat system
|
||||
case SerialPacketType::PING:
|
||||
hPing(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::PONG:
|
||||
hPong(static_cast<ServerPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//game server connections
|
||||
case SerialPacketType::LOGOUT_RESPONSE:
|
||||
hLogoutResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::DISCONNECT_RESPONSE:
|
||||
hDisconnectResponse(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::ADMIN_DISCONNECT_FORCED:
|
||||
hAdminDisconnectForced(static_cast<ClientPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//map management
|
||||
case SerialPacketType::REGION_CONTENT:
|
||||
hRegionContent(static_cast<RegionPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//character management
|
||||
case SerialPacketType::CHARACTER_UPDATE:
|
||||
hCharacterUpdate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_CREATE:
|
||||
hCharacterCreate(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DELETE:
|
||||
hCharacterDelete(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_EXISTS:
|
||||
hQueryCharacterExists(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_STATS:
|
||||
hQueryCharacterStats(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_CHARACTER_LOCATION:
|
||||
hQueryCharacterLocation(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_MOVEMENT:
|
||||
hCharacterMovement(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_ATTACK:
|
||||
hCharacterAttack(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::CHARACTER_DAMAGE:
|
||||
hCharacterDamage(static_cast<CharacterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//monster management
|
||||
case SerialPacketType::MONSTER_CREATE:
|
||||
hMonsterCreate(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DELETE:
|
||||
hMonsterDelete(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_EXISTS:
|
||||
hQueryMonsterExists(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_STATS:
|
||||
hQueryMonsterStats(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::QUERY_MONSTER_LOCATION:
|
||||
hQueryMonsterLocation(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_MOVEMENT:
|
||||
hMonsterMovement(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_ATTACK:
|
||||
hMonsterAttack(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::MONSTER_DAMAGE:
|
||||
hMonsterDamage(static_cast<MonsterPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//chat
|
||||
case SerialPacketType::TEXT_BROADCAST:
|
||||
hTextBroadcast(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_SPEECH:
|
||||
hTextSpeech(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
case SerialPacketType::TEXT_WHISPER:
|
||||
hTextWhisper(static_cast<TextPacket*>(argPacket));
|
||||
break;
|
||||
|
||||
//general rejection messages
|
||||
case SerialPacketType::REGION_REJECTION:
|
||||
case SerialPacketType::CHARACTER_REJECTION:
|
||||
case SerialPacketType::QUERY_REJECTION:
|
||||
throw(terminal_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
case SerialPacketType::SHUTDOWN_REJECTION:
|
||||
throw(std::runtime_error(static_cast<TextPacket*>(argPacket)->text));
|
||||
break;
|
||||
|
||||
//errors
|
||||
default: {
|
||||
std::ostringstream msg;
|
||||
msg << "Unknown SerialPacketType encountered in World: " << static_cast<int>(argPacket->type);
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//heartbeat system
|
||||
//-------------------------
|
||||
|
||||
void World::hPing(ServerPacket* const argPacket) {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PONG;
|
||||
network.SendTo(argPacket->srcAddress, &newPacket);
|
||||
}
|
||||
|
||||
void World::hPong(ServerPacket* const argPacket) {
|
||||
if (*network.GetIPAddress(Channels::SERVER) != argPacket->srcAddress) {
|
||||
throw(std::runtime_error("Heartbeat message received from an unknown source"));
|
||||
}
|
||||
attemptedBeats = 0;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
|
||||
void World::CheckHeartBeat() {
|
||||
//check the connection (heartbeat)
|
||||
if (Clock::now() - lastBeat > std::chrono::seconds(3)) {
|
||||
if (attemptedBeats > 2) {
|
||||
//escape to the disconnect screen
|
||||
SendDisconnectRequest();
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "Error: Lost connection to the server";
|
||||
}
|
||||
else {
|
||||
ServerPacket newPacket;
|
||||
newPacket.type = SerialPacketType::PING;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
|
||||
attemptedBeats++;
|
||||
lastBeat = Clock::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//Connection control
|
||||
//-------------------------
|
||||
|
||||
void World::SendLogoutRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a logout request
|
||||
newPacket.type = SerialPacketType::LOGOUT_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendDisconnectRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a disconnect request
|
||||
newPacket.type = SerialPacketType::DISCONNECT_REQUEST;
|
||||
newPacket.clientIndex = clientIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::SendAdminDisconnectForced() {
|
||||
//TODO: (9) World::SendAdminDisconnectForced()
|
||||
}
|
||||
|
||||
void World::SendAdminShutdownRequest() {
|
||||
ClientPacket newPacket;
|
||||
|
||||
//send a shutdown request
|
||||
newPacket.type = SerialPacketType::ADMIN_SHUTDOWN_REQUEST;
|
||||
newPacket.accountIndex = accountIndex;
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
void World::hLogoutResponse(ClientPacket* const argPacket) {
|
||||
if (localCharacter) {
|
||||
characterMap.erase(characterIndex);
|
||||
localCharacter = nullptr;
|
||||
}
|
||||
|
||||
accountIndex = -1;
|
||||
characterIndex = -1;
|
||||
|
||||
//reset the camera
|
||||
camera.marginX = camera.marginY = 0;
|
||||
|
||||
//because, why not? I guess...
