Files
SANCTUM/ADAM/core.js
2018-10-26 23:18:58 +11:00

247 lines
8.9 KiB
JavaScript

exports = module.exports = {};
let dataRequest = require("../Shared/data_request");
let discord = require('discord.js');
let shared = require("../Shared/shared");
let calcRandom = require('../Shared/calc_random');
//ProcessGameplayCommands
//client - discord.js client
//message - discord.js message
//dialog - the dialog function
exports.ProcessGameplayCommands = function(client, message, dialog) {
// "This is the best way to define args. Trust me."
// - Some tutorial dude on the internet
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
let command = args.shift().toLowerCase();
switch (command) {
case "checkin":
let checkinAmount = calcRandom.Random(4, 9);
let checkInResponse = String(dataRequest.SendServerData("checkin", message.author.id, checkinAmount));
if (checkInResponse === "available") {
shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
shared.AddXP(client, message.author, 1); //1XP
exports.HandleLevelUp(client, message.member, message.channel, dialog);
} else {
shared.SendPublicMessage(client, message.channel, dialog("checkinLocked", message.author.id, checkInResponse));
}
return true;
case "give": //TODO: fold this code into a function
let amount = Math.floor(parseFloat(args[0]));
if (isNaN(amount)) {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return true;
}
//not enough
if (amount <= 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
return true;
}
//didn't mention anyone
if (message.mentions.members.size == 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
return true;
}
let targetMember = message.mentions.members.first();
//can't give to yourself
if (targetMember.id === message.author.id) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
return true;
}
let accountBalance = dataRequest.LoadServerData("account", message.author.id);
//not enough money in account
if (accountBalance < amount) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
return true;
}
//try to send the money
if (dataRequest.SendServerData("transfer", message.author.id, targetMember.id, amount) != "success") {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return true;
}
//print the success message
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
return true;
case "stats":
exports.ProcessStatsCommand(client, message.member, message.channel, dialog);
return true;
}
//didn't process it
return false;
}
//ProcessFactionChangeAttempt
//client - discord.js client
//message - discord.js message
//factionRole - the new faction's role
//dialog - the dialog function
//factionShorthand - the shorthand name of the new faction (TEMPORARY)
exports.ProcessFactionChangeAttempt = function(client, message, factionRole, dialog, factionShorthand) {
//tailor this for each faction leader?
shared.ChangeFaction(client, factionRole, message.channel, message.member)
.then(result => {
switch (result) {
case "alreadyJoined":
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
break;
case "hasConvertedToday":
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
break;
case "createdUser":
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
break;
case "joined":
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
break;
default:
//DEBUGGING
console.log("processFactionChangeAttempt failed:" + result);
}
})
.catch(console.error);
return true;
}
//ProcessStatsCommand
//client - discord.js client
//member - discord.js member
//channel - discord.js channel
//dialog - dialog function
exports.ProcessStatsCommand = function(client, member, channel, dialog) {
exports.HandleLevelUp(client, member, channel, dialog);
let stats = exports.GetStats(member.user);
exports.PrintStats(client, member, channel, stats);
}
//GetStats
//user - discord.js user OR username
exports.GetStats = function(user) { //Grabs all parameters from server
//handle user strings
if (typeof(user) === "string") {
user = client.users.find(item => item.username === user || item.id === user);
}
let userStatsResponse = String(dataRequest.LoadServerData("userStats", user.id)).split(",");
if (userStatsResponse[0] == "failure") {
throw "server returned an error to userStats request";
}
let strength = parseFloat(userStatsResponse[1]); //TODO: constants representing the player structure instead of [0]
let speed = parseFloat(userStatsResponse[2]);
let stamina = parseFloat(userStatsResponse[3]);
let health = parseFloat(userStatsResponse[4]);
let maxStamina = parseFloat(userStatsResponse[5]);
let maxHealth = parseFloat(userStatsResponse[6]);
let wallet = parseFloat(userStatsResponse[7]);
let experience = parseFloat(userStatsResponse[8]);
let level = Math.floor(parseFloat(userStatsResponse[9]));
let levelPercent = parseFloat(userStatsResponse[10]);
let statPoints = parseFloat(userStatsResponse[11]);
return {
strength: strength,
speed: speed,
stamina: stamina,
health: health,
maxStamina: maxStamina,
maxHealth: maxHealth,
wallet: wallet,
experience: experience,
level: level,
levelPercent: levelPercent,
statPoints: statPoints
};
}
//PrintStats
//client - discord.js client
//member - discord.js member OR username OR id
//channel - discord.js channel OR channel name OR id
//stats - stats generated by GetStats
exports.PrintStats = function(client, member, channel, stats) {
//handle member strings
if (typeof(member) === "string") { //TODO: fold these into their own functions EVERYWHERE.
//get the member
let user = client.users.find(item => item.username === member || item.id === member);
member = guild.members.get(user.id);
}
//handle channel strings
if (typeof(channel) === "string") {
channel = client.channels.find(item => item.name === channel || item.id === channel);
}
// Forms stats into a string
let levelText = `:level: **${stats.level}**`; //NOTE: I don't like backticks
let levelProgress = `(${stats.levelPercent}%)`;
let crystalText = `:crystals: **${stats.wallet}**`;
let cannisterText = `:cannister: **${stats.statPoints}**`;
let userStats = "```" + `STR: ${stats.strength} | SPD: ${stats.speed} | STAM: ${stats.stamina}/${stats.maxStamina} | HP: ${stats.health}/${stats.maxHealth}` + "```";
// Says level is maxed out if it is LVL 30+
if (stats.level >= process.env.RANK_3_THRESHOLD) {
levelProgress = "(MAX)";
}
// Creates embed & sends it
const embed = new discord.RichEmbed()
.setAuthor(`${member.user.username}`, member.user.avatarURL)
.setColor(member.displayColor)
.setDescription(`${levelText} ${levelProgress} | ${crystalText} | ${cannisterText}`)
.addField("Stats", userStats)
.setFooter("Commands: !help | !lore | !checkin | !give");
channel.send({ embed });
}
//HandleLevelUp
//client - discord.js client
//member - discord.js member
//channel - discord.js channel
//dialog - dialog function
exports.HandleLevelUp = function(client, member, channel, dialog) {
//handle member strings
if (typeof(member) === "string") { //TODO: fold these into their own functions EVERYWHERE.
//get the member
let user = client.users.find(item => item.username === member || item.id === member);
member = guild.members.get(user.id);
}
//handle channel strings
if (typeof(channel) === "string") {
channel = client.channels.find(item => item.name === channel || item.id === channel);
}
// Sees if the user is supposed to level up
let [levelUpResponse, level, statPoints] = shared.LevelUp(client, member);
//handle channel strings
if (typeof(channel) === "string") {
channel = client.channels.find(item => item.name === channel || item.id === channel);
}
//handle levelling up
if (levelUpResponse === "levelUp" || levelUpResponse === "RankUp") {
if (level >= process.env.RANK_3_THRESHOLD) {
shared.SendPublicMessage(client, member.user, channel, dialog("levelUpCap", dialog("levelUpCapRemark"), level));
} else {
shared.SendPublicMessage(client, member.user, channel, dialog("LevelUp", dialog("levelUpRemark"), level, statPoints));
}
}
}