Correcting a bug with unimplemented MonsterManager
This commit is contained in:
@@ -43,9 +43,7 @@ void RoomData::RunFrame() {
|
||||
for (auto& it : characterList) {
|
||||
it->Update();
|
||||
}
|
||||
for (auto& it : *monsterMgr.GetContainer()) {
|
||||
it.second.Update();
|
||||
}
|
||||
//TODO: (3) iterate through the monster map
|
||||
|
||||
//compare the triggers to the entities, using their real hitboxes
|
||||
for (auto& it : *triggerMgr.GetContainer()) {
|
||||
|
||||
Reference in New Issue
Block a user