The map paging is functional

This commit is contained in:
Kayne Ruse
2014-04-07 02:56:48 +10:00
parent c8a58ab515
commit 0453f6becf
3 changed files with 31 additions and 21 deletions
-2
View File
@@ -47,7 +47,6 @@
#include "player_character.hpp"
//STL
#include <functional>
#include <map>
class InWorld : public BaseScene {
@@ -89,7 +88,6 @@ protected:
//utilities
int CheckBufferDistance(Region* const);
void UpdateMap();
void ForNearbyRegions(std::function<void (Region* const)> func);
//globals
ConfigUtility& config;