mirror of
https://github.com/Ratstail91/SANCTUM.git
synced 2025-11-29 02:24:27 +11:00
211 lines
6.2 KiB
JavaScript
211 lines
6.2 KiB
JavaScript
// .env Variables
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require('dotenv').config({path: '../.env'});
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// Node Modules
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let Discord = require('discord.js');
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let client = new Discord.Client();
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let cron = require('node-cron');
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// Bot Modules
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let npcSettings = require('./npcSettings');
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let shared = require("../shared/shared");
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let core = require("../shared/core/core");
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let dataRequest = require('../modules/dataRequest');
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//dialog system
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let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
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//ADAM dialog decorator
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dialog = function(baseDialog) {
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return function(key, ...data) {
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if ( (key === "help" || key === "lore") && typeof(data[0]) !== "undefined") {
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//force the arg into camelCase
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arg = data[0].toLowerCase();
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arg = arg.charAt(0).toUpperCase() + arg.substr(1);
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key += arg;
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}
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let result = baseDialog(key, ...data);
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if (result === "") {
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return "No result for \"" + key + "\"";
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}
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return result;
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}
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}(dialog);
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//handle errors
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client.on('error', console.error);
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// The ready event is vital, it means that your bot will only start reacting to information from Discord _after_ ready is emitted
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client.on('ready', async () => {
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// Generates invite link
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try {
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let link = await client.generateInvite(["ADMINISTRATOR"]);
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console.log("Invite Link: " + link);
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} catch(e) {
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console.log(e.stack);
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}
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// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
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client.user.setStatus('online');
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// Sets your "Playing"
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if (npcSettings.activity) {
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client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
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//DEBUGGING
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.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
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.catch(console.error);
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}
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console.log("Logged in as: " + client.user.username + " - " + client.user.id);
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//ADAM updates stamina (1) and health by 1% every 2 min.
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cron.schedule('*/2 * * * *', () => {
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console.log('Updating STAMINA every 2 min.');
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dataRequest.sendServerData("updateStamina");
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});
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});
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// Create an event listener for messages
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client.on('message', async message => {
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// Ignores ALL bot messages
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if (message.author.bot) {
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return;
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}
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//skip the statis channel
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if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
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return;
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}
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//ADAM only - handle the gate
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if (processGateCommands(message)) {
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return;
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}
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// Has to be (prefix)command
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if (message.content.indexOf(process.env.PREFIX) !== 0) {
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return;
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}
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if (processBasicCommands(client, message)) {
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return;
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}
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//check if can continue (used primarily by the faction leaders)
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if (!shared.CheckValidDisplay(client, message.member, message.channel)) {
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return;
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}
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//TODO: remove this from ADAM
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if (core.ProcessGameplayCommands(client, message, dialog)) {
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return;
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}
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});
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//Log our bot in
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client.login(npcSettings.token);
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function processGateCommands(message) {
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// If it's not the gate
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if (message.channel.id !== process.env.GATE_CHANNEL_ID) {
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return false; //not processed
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}
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//TODO: parse function for commands to hide these ugly lines
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let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
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let command = args.shift().toLowerCase();
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//WARNING: string constants used here
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//if laying out the intro
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if (command.substr(0, 5) === "intro") {
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return false;
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}
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//if they haven't chosen a faction
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if (!(command === "obsidian" || command === "genesis" || command === "hand")) {
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message.reply("Please choose one of the factions by typing your desired faction shown above (!genesis, !obsidian, or !hand).")
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.then(msg => msg.delete(10000)) //remove the error message
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.catch(console.error);
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}
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message.delete(100); //remove the user's input to keep the gate clean
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return false; //TODO: set to true once the faction change commands have been assigned to other bots
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}
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function processBasicCommands(client, message) {
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// "This is the best way to define args. Trust me."
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// - Some tutorial dude on the internet
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let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
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let command = args.shift().toLowerCase();
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switch (command) {
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case "ping":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
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}
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return true;
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case "obsidian": //TODO: move this to the other bots
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return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_A_ROLE, dialog, "Obsidian");
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case "genesis": //TODO: move this to the other bots
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return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_B_ROLE, dialog, "Genesis");
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case "hand": //TODO: move this to the other bots
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return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_C_ROLE, dialog, "Hand");
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//ADAM and the faction leaders print the intros in the gate
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//TODO: prune the unneeded intros from each bot
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case "intro":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, client.channels.get(process.env.GATE_CHANNEL_ID), dialog("intro"));
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message.delete(1000);
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}
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return true;
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case "introobsidian":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, client.channels.get(process.env.GATE_CHANNEL_ID), dialog("introObsidian", process.env.GROUP_A_ROLE));
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message.delete(1000);
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}
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return true;
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case "introgenesis":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, client.channels.get(process.env.GATE_CHANNEL_ID), dialog("introGenesis", process.env.GROUP_B_ROLE));
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message.delete(1000);
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}
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return true;
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case "introhand":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, client.channels.get(process.env.GATE_CHANNEL_ID), dialog("introHand", process.env.GROUP_C_ROLE));
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message.delete(1000);
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}
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return true;
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case "introend":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, client.channels.get(process.env.GATE_CHANNEL_ID), dialog("introEnd"));
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message.delete(1000);
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}
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return true;
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case "help":
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case "lore":
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shared.SendPublicMessage(client, message.author, message.channel, dialog(command, args[0]));
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return true;
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//DEBUGGING
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case "debugxp":
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shared.AddXP(client, message.author, args[0]);
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return true;
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}
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return false;
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}
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