|
||||
SendDisconnectRequest();
|
||||
}
|
||||
|
||||
void World::hDisconnectResponse(ClientPacket* const argPacket) {
|
||||
hLogoutResponse(argPacket);//shortcut
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have successfully logged out";
|
||||
}
|
||||
|
||||
void World::hAdminDisconnectForced(ClientPacket* const argPacket) {
|
||||
hDisconnectResponse(argPacket);//shortcut
|
||||
SetSceneSignal(SceneSignal::DISCONNECTEDSCREEN);
|
||||
ConfigUtility::GetSingleton()["client.disconnectMessage"] = "You have been forcibly disconnected by the server";
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//map management
|
||||
//-------------------------
|
||||
|
||||
void World::SendRegionRequest(int roomIndex, int x, int y) {
|
||||
RegionPacket packet;
|
||||
|
||||
//pack the region's data
|
||||
packet.type = SerialPacketType::REGION_REQUEST;
|
||||
packet.roomIndex = roomIndex;
|
||||
packet.x = x;
|
||||
packet.y = y;
|
||||
|
||||
network.SendTo(Channels::SERVER, &packet);
|
||||
}
|
||||
|
||||
void World::hRegionContent(RegionPacket* const argPacket) {
|
||||
//checksum
|
||||
if (regionChecksum(argPacket->region) == 0) {
|
||||
std::ostringstream msg;
|
||||
msg << "Received region checksum failed: " << argPacket->x << ", " << argPacket->y;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//replace existing regions
|
||||
regionPager.UnloadIf([&](Region const& region) -> bool {
|
||||
return region.GetX() == argPacket->x && region.GetY() == argPacket->y;
|
||||
});
|
||||
regionPager.PushRegion(argPacket->region);
|
||||
|
||||
//clean up after the serial code
|
||||
delete argPacket->region;
|
||||
argPacket->region = nullptr;
|
||||
}
|
||||
|
||||
void World::UpdateMap() {
|
||||
if (roomIndex == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
//these represent the zone of regions that the client needs loaded, including the mandatory buffers (+1/-1)
|
||||
int xStart = snapToBase(REGION_WIDTH, camera.x/tileSheet.GetTileW()) - REGION_WIDTH;
|
||||
int xEnd = snapToBase(REGION_WIDTH, (camera.x+camera.width)/tileSheet.GetTileW()) + REGION_WIDTH;
|
||||
|
||||
int yStart = snapToBase(REGION_HEIGHT, camera.y/tileSheet.GetTileH()) - REGION_HEIGHT;
|
||||
int yEnd = snapToBase(REGION_HEIGHT, (camera.y+camera.height)/tileSheet.GetTileH()) + REGION_HEIGHT;
|
||||
|
||||
//prune distant regions
|
||||
regionPager.GetContainer()->remove_if([&](Region const& region) -> bool {
|
||||
return region.GetX() < xStart || region.GetX() > xEnd || region.GetY() < yStart || region.GetY() > yEnd;
|
||||
});
|
||||
|
||||
//request empty regions within this zone
|
||||
for (int i = xStart; i <= xEnd; i += REGION_WIDTH) {
|
||||
for (int j = yStart; j <= yEnd; j += REGION_HEIGHT) {
|
||||
Region* region = regionPager.FindRegion(i, j);
|
||||
if (!region) {
|
||||
//request absent region
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
}
|
||||
else if (regionChecksum(region) == 0) {
|
||||
//checksum failed
|
||||
regionPager.UnloadIf([region](Region const& ref) -> bool {
|
||||
//remove the erroneous region
|
||||
return region == &ref;
|
||||
});
|
||||
SendRegionRequest(roomIndex, i, j);
|
||||
std::ostringstream msg;
|
||||
msg << "Existing region checksum failed: " << roomIndex << ", " << i << ", " << j;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//character management
|
||||
