HOTFIX: Core couldn't find discord for the RichEmbed

This commit is contained in:
2018-10-23 14:38:12 +11:00
parent c521c03b03
commit c8750cb1ac
2 changed files with 4 additions and 3 deletions

164
ADAM/core.js Normal file
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exports = module.exports = {};
let Discord = require('discord.js');
let shared = require("../shared/shared");
let calcRandom = require('../modules/calcRandom');
//ProcessGameplayCommands
//client - discord.js client
//message - discord.js message
//dialog - the dialog function
exports.ProcessGameplayCommands = function(client, message, dialog) {
// "This is the best way to define args. Trust me."
// - Some tutorial dude on the internet
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
let command = args.shift().toLowerCase();
switch (command) {
case "checkin":
let checkinAmount = calcRandom.random(4, 9);
let checkInResponse = String(dataRequest.sendServerData("checkin", checkinAmount, message.author.id));
if (checkInResponse === "available") {
shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
shared.AddXP(client, message.author, 1); //1XP
} else {
shared.SendPublicMessage(client, message.channel, dialog("checkinLocked", message.author.id, checkInResponse));
}
return true;
case "give": //TODO: fold this code into a function
let amount = Math.floor(args[0]);
//not enough
if (amount <= 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
return true;
}
//didn't mention anyone
if (message.mentions.members.size == 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
return true;
}
let targetMember = message.mentions.members.first();
//can't give to yourself
if (targetMember.id === message.author.id) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
return true;
}
let accountBalance = dataRequest.loadServerData("account",message.author.id);
//not enough money in account
if (accountBalance < amount) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
return true;
}
//try to send the money
if (dataRequest.sendServerData("transfer", targetMember.id, message.author.id, amount) != "success") {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return true;
}
//print the success message
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
return true;
case "stats": //TODO: fold this code into a function
// Sees if the user is supposed to level up
let levelUp = shared.LevelUp(client, message.member); //TODO: process automatically
// Grabs all parameters from server
//TODO: improve this once the server-side has been updated
let attacker = String(dataRequest.loadServerData("userStats",message.author.id)).split(",");
if (attacker[0] == "failure") {
shared.SendPublicMessage(client, message.author, message.channel, "The server returned an error.");
return true;
}
let attackerStrength = parseFloat(attacker[1]); //TODO: constants representing the player structure instead of [0]
let attackerSpeed = parseFloat(attacker[2]);
let attackerStamina = parseFloat(attacker[3]);
let attackerHealth = parseFloat(attacker[4]);
let attackerMaxStamina = parseFloat(attacker[5]);
let attackerMaxHealth = parseFloat(attacker[6]);
let attackerWallet = parseFloat(attacker[7]);
let attackerXP = parseFloat(attacker[8]);
let attackerLVL = Math.floor(parseFloat(attacker[9]));
let attackerLvlPercent = parseFloat(attacker[10]);
let attackerStatPoints = parseFloat(attacker[11]);
// Forms stats into a string
var levelText = `:level: **${attackerLVL}**`; //NOTE: I don't like backticks
var levelProgress = `(${attackerLvlPercent}%)`;
var crystalText = `:crystals: **${attackerWallet}**`;
var cannisterText = `:cannister: **${attackerStatPoints}**`;
var userStats = "```" + `STR: ${attackerStrength} | SPD: ${attackerSpeed} | STAM: ${attackerStamina}/${attackerMaxStamina} | HP: ${attackerHealth}/${attackerMaxHealth}` + "```";
// Says level is maxed out if it is LVL 30+
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
levelProgress = "(MAX)";
}
// Creates embed & sends it
const embed = new Discord.RichEmbed()
.setAuthor(`${message.member.displayName}`, message.author.avatarURL)
.setColor(message.member.displayColor)
.setDescription(`${levelText} ${levelProgress} | ${crystalText} | ${cannisterText}`)
.addField("Stats", userStats)
.setFooter("Commands: !help | !lore | !checkin | !give");
message.channel.send(embed);
//handle levelling up
if (levelUp === "levelUp" || levelUp === "RankUp") {
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
shared.SendPublicMessage(client, message.author, message.channel, dialog("levelUpCap", dialog("levelUpCapRemark"), attackerLVL));
} else {
shared.SendPublicMessage(client, message.author, message.channel, dialog("LevelUp", dialog("levelUpRemark"), attackerLVL, attackerStatPoints));
}
}
return true;
}
//didn't process it
return false;
}
//ProcessFactionChangeAttempt
//client - discord.js client
//message - discord.js message
//factionRole - the new faction's role
//dialog - the dialog function
//factionShorthand - the shorthand name of the new faction (TEMPORARY)
exports.ProcessFactionChangeAttempt = function(client, message, factionRole, dialog, factionShorthand) {
//tailor this for each faction leader?
shared.ChangeFaction(client, factionRole, message.channel, message.member)
.then(result => {
switch (result) {
case "alreadyJoined":
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
break;
case "hasConvertedToday":
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
break;
case "createdUser":
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
break;
case "joined":
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
break;
default:
//DEBUGGING
console.log("processFactionChangeAttempt failed:" + result);
}
})
.catch(console.error);
return true;
}