0 ) {
echo "userAlreadyExists";
} else{
$q = "INSERT INTO users (discordUserID,wallet)
SELECT * FROM (SELECT '$userID',0) AS tmp
WHERE NOT EXISTS (
SELECT discordUserID FROM users WHERE discordUserID = '$userID'
) LIMIT 1;";
$r2 = mysqli_query($con,$q);
echo "createdUser";
}
break;
case "checkin":
$q = "SELECT id,actionTime FROM userLog WHERE actionTime >= CURDATE() AND actionType = 'checkin' AND discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
//already checked in today.
$a = mysqli_fetch_assoc($r2);
$flastupdated=stripslashes($a['actionTime']);
$timeAgoObject = new convertToAgo; // Create an object for the time conversion functions
// Query your database here and get timestamp
$ts = $flastupdated;
$convertedTime = ($timeAgoObject -> convert_datetime($ts)); // Convert Date Time
$when = ($timeAgoObject -> makeAgo($convertedTime)); // Then convert to ago time
//date("F j, Y, g:i a", strtotime($flastupdated));
echo $when;
} else{
//Can check in.
$q = "UPDATE users SET wallet = wallet + $dataToSend WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', 'Checked in for $dataToSend crystals.');";
$r2 = mysqli_query($con,$q);
echo 1;
exit;
}
break;
case "deposit":
$q = "SELECT wallet FROM users WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$account=stripslashes($a['wallet']);
}
if($account >= $dataToSend && $dataToSend > 0){
//has enough credits in their account
$q = "UPDATE users SET wallet = wallet - $dataToSend WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "UPDATE factions SET account = account + $dataToSend WHERE discordRoleID = '$dataToSend2' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', 'Deposited $dataToSend crystals to $dataToSend2.');";
$r2 = mysqli_query($con,$q);
echo 1;
} else{
echo "{ERROR} - Not enough crystals in your account.";
}
exit;
} else{
echo "{ERROR} - Cant find wallet. Something went wrong.";
}
break;
case "gambleWon":
$q = "UPDATE users SET wallet = wallet + $dataToSend WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', 'Gambled and won for $dataToSend crystals.');";
$r2 = mysqli_query($con,$q);
echo 1;
exit;
break;
case "gambleLost":
$q = "UPDATE users SET wallet = wallet - $dataToSend WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', 'Gambled and lost for $dataToSend crystals.');";
$r2 = mysqli_query($con,$q);
echo 1;
exit;
break;
case "transfer":
$q = "UPDATE users SET wallet = wallet - $dataToSend2 WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "UPDATE users SET wallet = wallet + $dataToSend2 WHERE discordUserID = '$dataToSend' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', '$userID gave $dataToSend2 crystals to $dataToSend.');";
$r2 = mysqli_query($con,$q);
echo 1;
exit;
break;
case "attack":
$q = "UPDATE hostiles SET health = health - $dataToSend WHERE id = '$dataToSend2' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "UPDATE users SET stamina = stamina - 1 WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
//$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
//VALUES (" . $userID . ", '" . $dataType . "', '$userID attacked Ravager#$dataToSend2.');";
//$r2 = mysqli_query($con,$q);
$q = "INSERT INTO attackLog (discordUserID, hostileID, damage)
VALUES ('$userID','$dataToSend2','$dataToSend');";
$r2 = mysqli_query($con,$q);
$q = "SELECT hostiles.health,hostiles.maxHealth,hostiles.speed,hostiles.strength,users.speed as userspeed,users.health as userhealth FROM hostiles,users WHERE hostiles.id = '$dataToSend2' AND users.discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$hostileHealth=stripslashes($a['health']);
$hostileMaxHealth=stripslashes($a['maxHealth']);
$hostileSpeed=stripslashes($a['speed']);
$hostileStrength=stripslashes($a['strength']);
$userSpeed=stripslashes($a['userspeed']);
$userHealth=stripslashes($a['userhealth']);
}
if($hostileHealth <= 0){
if($hostileHealth < 0){ $hostileHealth = 0;};
//returns health less than zero, kill enemy.