//-------------------------
|
||||
|
||||
//DOCS: preexisting characters will result in query responses
|
||||
//DOCS: new characters will result in create messages
|
||||
//DOCS: this client's character will exist in both (skipped)
|
||||
|
||||
void World::hCharacterUpdate(CharacterPacket* const argPacket) {
|
||||
//TODO: (1) Authentication
|
||||
//NOTE: applies to the local character too
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//update the origin and motion, if there's a difference
|
||||
if (characterIt->second.GetOrigin() != argPacket->origin) {
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
}
|
||||
if (characterIt->second.GetMotion() != argPacket->motion) {
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite(); //only correct the sprite if the motion changes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::hCharacterCreate(CharacterPacket* const argPacket) {
|
||||
//prevent double message
|
||||
if (characterMap.find(argPacket->characterIndex) != characterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double character creation event; ";
|
||||
msg << "Index: " << argPacket->characterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicity create and retrieve the entity
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//fill the character's info
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds(argPacket->bounds);
|
||||
|
||||
character->CorrectSprite();
|
||||
|
||||
//check for this player's character
|
||||
if (character->GetOwner() == accountIndex) {
|
||||
localCharacter = static_cast<LocalCharacter*>(character);
|
||||
|
||||
//focus the camera on this character's sprite
|
||||
camera.marginX = (camera.width / 2 - localCharacter->GetSprite()->GetClipW() / 2);
|
||||
camera.marginY = (camera.height/ 2 - localCharacter->GetSprite()->GetClipH() / 2);
|
||||
|
||||
//focus on this character's info
|
||||
characterIndex = argPacket->characterIndex;
|
||||
roomIndex = argPacket->roomIndex;
|
||||
|
||||
//query the world state (room)
|
||||
CharacterPacket newPacket;
|
||||
memset(&newPacket, 0, MAX_PACKET_SIZE);
|
||||
newPacket.type = SerialPacketType::QUERY_CHARACTER_EXISTS;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
newPacket.type = SerialPacketType::QUERY_MONSTER_EXISTS;
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Character Create, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hCharacterDelete(CharacterPacket* const argPacket) {
|
||||
//ignore if this character doesn't exist
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt == characterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check for this player's character
|
||||
if ((*characterIt).second.GetOwner() == accountIndex) {
|
||||
localCharacter = nullptr;
|
||||
|
||||
//clear the camera
|
||||
camera.marginX = 0;
|
||||
camera.marginY = 0;
|
||||
|
||||
//clear the room
|
||||
roomIndex = -1;
|
||||
regionPager.UnloadAll();
|
||||
characterMap.clear();
|
||||
monsterMap.clear();
|
||||
}
|
||||
else {
|
||||
//remove this character
|
||||
characterMap.erase(characterIt);
|
||||
}
|
||||
|
||||
//debug
|
||||
std::cout << "Character Delete, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryCharacterExists(CharacterPacket* const argPacket) {
|
||||
//prevent a double message about this player's character
|
||||
//TODO: why is this commented out?
