#!./bin/python import tcod from engine import Engine from entity import Entity from procgen import generate_dungeon from event_handler import EventHandler def main() -> None: #Initial values screen_width = 80 screen_height = 50 map_width = 80 map_height = 45 room_size_max = 10 room_size_min = 6 room_count_max = 30 tileset = tcod.tileset.load_tilesheet("assets/dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD) #entities player = Entity(screen_width // 2, screen_height // 2, "@", (255, 255, 255)) shopkeeper = Entity(screen_width // 2 - 5, screen_height // 2, "@", (255, 255, 0)) entities = {player, shopkeeper} game_map = generate_dungeon(room_count_max=room_count_max, room_size_min=room_size_min, room_size_max=room_size_max, map_width=map_width, map_height=map_height, player=player) event_handler = EventHandler() engine = Engine(entities, event_handler, game_map, player) with tcod.context.new_terminal( screen_width, screen_height, tileset=tileset, title="Stepwise Tutorial", vsync=True, ) as context: root_console = tcod.console.Console(screen_width, screen_height, order="F") while True: engine.render(console = root_console, context = context) events = tcod.event.wait() engine.handle_events(events) if __name__ == "__main__": main()