exports = module.exports = {}; /* function addXP(userID, amount) { var response = String(dataRequest.sendServerData("addXP", amount, userID)); } function getLevelUp(userID) { const server = client.guilds.get(process.env.SANCTUM_ID); const member = server.members.get(userID); if (client.user.username == "Kamala, Obsidian Vice President" && !member.roles.has(process.env.GROUP_A_ROLE)) return; if (client.user.username == "Captain Montgomery" && !member.roles.has(process.env.GROUP_B_ROLE)) return; if (client.user.username == "Dairo, High Prophet of The Hand" && !member.roles.has(process.env.GROUP_C_ROLE)) return; //const user = server.members.get(userID); var response = String(dataRequest.sendServerData("getLevelUp", 0, userID)); var responseMessage = String(response.split(",")[0]); var lvl = Math.floor(parseFloat(response.split(",")[1])); var statPoints = parseFloat(response.split(",")[2]); var attacker = String(dataRequest.loadServerData("userStats", userID)); var chests = parseFloat(attacker.split(",")[11]); console.log(response.split(",")); majorLevelUp(lvl, server, userID); if (responseMessage == "levelup") { //if (true) { console.log("Chests: " + chests) checkinLevelUp(userID, lvl, statPoints, chests); } } async function majorLevelUp(level, server, userID) { const user = server.members.get(userID); var newChannel = ""; var levels = [ // Role, Level [server.roles.find(role => role.name === "LVL 1+"), 1, process.env.CRYSTAL_SHORES_CHANNEL_ID], [server.roles.find(role => role.name === "LVL 15+"), 15, process.env.SEA_OF_FOG_CHANNEL_ID], [server.roles.find(role => role.name === "LVL 30+"), 30, process.env.DEADLANDS_CHANNEL_ID] ] // Shrinking level if (level < 30) { level = 15; } else if (level < 15) { level = 1; } // Rank Level Up var levelRole = server.roles.find(role => role.name === `LVL ${level}+`); if (levelRole) { var memberRole = user.roles.has(levelRole.id); if (!memberRole) { user.addRole(levelRole).catch(console.error); for (let i = 0; i < levels.length; i++) { const element = levels[i]; if (element[1] !== level) { await user.removeRole(element[0]); } } if (user !== undefined) {// && newChannel !== undefined) { var levelMarks = [1, 15, 30]; for (let i = 0; i < levelMarks.length; i++) { const element = levelMarks[i]; // Gets channel of array newChannel = client.channels.get(levels[levels.findIndex(level => level[1] === element)][2]); if (level === element) newChannel.send(dialog.getDialog("level" + level, user, newChannel)); } } } } } function checkinLevelUp(userID, lvl, statPoints, chests) { const guild = client.guilds.get(process.env.SANCTUM_ID); if (lvl === 30) { //Post level cap level up! sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUpLevelCap", userID, lvl, chests)); } else { //regular level up sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUp", userID, lvl, statPoints)); } //sendMessage(testChannelID, dialog.getDialog("levelUp", userID, lvl, statPoints)); } */