|
||||
// if (argPacket->accountIndex == accountIndex) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
//ignore characters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly construct the character if it doesn't exist
|
||||
BaseCharacter* character = &characterMap[argPacket->characterIndex];
|
||||
|
||||
//set/update the character's info
|
||||
character->SetOrigin(argPacket->origin);
|
||||
character->SetMotion(argPacket->motion);
|
||||
character->SetBounds({CHARACTER_BOUNDS_X, CHARACTER_BOUNDS_Y, CHARACTER_BOUNDS_WIDTH, CHARACTER_BOUNDS_HEIGHT});
|
||||
character->SetHandle(argPacket->handle);
|
||||
character->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
character->SetOwner(argPacket->accountIndex);
|
||||
character->CorrectSprite();
|
||||
|
||||
//debug
|
||||
std::cout << "Character Query, total: " << characterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryCharacterStats(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryCharacterStats()
|
||||
}
|
||||
|
||||
void World::hQueryCharacterLocation(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryCharacterLocation()
|
||||
}
|
||||
|
||||
void World::hCharacterMovement(CharacterPacket* const argPacket) {
|
||||
//TODO: (1) Authentication
|
||||
if (argPacket->characterIndex == characterIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//check that this character exists
|
||||
std::map<int, BaseCharacter>::iterator characterIt = characterMap.find(argPacket->characterIndex);
|
||||
if (characterIt != characterMap.end()) {
|
||||
//set the origin and motion
|
||||
characterIt->second.SetOrigin(argPacket->origin);
|
||||
characterIt->second.SetMotion(argPacket->motion);
|
||||
characterIt->second.CorrectSprite();
|
||||
}
|
||||
}
|
||||
|
||||
void World::hCharacterAttack(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hCharacterAttack()
|
||||
}
|
||||
|
||||
void World::hCharacterDamage(CharacterPacket* const argPacket) {
|
||||
//TODO: (9) World::hCharacterDamage()
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//monster management
|
||||
//-------------------------
|
||||
|
||||
void World::hMonsterCreate(MonsterPacket* const argPacket) {
|
||||
//check for logic errors
|
||||
if (monsterMap.find(argPacket->monsterIndex) != monsterMap.end()) {
|
||||
std::ostringstream msg;
|
||||
msg << "Double monster creation event; ";
|
||||
msg << "Index: " << argPacket->monsterIndex << "; ";
|
||||
msg << "Handle: " << argPacket->handle;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//ignore monsters from other rooms
|
||||
if (roomIndex != argPacket->roomIndex) {
|
||||
//temporary error checking
|
||||
std::ostringstream msg;
|
||||
msg << "Monster from the wrong room received: ";
|
||||
msg << "monsterIndex: " << argPacket->monsterIndex << ", roomIndex: " << argPacket->roomIndex;
|
||||
throw(std::runtime_error(msg.str()));
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Create, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hMonsterDelete(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
//remove this monster
|
||||
monsterMap.erase(monsterIt);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Delete, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterExists(MonsterPacket* const argPacket) {
|
||||
//ignore monsters in a different room (sub-optimal)
|
||||
if (argPacket->roomIndex != roomIndex) {
|
||||
return;
|
||||
}
|
||||
|
||||
//implicitly create the element
|
||||
BaseMonster* monster = &monsterMap[argPacket->monsterIndex];
|
||||
|
||||
//fill the monster's info
|
||||
monster->SetHandle(argPacket->handle);
|
||||
monster->SetAvatar(GetRenderer(), argPacket->avatar);
|
||||
monster->SetBounds(argPacket->bounds);
|
||||
monster->SetOrigin(argPacket->origin);
|
||||
monster->SetMotion(argPacket->motion);
|
||||
|
||||
//debug
|
||||
std::cout << "Monster Query, total: " << monsterMap.size() << std::endl;
|
||||
}
|
||||
|
||||
