mirror of
https://github.com/Ratstail91/SANCTUM.git
synced 2025-11-29 02:24:27 +11:00
216 lines
6.8 KiB
JavaScript
216 lines
6.8 KiB
JavaScript
// .env Variables
|
|
require('dotenv').config({path: '../.env'});
|
|
|
|
// Node Modules
|
|
let discord = require('discord.js');
|
|
let client = new discord.Client();
|
|
let cron = require('node-cron');
|
|
|
|
// Bot Modules
|
|
let npcSettings = require('./npcSettings');
|
|
let shared = require("../Shared/shared");
|
|
|
|
//dialog system
|
|
let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
|
|
|
|
//dialog decorator
|
|
dialog = function(baseDialog) {
|
|
return function(key, ...data) {
|
|
let result = baseDialog(key, ...data);
|
|
if (result === "") {
|
|
return baseDialog("noResult");
|
|
}
|
|
return result;
|
|
}
|
|
}(dialog);
|
|
|
|
//global settings
|
|
const itemCount = 3;
|
|
const treatments = [
|
|
// Name | Crystals | HP | Revive | Description
|
|
["Patch", 10, "50", false, "Heals 50HP immediately. Must have more than 0HP."],
|
|
["PatchV2", 15, "50%", false, "Heals to 50% HP immediately. Must have more than 0HP."],
|
|
["Regen", 20, "100", false, "Heals 100HP immediately. Must have more than 0HP."],
|
|
["RegenV2", 25, "100%", false, "Heals all HP to maximum immediately. Must have more than 0HP."],
|
|
["Revive", 20, "25", true, "Brings a traveler back from a KO (0HP) to 25HP immediately."],
|
|
["ReviveV2", 25, "50%", true, "Brings a traveler back from a KO (0HP) to 50% HP immediately."],
|
|
["ReviveV3", 30, "100%", true, "Brings a traveler back from a KO (0HP) to 100% HP immediately."]
|
|
];
|
|
let availableTreatments = [];
|
|
|
|
//handle errors
|
|
client.on('error', console.error);
|
|
|
|
// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
|
|
client.on('ready', async () => {
|
|
// Generates invite link
|
|
try {
|
|
let link = await client.generateInvite(["ADMINISTRATOR"]);
|
|
console.log("Invite Link: " + link);
|
|
} catch(e) {
|
|
console.log(e.stack);
|
|
}
|
|
|
|
// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
|
|
client.user.setStatus('online');
|
|
|
|
// Sets your "Playing"
|
|
if (npcSettings.activity) {
|
|
client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
|
|
//DEBUGGING
|
|
.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
|
|
.catch(console.error);
|
|
}
|
|
|
|
console.log("Logged in as: " + client.user.username + " - " + client.user.id);
|
|
|
|
//connect to the server
|
|
shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY);
|
|
|
|
//revive each day
|
|
cron.schedule("0 7 * * *", () => {
|
|
console.log("Trying to revive...");
|
|
shared.OnServerData("reviveAll", () => { //TODO: server-side reviveAll command
|
|
console.log("Revive successful");
|
|
shared.SendPublicMessage(client, process.env.TAVERN_CHANNEL_ID, dialog("reviveAll")); //TODO: add a reference to Alexis in the dialog here
|
|
});
|
|
resetInventory(itemCount);
|
|
});
|
|
|
|
//initialize the healing options
|
|
resetInventory(itemCount);
|
|
});
|
|
|
|
// Create an event listener for messages
|
|
client.on('message', async message => {
|
|
// Ignores ALL bot messages
|
|
if (message.author.bot) {
|
|
return;
|
|
}
|
|
|
|
//skip the statis channel
|
|
if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
|
|
return;
|
|
}
|
|
|
|
//skip the gate channel
|
|
if (message.channel.id === process.env.GATE_CHANNEL_ID) {
|
|
return;
|
|
}
|
|
|
|
// Has to be (prefix)command
|
|
if (message.content.indexOf(process.env.PREFIX) !== 0) {
|
|
return;
|
|
}
|
|
|
|
//handle basic commands
|
|
if (processBasicCommands(client, message)) {
|
|
return;
|
|
}
|
|
});
|
|
|
|
//Log our bot in
|
|
client.login(npcSettings.token);
|
|
|
|
function processBasicCommands(client, message) {
|
|
// "This is the best way to define args. Trust me."
