from typing import Any, Iterable from tcod.context import Context from tcod.console import Console from tcod.map import compute_fov from entity import Entity from floor_map import FloorMap #TODO: replace with "DungeonMap" class Engine: def __init__(self, floor_map: FloorMap): from event_handler import EventHandler #here to prevent circular imports self.event_handler = EventHandler(self) self.player = Entity(0, 0, "@", (255, 255, 255)) self.floor_map = floor_map self.entities: Iterable[Entity] = [] #spawn the player, add to render list self.player.x, self.player.y = self.floor_map.spawn self.entities.append(self.player) #kick off the render self.update_fov() def handle_events(self, events: Iterable[Any]) -> None: for event in events: action = self.event_handler.dispatch(event) if action is None: continue action.apply(self) self.update_fov() #update before the next action def update_fov(self): self.floor_map.visible[:] = compute_fov( self.floor_map.tiles["transparent"], (self.player.x, self.player.y), radius = 8, ) #add the visible tiles to the explored list self.floor_map.explored |= self.floor_map.visible def render(self, context: Context, console: Console) -> None: self.floor_map.render(console) for entity in self.entities: if self.floor_map.visible[entity.x, entity.y]: console.print(entity.x, entity.y, entity.char, fg=entity.color) #send to the screen context.present(console) console.clear()