void World::hQueryMonsterStats(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterStats()
|
||||
}
|
||||
|
||||
void World::hQueryMonsterLocation(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hQueryMonsterLocation()
|
||||
}
|
||||
|
||||
void World::hMonsterMovement(MonsterPacket* const argPacket) {
|
||||
//ignore if this monster doesn't exist
|
||||
std::map<int, BaseMonster>::iterator monsterIt = monsterMap.find(argPacket->monsterIndex);
|
||||
if (monsterIt == monsterMap.end()) {
|
||||
return;
|
||||
}
|
||||
|
||||
monsterIt->second.SetOrigin(argPacket->origin);
|
||||
monsterIt->second.SetOrigin(argPacket->motion);
|
||||
}
|
||||
|
||||
void World::hMonsterAttack(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterAttack()
|
||||
}
|
||||
|
||||
void World::hMonsterDamage(MonsterPacket* const argPacket) {
|
||||
//TODO: (9) World::hMonsterDamage()
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//chat
|
||||
//-------------------------
|
||||
|
||||
void World::hTextBroadcast(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextBroadcast()
|
||||
}
|
||||
|
||||
void World::hTextSpeech(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextSpeech()
|
||||
}
|
||||
|
||||
void World::hTextWhisper(TextPacket* const argPacket) {
|
||||
//TODO: (9) World::hTextWhisper()
|
||||
}
|
||||
|
||||
//-------------------------
|
||||
//player movement & collision
|
||||
//-------------------------
|
||||
|
||||
void World::SendLocalCharacterMovement() {
|
||||
CharacterPacket newPacket;
|
||||
newPacket.type = SerialPacketType::CHARACTER_MOVEMENT;
|
||||
|
||||
newPacket.accountIndex = accountIndex;
|
||||
newPacket.characterIndex = characterIndex;
|
||||
newPacket.roomIndex = roomIndex;
|
||||
newPacket.origin = localCharacter->GetOrigin();
|
||||
newPacket.motion = localCharacter->GetMotion();
|
||||
|
||||
network.SendTo(Channels::SERVER, &newPacket);
|
||||
}
|
||||
|
||||
std::list<BoundingBox> World::GenerateCollisionGrid(Entity* ptr, int tileWidth, int tileHeight) {
|
||||
//prepare for collisions
|
||||
BoundingBox wallBounds = {0, 0, tileWidth, tileHeight};
|
||||
std::list<BoundingBox> boxList;
|
||||
|
||||
//NOTE: for loops were too dense to work with, so I've just used while loops
|
||||
|
||||
//outer loop
|
||||
wallBounds.x = snapToBase((double)wallBounds.w, ptr->GetOrigin().x);
|
||||
while(wallBounds.x < (ptr->GetOrigin() + ptr->GetBounds()).x + ptr->GetBounds().w) {
|
||||
//inner loop
|
||||
wallBounds.y = snapToBase((double)wallBounds.h, ptr->GetOrigin().y);
|
||||
while(wallBounds.y < (ptr->GetOrigin() + ptr->GetBounds()).y + ptr->GetBounds().h) {
|
||||
//check to see if this tile is solid (non-existant tiles are always false)
|
||||
|
||||
if (regionPager.GetSolid(wallBounds.x / wallBounds.w, wallBounds.y / wallBounds.h)) {
|
||||
//push onto the box set
|
||||
boxList.push_front(wallBounds);
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.y += wallBounds.h;
|
||||
}
|
||||
|
||||
//increment
|
||||
wallBounds.x += wallBounds.w;
|
||||
}
|
||||
|
||||
return std::move(boxList);
|
||||
}
|
||||
@@ -0,0 +1,173 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
//maps
|
||||
#include "region_pager_base.hpp"
|
||||
|
||||
//utilities
|
||||
#include "udp_network_utility.hpp"
|
||||
#include "serial_packet.hpp"
|
||||
#include "config_utility.hpp"
|
||||
|
||||
//graphics
|
||||
#include "image.hpp"
|
||||
#include "button.hpp"
|
||||
#include "tile_sheet.hpp"
|
||||
#include "text_line.hpp"
|
||||
|
||||
//common
|
||||
#include "frame_rate.hpp"
|
||||
|
||||
//client
|
||||
#include "base_scene.hpp"
|
||||
#include "base_monster.hpp"
|
||||
#include "local_character.hpp"
|
||||
|
||||
#include "SDL2/SDL.h"
|
||||
#include "SDL2/SDL_net.h"
|
||||
#include "SDL2/SDL_ttf.h"
|
||||
|
||||
//STL
|
||||
#include <map>
|
||||
|
||||
#include <chrono>
|
||||
|
||||
class World: public BaseScene {
|
||||
public:
|
||||
//Public access members
|
||||
World(int* const argClientIndex, int* const argAccountIndex);