$q = "UPDATE hostiles SET alive = 0,health = 0 WHERE id = '$dataToSend2' LIMIT 1";
$r2 = mysqli_query($con,$q);
}
$criticalHit = 0;
$hitAmount = getEnemyDamage($hostileSpeed,$userSpeed,$hostileStrength);
if($hitAmount > 0){
if ($hitAmount >= $userHealth){$hitAmount = $userHealth; $criticalHit = 1;};
$q = "UPDATE users SET health = health - $hitAmount WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
}
echo $hostileHealth.",".$hostileMaxHealth.",".$hitAmount.",".$criticalHit;
exit;
} else{
echo "0";
}
exit;
break;
case "hostileAttackBack":
$q = "UPDATE users SET stamina = stamina - 1 WHERE discordUserID = '$userID' AND stamina > 0 LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "SELECT hostiles.health,hostiles.maxHealth,hostiles.speed,hostiles.strength,users.speed as userspeed,users.health as userhealth FROM hostiles,users WHERE hostiles.id = '$dataToSend2' AND users.discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$hostileHealth=stripslashes($a['health']);
$hostileMaxHealth=stripslashes($a['maxHealth']);
$hostileSpeed=stripslashes($a['speed']);
$hostileStrength=stripslashes($a['strength']);
$userSpeed=stripslashes($a['userspeed']);
$userHealth=stripslashes($a['userhealth']);
}
$criticalHit = 0;
$hitAmount = getEnemyDamage($hostileSpeed,$userSpeed,$hostileStrength);
if($hitAmount > 0){
if ($hitAmount >= $userHealth){$hitAmount = $userHealth; $criticalHit = 1;};
$q = "UPDATE users SET health = health - $hitAmount WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
}
echo $hostileHealth.",".$hostileMaxHealth.",".$hitAmount.",".$criticalHit;
exit;
} else{
echo "0";
}
exit;
break;
case "hostileFlee":
$q = "SELECT id FROM hostiles WHERE alive = 1 ORDER BY id DESC LIMIT 1;";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$hostileID=stripslashes($a['id']);
}
$q = "UPDATE hostiles SET fled = 1,alive=0 WHERE id = '$hostileID' LIMIT 1";
$r2 = mysqli_query($con,$q);
echo "fled";
} else{
echo "alreadyDead";
}
break;
case "newHostile":
$q = "SELECT id FROM hostiles WHERE alive = 1 LIMIT 1;";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
echo "notCreated";
} else{
$elvl = $dataToSend;
$healthBase = 50; $strengthBase = 3; $speedBase = 3; $stashBase = 3;
$healthMin = ($healthBase * $elvl) / 2; $healthMax = $healthBase * $elvl;
$strengthMin = ($strengthBase * $elvl) / 2; $strengthMax = $strengthBase * $elvl;
$speedMin = ($speedBase * $elvl) / 2; $speedMax = $speedBase * $elvl;
$stashMin = ($stashBase * $elvl) / 2; $stashMax = $stashBase * $elvl;
$health = floor(rand($healthMin,$healthMax));
$strength = floor(rand($strengthMin,$strengthMax));
$speed = floor(rand($speedMin,$speedMax));
$stash = floor(rand($stashMin,$stashMax));
$claimID = floor(rand(1000,9999));
$q = "INSERT INTO hostiles (hostileType, maxHealth, health, strength, speed, stash, alive, claimID)
VALUES ('ravager', '$health', '$health', '$strength', '$speed', '$stash', 1, '$claimID');";
$r2 = mysqli_query($con,$q);
echo $health.",".$speed.",".$strength.",".$claimID;
}
break;
case "claim":
$claimAmount = $dataToSend2;
$q = "SELECT stash FROM hostiles WHERE alive = 0 AND claimID = '$dataToSend' LIMIT 1;";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$stash=stripslashes($a['stash']);
}
if($claimAmount <= $stash){
//take money from the stash
