Correcting a bug with unimplemented MonsterManager

This commit is contained in:
Kayne Ruse
2015-03-07 15:09:19 +11:00
parent a8c309ec9d
commit 01502372c9
3 changed files with 18 additions and 14 deletions
+1 -3
View File
@@ -43,9 +43,7 @@ void RoomData::RunFrame() {
for (auto& it : characterList) {
it->Update();
}
for (auto& it : *monsterMgr.GetContainer()) {
it.second.Update();
}
//TODO: (3) iterate through the monster map
//compare the triggers to the entities, using their real hitboxes
for (auto& it : *triggerMgr.GetContainer()) {