I guess it was easier to compile the fragmented server than I thought
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@@ -107,6 +107,8 @@ void ServerApplication::Proc() {
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//we need to go deeper
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HandlePacket(packet);
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}
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//update the internals
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//TODO: update the internals i.e. player positions
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//give the computer a break
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SDL_Delay(10);
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}
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