The map paging is functional
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@@ -47,7 +47,6 @@
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#include "player_character.hpp"
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//STL
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#include <functional>
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#include <map>
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class InWorld : public BaseScene {
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@@ -89,7 +88,6 @@ protected:
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//utilities
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int CheckBufferDistance(Region* const);
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void UpdateMap();
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void ForNearbyRegions(std::function<void (Region* const)> func);
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//globals
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ConfigUtility& config;
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