Implemented client-side HandleCharacterCreate
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@@ -36,13 +36,11 @@ public:
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//accessors & mutators
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int SetEntityIndex(int i);
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int SetRoomIndex(int i);
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Vector2 SetOrigin(Vector2 v);
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Vector2 SetMotion(Vector2 v);
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BoundingBox SetBounds(BoundingBox b);
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int GetEntityIndex();
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int GetRoomIndex();
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Vector2 GetOrigin();
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Vector2 GetMotion();
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BoundingBox GetBounds();
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@@ -53,7 +51,6 @@ protected:
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SpriteSheet sprite;
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int entityIndex = -1;
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int roomIndex = -1;
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Vector2 origin;
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Vector2 motion;
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BoundingBox bounds;
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