// .env Variables require('dotenv').config({path: '../.env'}); // Node Modules let discord = require('discord.js'); let client = new discord.Client(); // Bot Modules let npcSettings = require('./npcSettings'); let shared = require("../Shared/shared"); //dialog system let dialog = shared.GenerateDialogFunction(require("./dialog.json")); //handle errors client.on('error', console.error); // The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted client.on('ready', async () => { // Generates invite link try { let link = await client.generateInvite(["ADMINISTRATOR"]); console.log("Invite Link: " + link); } catch(e) { console.log(e.stack); } // You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb) client.user.setStatus('online'); // Sets your "Playing" if (npcSettings.activity) { client.user.setActivity(npcSettings.activity, { type: npcSettings.type }) //DEBUGGING .then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) ) .catch(console.error); } console.log("Logged in as: " + client.user.username + " - " + client.user.id); //connect to the server shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY); }); // Create an event listener for messages client.on('message', async message => { // Ignores ALL bot messages if (message.author.bot) { return; } //skip the statis channel if (message.channel.id === process.env.STASIS_CHANNEL_ID) { return; } //skip the gate channel if (message.channel.id === process.env.GATE_CHANNEL_ID) { return; } // Has to be (prefix)command if (message.content.indexOf(process.env.PREFIX) !== 0) { return; } if (processBasicCommands(client, message)) { return; } }); //Log our bot in client.login(npcSettings.token); function processBasicCommands(client, message) { // "This is the best way to define args. Trust me." // - Some tutorial dude on the internet let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g); let command = args.shift().toLowerCase(); switch (command) { case "ping": if (shared.IsAdmin(client, message.author)) { shared.SendPublicMessage(client, message.author, message.channel, "PONG!"); } return true; //TODO: avoid help command collisions case "upgrade": if (!args[0]) { printUpgrades(message.author, message.channel); } else { processUpgradeCommand(message.author, message.channel, args); } return true; default: shared.SendPublicMessage(client, message.author, message.channel, dialog(command)); return true; } return false; } function printUpgrades(user, channel) { let handleResponse = function(stats) { //create the embed let embed = new discord.RichEmbed() .setAuthor(client.user.username, client.user.avatarURL) .setColor(client.guilds.get(process.env.SANCTUM_ID).roles.find(role => role.name === "NPC").color) //NOTE: probably a better way to do this .setTitle("Nanotech Upgrades") .setDescription(dialog("upgradeText")) .setFooter(`${user.username}, you have ${stats.wallet} crystals. Use !upgrade [OPTION] to buy.`); //TODO: move this to dialog? shared.SendPublicMessage(client, user, channel, dialog("upgradeHeading")); channel.send({ embed }); } shared.OnServerData("userStats", handleResponse, user.id); } function processUpgradeCommand(uset, channel, args) { //TODO }