$q = "UPDATE hostiles SET stash = stash - $claimAmount WHERE claimID = '$dataToSend' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "UPDATE users SET wallet = wallet + $claimAmount WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (" . $userID . ", '" . $dataType . "', '$userID claimed $claimAmount crystals from a Ravager.');";
$r2 = mysqli_query($con,$q);
$stash = $stash - $claimAmount;
if($stash == 0){
$q = "UPDATE hostiles SET claimID=0 WHERE claimID = '$dataToSend' LIMIT 1";
$r2 = mysqli_query($con,$q);
}
echo $stash;
}else{
echo "notEnough";
}
exit;
} else{
echo "noClaimID";
}
exit;
break;
case "getHostileData":
$q = "SELECT stash,claimID FROM hostiles WHERE alive = 0 AND id = '$dataToSend' LIMIT 1;";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$stash=stripslashes($a['stash']);
$claimID=stripslashes($a['claimID']);
}
echo $stash.",".$claimID;
}
exit;
break;
case "getDamageDistribution":
//Gets base stats for enemy
$q = "SELECT stash,maxHealth,fled FROM hostiles WHERE id = '$dataToSend' LIMIT 1;";
$r2 = mysqli_query($con,$q);
$a = mysqli_fetch_assoc($r2);
$stash=stripslashes($a['stash']);
$maxHealth=stripslashes($a['maxHealth']);
$fled=stripslashes($a['fled']);
$totalCrystalsInStash = 0;
if($fled == 1){
echo "fled";
}else{
//gets all dammage from users
$damageDistribution = array();
$q = "SELECT discordUserID,SUM(damage) totalDamage FROM attackLog WHERE hostileID = $dataToSend GROUP BY discordUserID;";
//$q = "SELECT attackLog.damage,attackLog.discordUserID,hostiles.stash,hostiles.maxHealth FROM attackLog WHERE hostiles.id = attackLog.hostileID AND attackLog.hostileID = '$dataToSend';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$damage=stripslashes($a['totalDamage']);
$discordUserID=stripslashes($a['discordUserID']);
$damagePercent = round(( $damage / $maxHealth ) * 100);
$percentStashAmount = round($stash * ($damagePercent/100));
$totalCrystalsInStash += $percentStashAmount;
// you can add single array values too
$damageDistribution[] = array('id'=>$discordUserID, 'totalDamage'=>$damage, 'damagePercent'=>$damagePercent, 'crystalsReceived'=>$percentStashAmount);
if($dataToSend2 == 1){
//Flag to actually distribute crystals
$q2 = "UPDATE users SET wallet = wallet + $percentStashAmount WHERE discordUserID = '$discordUserID' LIMIT 1";
$r3 = mysqli_query($con,$q2);
}
}
echo json_encode($damageDistribution);
} else{
echo 0;
}
exit;
}
break;
case "updateStamina":
$q = "UPDATE users SET stamina = stamina + 1 WHERE stamina < maxStamina;";
$r2 = mysqli_query($con,$q);
//UPDATE users SET health = min(floor(health + (maxHeath/100)), maxHealth)
$q = "UPDATE users SET health = least(floor(health + (maxHealth/100)), maxHealth) WHERE health < maxHealth AND health > 0;";
$r2 = mysqli_query($con,$q);
exit;
break;
case "reviveAll":
$q = "UPDATE users SET health = 1 WHERE health = 0;";
$r2 = mysqli_query($con,$q);
$q = "INSERT INTO userLog (discordUserID, actionType, actionData)
VALUES (0,'revive','reviveAll');";
$r2 = mysqli_query($con,$q);
exit;
break;
case "lvlinfo":
$q = "SELECT xp,lvl FROM users WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$xp=stripslashes($a['xp']);
$currentlvl=stripslashes($a['lvl']);
$lvlbase=getLevelBase();
$lvl=getLevel($xp,$lvlbase);
}
}
//echo "LEVEL: ".getLevel($xp,$lvlbase),"
XP: ".$xp."
CURRENT LEVEL PROGRESS:".getCurrentLevelProgress($xp,$lvl);
echo "LEVEL: ".getLevel($dataToSend,$lvlbase),"
XP: ".$xp."