|
||||
~World();
|
||||
|
||||
void RenderFrame(SDL_Renderer* renderer) override;
|
||||
|
||||
private:
|
||||
//frame phases
|
||||
void FrameStart() override;
|
||||
void Update() override;
|
||||
void FrameEnd() override;
|
||||
|
||||
//input events
|
||||
void QuitEvent();
|
||||
void MouseMotion(SDL_MouseMotionEvent const& event) override;
|
||||
void MouseButtonDown(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseButtonUp(SDL_MouseButtonEvent const& event) override;
|
||||
void MouseWheel(SDL_MouseWheelEvent const& event) override;
|
||||
void KeyDown(SDL_KeyboardEvent const& event) override;
|
||||
void KeyUp(SDL_KeyboardEvent const& event) override;
|
||||
|
||||
//handle incoming traffic
|
||||
void HandlePacket(SerialPacket* const);
|
||||
|
||||
//heartbeat system
|
||||
void hPing(ServerPacket* const);
|
||||
void hPong(ServerPacket* const);
|
||||
|
||||
void CheckHeartBeat();
|
||||
|
||||
//basic connections
|
||||
void SendLogoutRequest();
|
||||
void SendDisconnectRequest();
|
||||
void SendAdminDisconnectForced();
|
||||
void SendAdminShutdownRequest();
|
||||
|
||||
void hLogoutResponse(ClientPacket* const);
|
||||
void hDisconnectResponse(ClientPacket* const);
|
||||
void hAdminDisconnectForced(ClientPacket* const);
|
||||
|
||||
//map management
|
||||
void SendRegionRequest(int roomIndex, int x, int y);
|
||||
void hRegionContent(RegionPacket* const);
|
||||
void UpdateMap();
|
||||
|
||||
//character management
|
||||
void hCharacterUpdate(CharacterPacket* const);
|
||||
void hCharacterCreate(CharacterPacket* const);
|
||||
void hCharacterDelete(CharacterPacket* const);
|
||||
void hQueryCharacterExists(CharacterPacket* const);
|
||||
void hQueryCharacterStats(CharacterPacket* const);
|
||||
void hQueryCharacterLocation(CharacterPacket* const);
|
||||
void hCharacterMovement(CharacterPacket* const);
|
||||
void hCharacterAttack(CharacterPacket* const);
|
||||
void hCharacterDamage(CharacterPacket* const);
|
||||
|
||||
//monster management
|
||||
void hMonsterCreate(MonsterPacket* const);
|
||||
void hMonsterDelete(MonsterPacket* const);
|
||||
void hQueryMonsterExists(MonsterPacket* const);
|
||||
void hQueryMonsterStats(MonsterPacket* const);
|
||||
void hQueryMonsterLocation(MonsterPacket* const);
|
||||
void hMonsterMovement(MonsterPacket* const);
|
||||
void hMonsterAttack(MonsterPacket* const);
|
||||
void hMonsterDamage(MonsterPacket* const);
|
||||
|
||||
//chat
|
||||
void hTextBroadcast(TextPacket* const);
|
||||
void hTextSpeech(TextPacket* const);
|
||||
void hTextWhisper(TextPacket* const);
|
||||
|
||||
//general gameplay
|
||||
void SendLocalCharacterMovement();
|
||||
std::list<BoundingBox> GenerateCollisionGrid(Entity*, int tileWidth, int tileHeight);
|
||||
|
||||
//indexes
|
||||
int& clientIndex;
|
||||
int& accountIndex;
|
||||
int characterIndex = -1;
|
||||
int roomIndex = -1;
|
||||
|
||||
//graphics
|
||||
TileSheet tileSheet;
|
||||
|
||||
//map
|
||||
RegionPagerBase regionPager;
|
||||
|
||||
//UI
|
||||
Image buttonImage;
|
||||
TTF_Font* font = nullptr;
|
||||
Button disconnectButton;
|
||||
Button shutdownButton;
|
||||
FrameRate fps;
|
||||
TextLine fpsTextLine;
|
||||
|
||||
//the camera structure
|
||||
struct {
|
||||
int x = 0, y = 0;
|
||||
int width = 0, height = 0;
|
||||
int marginX = 0, marginY = 0;
|
||||
} camera;
|
||||
|
||||
//entities
|
||||
std::map<int, BaseCharacter> characterMap;
|
||||
std::map<int, BaseMonster> monsterMap;
|
||||
LocalCharacter* localCharacter = nullptr;
|
||||
|
||||
//heartbeat
|
||||
//TODO: (2) Heartbeat needs it's own utility
|
||||
typedef std::chrono::steady_clock Clock;
|
||||
Clock::time_point lastBeat = Clock::now();
|
||||
int attemptedBeats = 0;
|
||||
|
||||
//ugly references; I hate this
|
||||
ConfigUtility& config = ConfigUtility::GetSingleton();
|
||||
UDPNetworkUtility& network = UDPNetworkUtility::GetSingleton();
|
||||
};
|
||||
Reference in New Issue
Block a user