Files
SANCTUM/Shared/inventory.js

211 lines
6.5 KiB
JavaScript

//initialize the exports
exports = module.exports = {};
/*
// Adds item to inventory
exports.AddItem = function(userID, item, amount) {
// If item exists in inventory
console.log("[Add Item] " + amount);
var i = userItems.findIndex(i => i.name === item.name);
console.log("[Item Amount Item Exists] i Equals " + i);
// If there is an item that exists in inventory
if (i !== -1) {
console.log("[Item Amount Start] " + userItems[i].amount);
userItems[i].amount += amount; // Increments amount value
console.log("[Item Amount Finish] " + userItems[i].amount);
// Disallows adding objects such as crystals
} else {
console.log("[Item Amount Wait] Created item for the first time.");
var clonedItem = JSON.parse(JSON.stringify(item)); // Clones item in order to not actually increment the rooms.js item JSON data
userItems.push(clonedItem);
addItem(userID, item, amount - 1);
}
}
// Sends inventory into chat
async function sendInventory(message, pageNum, newMessage) {
var items = "";
var groupedArr = createGroupedArray(userItems, 5);
// Sets a default page num, or makes it human readable
if (pageNum === undefined) pageNum = 1; else {
if (pageNum < 1) pageNum = 1;
if (groupedArr.length < pageNum) pageNum = groupedArr.length;
}
// Checks if page number is valid
if (pageNum > groupedArr.length) {
// If it's longer than actual length, but isn't just an empty inventory
if (!groupedArr.length === 0) return;
}
//console.log(pageNum);
// Grabs item in loop, parses it, then adds it to "items" variable
if (groupedArr[pageNum - 1]) {
for (let index = 0; index < groupedArr[pageNum - 1].length; index++) {
// Grabs an item, from a page index
const element = groupedArr[pageNum - 1][index];
// Makes if there is an emote, it'll add an extra space
var emoteText = "";
if (element.emote) emoteText = element.emote + " ";
// Adds it in
items += `> ${emoteText}**${element.name}** [${element.amount}x] ${element.info}\n`;
}
}
// No items message to fill field
if (items === "") items = "There are no items in the party's inventory.";
// To make the message of "Page 1/0" with no items in !inventory not happen
var moddedLength = groupedArr.length;
if (moddedLength < 1) moddedLength = 1;
var moddedPageNum = pageNum;
if (moddedPageNum < 1) moddedPageNum = 1;
const footer = getFooterCommands("!inventory");
// Creates embed & sends it
const inv = new Discord.RichEmbed()
.setAuthor(`${message.member.displayName}`, message.author.avatarURL)
.setColor(message.member.displayColor)
.setDescription("I can appraise your items with `!item [ITEM NAME]`, traveler.")
.addField(`Items (Page ${moddedPageNum}/${moddedLength})`, items)
.setFooter(`Commands: ${footer}`)
var invMessage;
if (!newMessage)
invMessage = await message.channel.send({embed: inv});
else {
invMessage = newMessage;
await invMessage.edit({embed: inv});
}
// Collector for emotes
const emotes = ['⬅', '❌', '➡'];
const collector = invMessage.createReactionCollector(
(reaction, user) => emotes.includes(reaction.emoji.name) && user.id !== client.user.id & message.author.id === user.id, { time: 15 * 1000 });
var react = "";
var endedOnReact;
// Sends reactions
if (!newMessage) {
for (let i = 0; i < emotes.length; i++) {
const element = emotes[i];
console.log(element);
await invMessage.react(element);
}
}
// Collects reactions
collector.on("collect", async reaction => {
var user = reaction.users.last();
react = reaction.emoji.name;
if (react !== '❌') { reaction.remove(user); }
endedOnReact = true;
collector.stop();
});
// Clears reactions
collector.once("end", async collecter => {
console.log("[Reaction Options] Ended collector, clearing emotes and sending timing out message if needed.");
if (!endedOnReact) {
invMessage.clearReactions();
return message.channel.send(":x: **Timed Out**: The emote reaction request timed out after 15 seconds.");
}
if (react === '❌') {
invMessage.clearReactions();
return invMessage.edit(invMessage.content);
}
var pageNumModifier = 0;
if (react === emotes[0]) pageNumModifier -= 1;
if (react === emotes[2]) pageNumModifier += 1;
console.log(pageNum + " | " + pageNumModifier);
sendInventory(message, pageNum + pageNumModifier, invMessage);
});
}
// Appraise an item
async function appraiseItem(message) {
const itemName = message.content.replace("!item", "").trim().toLowerCase();
console.log("[Item Appraisal] " + `<< ${itemName} >>`);
// Show if no parameter is given
if (itemName === "" || !itemName) {
message.channel.send(`:x: ${message.author} Please tell me the item name from your inventory, or I won't know which item you want me to look at.`);
return;
}
var i = userItems.findIndex(i => i.name.toLowerCase() === itemName);
console.log("[Item Amount Item Exists] i Equals " + i);
// If there is an item that exists in inventory
if (i !== -1) {
console.log(`[Item Appraisal] Found item in inventory!`);
const embed = new Discord.RichEmbed()
.setAuthor(`${message.member.displayName}`, message.author.avatarURL)
.setColor(message.member.displayColor)
.setTitle(userItems[i].name)
.setDescription(userItems[i].info)
if (userItems[i].type.subtype)
embed.addField("Type", `${userItems[i].type.type}\n> ${userItems[i].type.subtype}`, true)
else
embed.addField("Type", `${userItems[i].type.type}`, true)
if (userItems[i].type.stats) {
console.log(JSON.stringify(userItems[i].type.stats, null, 4))
var itemStats = "There are no stats avaliable.";
var resetItemStats = false;
userItems[i].type.stats.forEach(element => {
if (element) {
if (!resetItemStats) {
resetItemStats = true;
itemStats = "";
}
const types = [
"attack",
"defence",
"speed",
"healing"
];
types.forEach(type => {
if (element[type]) {
switch (type) {
case "attack":
itemStats += `ATK: ${element.attack}\n`;
break;
case "defence":
itemStats += `DEF: ${element.defence}\n`;
break;
case "speed":
itemStats += `SPD: ${element.speed}\n`;
break;
case "healing":
itemStats += `Healing: ${element.healing} HP\n`;
break;
}
}
});
}
});
}
embed.addField("Stats", `${itemStats}`, true);
message.channel.send(embed);
// Disallows adding objects such as crystals
} else {
console.log("[Item Appraisal] Couldn't find item in inventory.");
message.channel.send(`:x: ${message.author} I'm unable to find "${itemName}" in your inventory.`);
}
}
*/