from entity import Entity from ai import BaseAI, AggressiveWhenSeen from stats import Stats from inventory import Inventory import useable import colors #player and utils player = Entity( char = "@", color = colors.white, name = "Player", walkable = False, ai_class = BaseAI, #TODO: remove this or dummy it out stats = Stats(hp = 10, attack = 2, defense = 1), inventory=Inventory(), ) #monsters - gobbos gobbo = Entity( char = "g", color = colors.lime, name = "Gobbo", walkable = False, ai_class = AggressiveWhenSeen, stats = Stats(hp = 5, attack = 1, defense = 0), ) gobbo_red = Entity( char = "g", color = colors.red, name = "Red Gobbo", walkable = False, ai_class = AggressiveWhenSeen, stats = Stats(hp = 1, attack = 2, defense = 0), #this guy can't catch a break ) #items - conumables potion_of_healing = Entity( char = "!", color = colors.deep_sky_blue, name = "Potion of Healing", walkable = True, useable=useable.PotionOfHealing(consumable=True, current_stack=1, maximum_stack=255), ) scroll_of_lightning = Entity( char = "!", color = colors.goldenrod, name = "Scroll of Lightning", walkable = True, useable=useable.ScrollOfLightning(consumable=True, current_stack=1, maximum_stack=255, minimum_range=0, maximum_range=6), ) #TODO: scroll of confusion, using "confused AI" #TODO: scroll of fireball, dealing AOE damage