CURRENT LEVEL PROGRESS:".getCurrentLevelProgress($xp,$lvl);
break;
case "upgradeStats":
//Changed it to just upgrade 1 point automatically
$dataToSend2 = 1;
$q = "SELECT statPoints FROM users WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$statPoints=stripslashes($a['statPoints']);
}
if($dataToSend2 <= $statPoints){
$tableName = "";
switch (strtoupper($dataToSend)) {
case "STR":
$tableName = "strength = strength + ".$dataToSend2;
break;
case "HP":
$tableName = "maxHealth = maxHealth + 10";
break;
case "SPD":
$tableName = "speed = speed + ".$dataToSend2;
break;
case "STAM":
$tableName = "maxStamina = maxStamina + ".$dataToSend2;
break;
}
$q = "UPDATE users SET statPoints = statPoints - $dataToSend2,$tableName WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
echo "success";
} else{
echo "notEnoughPoints";
}
} else{
echo "failure";
}
break;
case "heal":
$q = "SELECT health,maxHealth,wallet FROM users WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$health=stripslashes($a['health']);
$maxHealth=stripslashes($a['maxHealth']);
$crystals=stripslashes($a['wallet']);
}
$treatmentCost = $dataToSend;
$treatmentName = $dataToSend2;
$newHealth = $health;
if($health == $maxHealth){echo "fullHealth";exit;}
if($health > 0){
if($crystals >= $treatmentCost){
switch ($treatmentName) {
case "TREAT":
$newHealth += 15;
break;
case "TREATV2":
$newHealth = $maxHealth*0.15;
break;
case "PATCH":
$newHealth += 50;
break;
case "PATCHV2":
$newHealth = $maxHealth*0.5;
break;
case "REGEN":
$newHealth += 100;
break;
case "REGENV2":
$newHealth = $maxHealth;
break;
default:
echo "cantDoThat";exit;
break;
}
if($newHealth < $health){echo "lessThanYourHealth";exit;}
if($newHealth>$maxHealth){$newHealth = $maxHealth;};
$q = "UPDATE users SET health = $newHealth,wallet = wallet - $treatmentCost WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
echo "success,".$newHealth."/".$maxHealth;
} else{
echo "notEnoughCrystals";
}
} else{
if($crystals >= $treatmentCost){
switch ($treatmentName) {
case "REVIVE":
$newHealth = 25;
break;
case "REVIVEV2":
$newHealth = $maxHealth*0.5;
break;
case "REVIVEV3":
$newHealth = $maxHealth;
break;
case "TREAT":
echo "youreKnockedOut";exit;
break;
case "TREATV2":
echo "youreKnockedOut";exit;
break;
case "PATCH":
echo "youreKnockedOut";exit;
break;
case "PATCHV2":
echo "youreKnockedOut";exit;
break;
case "REGEN":
echo "youreKnockedOut";exit;
break;
default:
echo "cantDoThat";exit;
break;
}
if($newHealth < $health){echo "lessThanYourHealth";exit;}
if($newHealth>$maxHealth){$newHealth = $maxHealth;};
$q = "UPDATE users SET health = $newHealth,wallet = wallet - $treatmentCost WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
echo "success,".$newHealth."/".$maxHealth;
}else{
echo "notEnoughCrystals";
}
}
} else{
echo "failure";
}
break;
case "addXP":
addXp($userID,$dataToSend);
break;
case "getLevelUp":
//addXp($userID,$dataToSend);
$levelCap = 30;$levelCapXP = 625;
$q = "SELECT xp,lvl,statPoints,chests FROM users WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
while ( $a = mysqli_fetch_assoc($r2) ) {
$xp=stripslashes($a['xp']);
$lvl=stripslashes($a['lvl']);
$statPoints=stripslashes($a['statPoints']);
$chests=stripslashes($a['chests']);
}
$lvlbase = getLevelBase();
$currentLVL = floor(getLevel($xp,$lvlbase));
if($currentLVL > $lvl){
if($currentLVL > $levelCap){
$chests += 1;
$q = "UPDATE users SET lvl = $levelCap,chests = chests + 1,xp = $levelCapXP WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
}else{
$statPoints += 1;
$q = "UPDATE users SET lvl = lvl + 1,statPoints = statPoints + 1 WHERE discordUserID = '$userID' LIMIT 1";
$r2 = mysqli_query($con,$q);
$lvl = $lvl + 1;
}
echo "levelup,".$lvl.",".$statPoints.",".$statPoints;
} else{
echo "xpadded,".$currentLVL.",".$statPoints;
}
}
break;
case "scavenge":
$random = floor(rand(0,101));
$ultrarare = 0;$rare = 0; $uncommon = 0; $common = 0; $scrap = 0;
if($random <= 0.5){
$ultrarare = 1;
}
if($random <= 3 && $random > 0.5){
$rare = round(rand(1,2));
}
if($random <= 10 && $random > 3){
$uncommon = round(rand(1,3));
}
if($random <= 50 && $random > 10){
$common = round(rand(1,3));
}
if($random > 50){
