Monster API clones from Entity API, read more
This is my solution for handling inheritance via lua. The Entity class is only a base class, so the entity API is designed to be copied from, rather than used directly. linit.c: It should be noted that the Entity API must always be placed before the utilizing child APIs. I don't know about how lua handles things internally, but I'm assuming that this is the case. There's no real meat in the API code yet, since that's just busy-work. Right now I feel beter about writing the connective tissue. This case could aslo extend to the waypoint and monster APIs. The waypoint system had some API and class methods removed for brevity.
This commit is contained in:
@@ -23,11 +23,55 @@
|
||||
|
||||
#include "monster_data.hpp"
|
||||
|
||||
#include "entity_api.hpp"
|
||||
|
||||
static int setAvatar(lua_State* L) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
static int getAvatar(lua_State* L) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
static int setScript(lua_State* L) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
static int getScript(lua_State* L) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
static const luaL_Reg monsterLib[] = {
|
||||
{"SetAvatar", setAvatar},
|
||||
{"GetAvatar", getAvatar},
|
||||
{"SetScript", setScript},
|
||||
{"GetScript", getScript},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
LUAMOD_API int openMonsterAPI(lua_State* L) {
|
||||
//the local table
|
||||
luaL_newlib(L, monsterLib);
|
||||
|
||||
//get the parent table
|
||||
luaL_requiref(L, TORTUGA_ENTITY_API, openEntityAPI, false);
|
||||
|
||||
//clone the parent table into the local table
|
||||
lua_pushnil(L); //first key
|
||||
while(lua_next(L, -2)) {
|
||||
//copy the key-value pair
|
||||
lua_pushvalue(L, -2);
|
||||
lua_pushvalue(L, -2);
|
||||
|
||||
//push the copy to the local table
|
||||
lua_settable(L, -6);
|
||||
|
||||
//pop the original value before continuing
|
||||
lua_pop(L, 1);
|
||||
}
|
||||
|
||||
//remove the parent table, leaving the expanded child table
|
||||
lua_pop(L, 1);
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -25,14 +25,14 @@ std::string MonsterData::SetAvatar(std::string s) {
|
||||
return avatar = s;
|
||||
}
|
||||
|
||||
int MonsterData::SetScriptReference(int i) {
|
||||
return scriptRef = i;
|
||||
}
|
||||
|
||||
std::string MonsterData::GetAvatar() {
|
||||
return avatar;
|
||||
}
|
||||
|
||||
int MonsterData::SetScriptReference(int i) {
|
||||
return scriptRef = i;
|
||||
}
|
||||
|
||||
int MonsterData::GetScriptReference() {
|
||||
return scriptRef;
|
||||
}
|
||||
@@ -32,9 +32,9 @@ public:
|
||||
~MonsterData() = default;
|
||||
|
||||
std::string SetAvatar(std::string);
|
||||
int SetScriptReference(int);
|
||||
|
||||
std::string GetAvatar();
|
||||
|
||||
int SetScriptReference(int);
|
||||
int GetScriptReference();
|
||||
|
||||
private:
|
||||
|
||||
@@ -25,22 +25,10 @@ int MonsterManager::Create(std::string) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::Load(std::string) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::Save(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::Unload(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::Delete(int uid) {
|
||||
//TODO
|
||||
}
|
||||
|
||||
void MonsterManager::UnloadAll() {
|
||||
//TODO
|
||||
}
|
||||
@@ -57,10 +45,6 @@ int MonsterManager::GetLoadedCount() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
int MonsterManager::GetTotalCount() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
std::map<int, MonsterData>* MonsterManager::GetContainer() {
|
||||
//TODO
|
||||
}
|
||||
|
||||
@@ -36,10 +36,7 @@ class MonsterManager: public Singleton<MonsterManager> {
|
||||
public:
|
||||
//common public methods
|
||||
int Create(std::string);
|
||||
int Load(std::string);
|
||||
int Save(int uid);
|
||||
void Unload(int uid);
|
||||
void Delete(int uid);
|
||||
|
||||
void UnloadAll();
|
||||
void UnloadIf(std::function<bool(std::pair<const int, MonsterData const&>)> fn);
|
||||
@@ -47,7 +44,6 @@ public:
|
||||
//accessors & mutators
|
||||
MonsterData* Get(int uid);
|
||||
int GetLoadedCount();
|
||||
int GetTotalCount();
|
||||
std::map<int, MonsterData>* GetContainer();
|
||||
|
||||
//hooks
|
||||
|
||||
@@ -0,0 +1,55 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#include "monster_system_api.hpp"
|
||||
|
||||
//all monster API headers
|
||||
#include "monster_api.hpp"
|
||||
#include "monster_manager_api.hpp"
|
||||
|
||||
//useful "globals"
|
||||
//...
|
||||
|
||||
//This mimics linit.c to create a nested collection of all monster modules.
|
||||
static const luaL_Reg funcs[] = {
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
static const luaL_Reg libs[] = {
|
||||
{"Monster", openMonsterAPI},
|
||||
{"MonsterManager", openMonsterManagerAPI},
|
||||
{nullptr, nullptr}
|
||||
};
|
||||
|
||||
int openMonsterSystemAPI(lua_State* L) {
|
||||
//create the table
|
||||
luaL_newlibtable(L, libs);
|
||||
|
||||
//push the "global" functions
|
||||
luaL_setfuncs(L, funcs, 0);
|
||||
|
||||
//push the substable
|
||||
for (const luaL_Reg* lib = libs; lib->func; lib++) {
|
||||
lib->func(L);
|
||||
lua_setfield(L, -2, lib->name);
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
/* Copyright: (c) Kayne Ruse 2013-2015
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
|
||||
*/
|
||||
#ifndef MONSTERSYSTEMAPI_HPP_
|
||||
#define MONSTERSYSTEMAPI_HPP_
|
||||
|
||||
#include "lua.hpp"
|
||||
|
||||
#define TORTUGA_MONSTER_SYSTEM_API "monster_system"
|
||||
LUAMOD_API int openMonsterSystemAPI(lua_State* L);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user