Files
SANCTUM/Shared/progression.js

92 lines
3.1 KiB
JavaScript

exports = module.exports = {};
/*
function addXP(userID, amount) {
var response = String(dataRequest.sendServerData("addXP", amount, userID));
}
function getLevelUp(userID) {
const server = client.guilds.get(process.env.SANCTUM_ID);
const member = server.members.get(userID);
if (client.user.username == "Kamala, Obsidian Vice President" && !member.roles.has(process.env.GROUP_A_ROLE)) return;
if (client.user.username == "Captain Montgomery" && !member.roles.has(process.env.GROUP_B_ROLE)) return;
if (client.user.username == "Dairo, High Prophet of The Hand" && !member.roles.has(process.env.GROUP_C_ROLE)) return;
//const user = server.members.get(userID);
var response = String(dataRequest.sendServerData("getLevelUp", 0, userID));
var responseMessage = String(response.split(",")[0]);
var lvl = Math.floor(parseFloat(response.split(",")[1]));
var statPoints = parseFloat(response.split(",")[2]);
var attacker = String(dataRequest.loadServerData("userStats", userID));
var chests = parseFloat(attacker.split(",")[11]);
console.log(response.split(","));
majorLevelUp(lvl, server, userID);
if (responseMessage == "levelup") {
//if (true) {
console.log("Chests: " + chests)
checkinLevelUp(userID, lvl, statPoints, chests);
}
}
async function majorLevelUp(level, server, userID) {
const user = server.members.get(userID);
var newChannel = "";
var levels = [
// Role, Level
[server.roles.find(role => role.name === "LVL 1+"), 1, process.env.CRYSTAL_SHORES_CHANNEL_ID],
[server.roles.find(role => role.name === "LVL 15+"), 15, process.env.SEA_OF_FOG_CHANNEL_ID],
[server.roles.find(role => role.name === "LVL 30+"), 30, process.env.DEADLANDS_CHANNEL_ID]
]
// Shrinking level
if (level < 30) {
level = 15;
} else if (level < 15) {
level = 1;
}
// Rank Level Up
var levelRole = server.roles.find(role => role.name === `LVL ${level}+`);
if (levelRole) {
var memberRole = user.roles.has(levelRole.id);
if (!memberRole) {
user.addRole(levelRole).catch(console.error);
for (let i = 0; i < levels.length; i++) {
const element = levels[i];
if (element[1] !== level) {
await user.removeRole(element[0]);
}
}
if (user !== undefined) {// && newChannel !== undefined) {
var levelMarks = [1, 15, 30];
for (let i = 0; i < levelMarks.length; i++) {
const element = levelMarks[i];
// Gets channel of array
newChannel = client.channels.get(levels[levels.findIndex(level => level[1] === element)][2]);
if (level === element)
newChannel.send(dialog.getDialog("level" + level, user, newChannel));
}
}
}
}
}
function checkinLevelUp(userID, lvl, statPoints, chests) {
const guild = client.guilds.get(process.env.SANCTUM_ID);
if (lvl === 30) {
//Post level cap level up!
sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUpLevelCap", userID, lvl, chests));
} else {
//regular level up
sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUp", userID, lvl, statPoints));
}
//sendMessage(testChannelID, dialog.getDialog("levelUp", userID, lvl, statPoints));
}
*/