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https://github.com/Ratstail91/SANCTUM.git
synced 2025-11-29 02:24:27 +11:00
Did a bunch of refactoring
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205
BOT_Mori/bot-mori.js
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205
BOT_Mori/bot-mori.js
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// .env Variables
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require('dotenv').config({path: '../.env'});
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// Node Modules
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let discord = require('discord.js');
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let client = new discord.Client();
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let cron = require('node-cron');
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// Bot Modules
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let npcSettings = require('./npcSettings');
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let shared = require("../Shared/shared");
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//dialog system
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let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
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//global settings
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const itemCount = 3;
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const treatments = [
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// Name | Crystals | HP | Revive | Description
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["Patch", 10, "50", false, "Heals 50HP immediately. Must have more than 0HP."],
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["PatchV2", 15, "50%", false, "Heals to 50% HP immediately. Must have more than 0HP."],
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["Regen", 20, "100", false, "Heals 100HP immediately. Must have more than 0HP."],
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["RegenV2", 25, "100%", false, "Heals all HP to maximum immediately. Must have more than 0HP."],
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["Revive", 20, "25", true, "Brings a traveler back from a KO (0HP) to 25HP immediately."],
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["ReviveV2", 25, "50%", true, "Brings a traveler back from a KO (0HP) to 50% HP immediately."],
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["ReviveV3", 30, "100%", true, "Brings a traveler back from a KO (0HP) to 100% HP immediately."]
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];
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let availableTreatments = [];
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//handle errors
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client.on('error', console.error);
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// The ready event is vital, it means that your bot will only start reacting to information from discord _after_ ready is emitted
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client.on('ready', async () => {
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// Generates invite link
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try {
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let link = await client.generateInvite(["ADMINISTRATOR"]);
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console.log("Invite Link: " + link);
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} catch(e) {
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console.log(e.stack);
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}
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// You can set status to 'online', 'invisible', 'away', or 'dnd' (do not disturb)
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client.user.setStatus('online');
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// Sets your "Playing"
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if (npcSettings.activity) {
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client.user.setActivity(npcSettings.activity, { type: npcSettings.type })
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//DEBUGGING
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.then(presence => console.log("Activity set to " + (presence.game ? presence.game.name : 'none')) )
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.catch(console.error);
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}
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console.log("Logged in as: " + client.user.username + " - " + client.user.id);
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//connect to the server
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shared.ConnectToServer(client.user.username, process.env.SERVER_ADDRESS, process.env.SERVER_PORT, process.env.SERVER_PASS_KEY);
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//revive each day
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cron.schedule("0 7 * * *", () => {
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console.log("Trying to revive...");
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shared.OnServerData("reviveAll", () => { //TODO: server-side reviveAll command
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console.log("Revive successful");
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shared.SendPublicMessage(client, process.env.TAVERN_CHANNEL_ID, dialog("reviveAll")); //TODO: add a reference to Alexis in the dialog here
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});
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resetInventory(itemCount);
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});
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//initialize the healing options
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resetInventory(itemCount);
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});
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// Create an event listener for messages
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client.on('message', async message => {
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// Ignores ALL bot messages
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if (message.author.bot) {
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return;
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}
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//skip the statis channel
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if (message.channel.id === process.env.STASIS_CHANNEL_ID) {
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return;
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}
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//skip the gate channel
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if (message.channel.id === process.env.GATE_CHANNEL_ID) {
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return;
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}
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// Has to be (prefix)command
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if (message.content.indexOf(process.env.PREFIX) !== 0) {
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return;
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}
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//handle basic commands
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if (processBasicCommands(client, message)) {
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return;
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}
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});
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//Log our bot in
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client.login(npcSettings.token);
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function processBasicCommands(client, message) {
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// "This is the best way to define args. Trust me."
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// - Some tutorial dude on the internet
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let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
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let command = args.shift().toLowerCase();
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switch (command) {
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case "ping":
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if (shared.IsAdmin(client, message.author)) {
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shared.SendPublicMessage(client, message.author, message.channel, "PONG!");
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}
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return true;
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case "help":
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printTreatments(message.author, message.channel);
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return true;
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case "heal":
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if (!args[0]) {
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printTreatments(message.author, message.channel);
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} else {
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processHealCommand(message.author, message.channel, args);
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}
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return true;
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default:
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shared.SendPublicMessage(client, message.author, message.channel, dialog(command));
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return true;
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}
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return false;
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}
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//only certain items will be available each day
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function resetInventory(itemCount) {
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console.log("resetting inventory...");
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//generate random numbers to select treatments to use
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let randomNumbers = [];
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do {
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let num = shared.Random(0, treatments.length - 1); //there's probably a more efficient way to do this
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if (!randomNumbers.includes(num)) {
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randomNumbers.push(num);
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}
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} while (randomNumbers.length < itemCount);
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randomNumbers.sort((a, b) => a - b);
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//actually select the randomized treatments
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availableTreatments = [];
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for (let i = 0; i < randomNumbers.length; i++) {
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availableTreatments.push( treatments[randomNumbers[i]] );
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//shuffle the cost a little
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if (shared.Random(0, 1) === 1) {
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availableTreatments[i][1] += Math.floor( parseFloat(availableTreatments[i][1]) / 6);
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} else {
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availableTreatments[i][1] -= Math.floor( parseFloat(availableTreatments[i][1]) / 6);
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}
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}
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}
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function printTreatments(user, channel) {
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let handleResponse = function(stats) {
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//build the treatment message
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let treatmentMessage = "";
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for (let i = 0; i < availableTreatments.length; i++) {
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treatmentMessage += `${availableTreatments[i][0]} - :crystals: **${availableTreatments[i][1]}**\n` + "```" + availableTreatments[i][4] + "```\n";
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}
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//create the embed
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let embed = new discord.RichEmbed()
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.setAuthor(client.user.username, client.user.avatarURL)
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.setColor(client.guilds.get(process.env.SANCTUM_ID).roles.find(role => role.name === "NPC").color) //NOTE: probably a better way to do this
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.setTitle("Biotech Healing")
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.setDescription(treatmentMessage)
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.setFooter(`${user.username}, you have ${stats.wallet} crystals. Use !heal [OPTION] to buy.`);
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shared.SendPublicMessage(client, user, channel, dialog("healHeading"));
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channel.send({ embed });
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}
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shared.OnServerData("userStats", handleResponse, user.id);
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}
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function processHealCommand(user, channel, args) {
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//get the selected treatment
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let selectedTreatment = availableTreatments.filter((treatment) => treatment[0].toLowerCase() === args[0].toLowerCase())[0];
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if (!selectedTreatment) {
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shared.SendPublicMessage(client, user, channel, dialog("healFailure"));
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}
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let handleResponse = function(response) {
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shared.SendPublicMessage(client, user, channel, dialog(response, selectedTreatment[0], selectedTreatment[1], selectedTreatment[2]));
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}
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if (selectedTreatment[3]) { //should it be a revive command?
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shared.OnServerData("revive", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
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} else {
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shared.OnServerData("heal", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
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}
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}
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