Monster API clones from Entity API, read more
This is my solution for handling inheritance via lua. The Entity class is only a base class, so the entity API is designed to be copied from, rather than used directly. linit.c: It should be noted that the Entity API must always be placed before the utilizing child APIs. I don't know about how lua handles things internally, but I'm assuming that this is the case. There's no real meat in the API code yet, since that's just busy-work. Right now I feel beter about writing the connective tissue. This case could aslo extend to the waypoint and monster APIs. The waypoint system had some API and class methods removed for brevity.
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@@ -23,64 +23,26 @@
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#include "waypoint_data.hpp"
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//TODO: return multiple values, dummy
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//origin
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static int setOriginX(lua_State* L) {
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static int setOrigin(lua_State* L) {
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//TODO
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return 0;
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}
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static int setOriginY(lua_State* L) {
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//TODO
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return 0;
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}
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static int getOriginX(lua_State* L) {
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//TODO
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return 0;
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}
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static int getOriginY(lua_State* L) {
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static int getOrigin(lua_State* L) {
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//TODO
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return 0;
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}
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//bounds
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static int setBoundingBoxX(lua_State* L) {
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static int setBoundingBox(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxY(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxW(lua_State* L) {
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//TODO
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return 0;
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}
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static int setBoundingBoxH(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxX(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxY(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxW(lua_State* L) {
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//TODO
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return 0;
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}
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static int getBoundingBoxH(lua_State* L) {
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static int getBoundingBox(lua_State* L) {
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//TODO
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return 0;
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}
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@@ -97,24 +59,12 @@ static int getTriggerReference(lua_State* L) {
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}
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static const luaL_Reg waypointLib[] = {
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//origin
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{"SetOriginX",setOriginX},
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{"SetOriginY",setOriginY},
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{"GetOriginX",getOriginX},
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{"GetOriginY",getOriginY},
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{"SetOrigin",setOrigin},
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{"GetOrigin",getOrigin},
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//bounds
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{"SetBoundsX",setBoundingBoxX},
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{"SetBoundsY",setBoundingBoxY},
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{"SetBoundsW",setBoundingBoxW},
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{"SetBoundsH",setBoundingBoxH},
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{"SetBounds",setBoundingBox},
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{"GetBounds",getBoundingBox},
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{"GetBoundsX",getBoundingBoxX},
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{"GetBoundsY",getBoundingBoxY},
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{"GetBoundsW",getBoundingBoxW},
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{"GetBoundsH",getBoundingBoxH},
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//triggers
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{"SetTrigger",setTriggerReference},
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{"GetTrigger",getTriggerReference},
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{nullptr, nullptr}
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