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Implemented upgrades
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@@ -1,7 +1,12 @@
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{
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"upgradeHeading": "Hey buddy! Here's what we can upgrade ASAP!",
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"upgradeText": "STR - :cannister: **1**\n```Permanently upgrades your Strength by 1, so you can hit them Ravagers harder.```\nSPD - :cannister: **1**\n```Permanently upgrades your Speed by 1, so you can get hit less in battle.```\nSTAM - :cannister: **1**\n```Permanently upgrades your Max Stamina by 1, so you can hit more Ravagers.```\nHP - :cannister: **1**\n```Permanently upgrades your Max HP by 10, so you can can take those beatings like a champ.```",
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"upgradeText": "STR - :cannister: **1**\n```Permanently upgrades your Strength by 1, so you can hit them Ravagers harder.```\nSPD - :cannister: **1**\n```Permanently upgrades your Speed by 1, so you can get hit less in battle.```\nSTAM - :cannister: **1**\n```Permanently upgrades your Max Stamina by 1, so you can hit more Ravagers.```\nHP - :cannister: **1**\n```Permanently upgrades your Max HP by 10, so you can take those beatings like a champ.```",
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"upgradeSuccess": "Sweet! I used your Nanotech Cannister to upgrade your **{1}** by {2}!",
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"upgradeFailure": "Sorry, no can do right now. Come back later though, ok?",
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"upgradeNotEnoughPoints": "Hey now, you don't have that many cannisters.",
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"upgradeParseError": "Believe me, I wish I could upgrade things like that.",
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"noResult": "I have no idea what you just said."
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}
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