|
|
// - Some tutorial dude on the internet
|
|
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
|
|
let command = args.shift().toLowerCase();
|
|
|
|
switch (command) {
|
|
case "ping":
|
|
if (shared.IsAdmin(client, message.author)) {
|
|
shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
|
|
}
|
|
return true;
|
|
|
|
case "help":
|
|
printTreatments(message.author, message.channel);
|
|
return true;
|
|
|
|
case "heal":
|
|
if (!args[0]) {
|
|
printTreatments(message.author, message.channel);
|
|
} else {
|
|
processHealCommand(message.author, message.channel, args);
|
|
}
|
|
return true;
|
|
|
|
default:
|
|
shared.SendPublicMessage(client, message.author, message.channel, dialog(command));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
//only certain items will be available each day
|
|
function resetInventory(itemCount) {
|
|
console.log("resetting inventory...");
|
|
|
|
//generate random numbers to select treatments to use
|
|
let randomNumbers = [];
|
|
do {
|
|
let num = shared.Random(0, treatments.length - 1); //there's probably a more efficient way to do this
|
|
if (!randomNumbers.includes(num)) {
|
|
randomNumbers.push(num);
|
|
}
|
|
} while (randomNumbers.length < itemCount);
|
|
randomNumbers.sort((a, b) => a - b);
|
|
|
|
//actually select the randomized treatments
|
|
availableTreatments = [];
|
|
for (let i = 0; i < randomNumbers.length; i++) {
|
|
availableTreatments.push( treatments[randomNumbers[i]] );
|
|
|
|
//shuffle the cost a little
|
|
if (shared.Random(0, 1) === 1) {
|
|
availableTreatments[i][1] += Math.floor( parseFloat(availableTreatments[i][1]) / 6);
|
|
} else {
|
|
availableTreatments[i][1] -= Math.floor( parseFloat(availableTreatments[i][1]) / 6);
|
|
}
|
|
}
|
|
}
|
|
|
|
function printTreatments(user, channel) {
|
|
let handleResponse = function(stats) {
|
|
//build the treatment message
|
|
let treatmentMessage = "";
|
|
for (let i = 0; i < availableTreatments.length; i++) {
|
|
treatmentMessage += `${availableTreatments[i][0]} - :crystals: **${availableTreatments[i][1]}**\n` + "```" + availableTreatments[i][4] + "```\n";
|
|
}
|
|
|
|
//create the embed
|
|
let embed = new discord.RichEmbed()
|
|
.setAuthor(client.user.username, client.user.avatarURL)
|
|
.setColor(client.guilds.get(process.env.SANCTUM_ID).roles.find(role => role.name === "NPC").color) //NOTE: probably a better way to do this
|
|
.setTitle("Biotech Healing")
|
|
.setDescription(treatmentMessage)
|
|
.setFooter(`${user.username}, you have ${stats.wallet} crystals. Use !heal [OPTION] to buy.`);
|
|
|
|
shared.SendPublicMessage(client, user, channel, dialog("healHeading"));
|
|
channel.send({ embed });
|
|
}
|
|
|
|
shared.OnServerData("userStats", handleResponse, user.id);
|
|
}
|
|
|
|
function processHealCommand(user, channel, args) {
|
|
//get the selected treatment
|
|
let selectedTreatment = availableTreatments.filter((treatment) => treatment[0].toLowerCase() === args[0].toLowerCase())[0];
|
|
|
|
if (!selectedTreatment) {
|
|
shared.SendPublicMessage(client, user, channel, dialog("healFailure"));
|
|
}
|
|
|
|
let handleResponse = function(response) {
|
|
shared.SendPublicMessage(client, user, channel, dialog(response, selectedTreatment[0], selectedTreatment[1], selectedTreatment[2]));
|
|
}
|
|
|
|
if (selectedTreatment[3]) { //should it be a revive command?
|
|
shared.OnServerData("revive", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
|
|
} else {
|
|
shared.OnServerData("heal", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
|
|
}
|
|
} |