I guess it was easier to compile the fragmented server than I thought

This commit is contained in:
Kayne Ruse
2014-04-26 02:31:48 +10:00
parent 9c673928e6
commit 01b50d5590
2 changed files with 53 additions and 99 deletions
+2
View File
@@ -107,6 +107,8 @@ void ServerApplication::Proc() {
//we need to go deeper
HandlePacket(packet);
}
//update the internals
//TODO: update the internals i.e. player positions
//give the computer a break
SDL_Delay(10);
}