from typing import Any, Iterable from tcod.context import Context from tcod.console import Console from entity import Entity from floor_map import FloorMap #TODO: replace with "DungeonMap" class Engine: def __init__(self, floor_map: FloorMap): from event_handler import EventHandler self.event_handler = EventHandler(self) self.player = Entity(0, 0, "@", (255, 255, 255)) self.floor_map = floor_map def handle_events(self, events: Iterable[Any]) -> None: for event in events: action = self.event_handler.dispatch(event) if action is None: continue action.apply(self) def render(self, context: Context, console: Console) -> None: self.floor_map.render(console) console.print(self.player.x, self.player.y, self.player.char, fg=self.player.color) #send to the screen context.present(console) console.clear()