$scrap = round(rand(1,7));
}
$staminaCost = $dataToSend;
$crystalCost = $dataToSend2;
$q = "UPDATE users SET stamina = stamina - $staminaCost,wallet = wallet - $crystalCost WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
$q = "SELECT id FROM artifacts WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
$q = "UPDATE artifacts SET scrap = scrap + $scrap,common = common + $common,uncommon = uncommon + $uncommon,rare = rare + $rare,ultrarare = ultrarare + $ultrarare WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
echo "success,".$ultrarare.",".$rare.",".$uncommon.",".$common.",".$scrap;
} else{
$q = "INSERT INTO artifacts (discordUserID, scrap, common, uncommon, rare, ultrarare)
VALUES ($userID,$scrap,$common,$uncommon,$rare,$ultrarare);";
$r2 = mysqli_query($con,$q);
echo "success,".$ultrarare.",".$rare.",".$uncommon.",".$common.",".$scrap;
}
break;
case "artifactSell":
$q = "SELECT scrap,common,uncommon,rare,ultrarare FROM artifacts WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
if ( $r2 !== false && mysqli_num_rows($r2) > 0 ) {
$a = mysqli_fetch_assoc($r2);
$scrapQuantity=stripslashes($a['scrap']);
$commonQuantity=stripslashes($a['common']);
$uncommonQuantity=stripslashes($a['uncommon']);
$rareQuantity=stripslashes($a['rare']);
$ultrarareQuantity=stripslashes($a['ultrarare']);
$itemToSell = strtolower ($dataToSend);
$price = 0;$totalPayout = 0;$itemQuantity = 0;
$price = 0.1;
$scrapTotalPayout = round($price * $scrapQuantity);
$price = 2;
$commonTotalPayout = $price * $commonQuantity;
$price = 5;
$uncommonTotalPayout = $price * $uncommonQuantity;
$price = 10;
$rareTotalPayout = $price * $rareQuantity;
$price = 30;
$ultrarareTotalPayout = $price * $ultrarareQuantity;
$itemQuantity = $scrapQuantity + $commonQuantity + $uncommonQuantity + $rareQuantity + $ultrarareQuantity;
$totalPayout = $scrapTotalPayout + $commonTotalPayout + $uncommonTotalPayout + $rareTotalPayout + $ultrarareTotalPayout;
if($itemToSell == "all"){
$q = "UPDATE artifacts SET scrap =0,common = 0,uncommon = 0,rare = 0,ultrarare = 0 WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
$q = "UPDATE users SET wallet = wallet + $totalPayout WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
echo "success,".$itemQuantity.",".$totalPayout;
}else{
$crystals = 0;
switch ($itemToSell) {
case "scrap":
$singlePayout = $scrapTotalPayout;
$itemQuantity = $scrapQuantity;
break;
case "common":
$singlePayout = $commonTotalPayout;
$itemQuantity = $commonQuantity;
break;
case "uncommon":
$singlePayout = $uncommonTotalPayout;
$itemQuantity = $uncommonQuantity;
break;
case "rare":
$singlePayout = $rareTotalPayout;
$itemQuantity = $rareQuantity;
break;
case "ultrarare":
$singlePayout = $ultrarareTotalPayout;
$itemQuantity = $ultrarareQuantity;
break;
}
$q = "UPDATE artifacts SET $itemToSell = 0 WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
$q = "UPDATE users SET wallet = wallet + $singlePayout WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
echo "success,".$itemQuantity.",".$singlePayout;
}
}else{
echo "failure";
}
break;
case "buyDrink":
$q = "UPDATE users SET wallet = wallet - $dataToSend WHERE discordUserID = '$userID';";
$r2 = mysqli_query($con,$q);
break;
}
//echo json_encode($array);
if($debug){
echo "\n"."UID:".$userID;
}
mysqli_close($con);
function getEnemyDamage($hostileSpeed,$userSpeed,$hostileStrength){
$hitAmount = 0;
$percentage = floor(rand(0,101));
if($hostileSpeed > $userSpeed){
if($percentage <= 80 ){
//80% chance to hit you back.
$hitAmount = $hostileStrength + rand(-($hostileStrength/4),$hostileStrength/4);
}
} else{
if($percentage <= 30){
//30% chance to hit you back.
$hitAmount = $hostileStrength + rand(-($hostileStrength/4),$hostileStrength/4);
}
}
/*
if($hostileSpeed > $userSpeed){
if(20 > rand(0,100)){
$hitAmount = $hostileStrength + rand(-($hostileStrength/4),$hostileStrength/4);
}
} elseif($hostileSpeed == $userSpeed){
if(50 >= rand(0,100)){
$hitAmount = $hostileStrength + rand(-($hostileStrength/4),$hostileStrength/4);
}
} else{
if(70 >= rand(0,100)){
$hitAmount = $hostileStrength + rand(-($hostileStrength/4),$hostileStrength/4);
}
}
*/
return $hitAmount;
}
?>