diff --git a/README.md b/README.md index f1fce7f..7eb216e 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,9 @@ Here's a few potential options, which will absolutely change over time: * Color-based effects or biomes that only have an impact when in the FOV? * The "obscurity" is a random value set at the beginning of a run, and lost upon death. The game will have various secrets, some of which are only accessible via certain obscurity values. +* A banana taped to a wall? +* A note taped to a wall that says "I. O. U. 1 Banana" +* Could also have an art gallery room ## Links And Resources @@ -39,4 +42,13 @@ python3 -m venv venv ./venv/bin/tcod ``` -heapq is a thing for the speed sorting \ No newline at end of file +heapq is a thing for the speed sorting + +## Font File Credits and links + +https://ggbot.itch.io/public-pixel-font +https://2bitcrook.itch.io/44-game-boy-fonts +https://arcade.itch.io/1980 +https://speakthesky.itch.io/typeface-angel-sealing-glyphs + + diff --git a/assets/PublicPixel.ttf b/assets/PublicPixel.ttf new file mode 100644 index 0000000..f6c69fe Binary files /dev/null and b/assets/PublicPixel.ttf differ diff --git a/source/main.py b/source/main.py index 8120717..0d4813e 100755 --- a/source/main.py +++ b/source/main.py @@ -8,7 +8,7 @@ import colors def main() -> None: #screen dimensions depend partially on the tileset - tileset = tcod.tileset.load_tilesheet("assets/dejavu10x10_gs_tc.png", 32, 8, tcod.tileset.CHARMAP_TCOD) + tileset = tcod.tileset.load_truetype_font("assets/PublicPixel.ttf", 16, 16) #TODO: see if there's a nicer tilesheet #how big is the map's dimensions