mirror of
https://github.com/Ratstail91/SANCTUM.git
synced 2025-11-29 02:24:27 +11:00
Moved some sharable code for the faction leaders into Shared/Core
This commit is contained in:
167
ADAM/adam.js
167
ADAM/adam.js
@@ -9,13 +9,13 @@ let cron = require('node-cron');
|
|||||||
// Bot Modules
|
// Bot Modules
|
||||||
let npcSettings = require('./npcSettings');
|
let npcSettings = require('./npcSettings');
|
||||||
let shared = require("../shared/shared");
|
let shared = require("../shared/shared");
|
||||||
|
let core = require("../shared/core/core");
|
||||||
let dataRequest = require('../modules/dataRequest');
|
let dataRequest = require('../modules/dataRequest');
|
||||||
let calcRandom = require('../modules/calcRandom');
|
|
||||||
|
|
||||||
//dialog system
|
//dialog system
|
||||||
let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
|
let dialog = shared.GenerateDialogFunction(require("./dialog.json"));
|
||||||
|
|
||||||
//dialog decorator
|
//ADAM dialog decorator
|
||||||
dialog = function(baseDialog) {
|
dialog = function(baseDialog) {
|
||||||
return function(key, ...data) {
|
return function(key, ...data) {
|
||||||
if ( (key === "help" || key === "lore") && typeof(data[0]) !== "undefined") {
|
if ( (key === "help" || key === "lore") && typeof(data[0]) !== "undefined") {
|
||||||
@@ -89,7 +89,7 @@ client.on('message', async message => {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (processBasicCommands(message)) {
|
if (processBasicCommands(client, message)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -99,7 +99,7 @@ client.on('message', async message => {
|
|||||||
}
|
}
|
||||||
|
|
||||||
//TODO: remove this from ADAM
|
//TODO: remove this from ADAM
|
||||||
if (processGameplayCommands(message)) {
|
if (core.ProcessGameplayCommands(client, message, dialog)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@@ -135,7 +135,7 @@ function processGateCommands(message) {
|
|||||||
return false; //TODO: set to true once the faction change commands have been assigned to other bots
|
return false; //TODO: set to true once the faction change commands have been assigned to other bots
|
||||||
}
|
}
|
||||||
|
|
||||||
function processBasicCommands(message) {
|
function processBasicCommands(client, message) {
|
||||||
// "This is the best way to define args. Trust me."
|
// "This is the best way to define args. Trust me."
|
||||||
// - Some tutorial dude on the internet
|
// - Some tutorial dude on the internet
|
||||||
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
|
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
|
||||||
@@ -149,13 +149,13 @@ function processBasicCommands(message) {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
case "obsidian": //TODO: move this to the other bots
|
case "obsidian": //TODO: move this to the other bots
|
||||||
return processFactionChangeAttempt(client, message, process.env.GROUP_A_ROLE, "Obsidian");
|
return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_A_ROLE, dialog, "Obsidian");
|
||||||
|
|
||||||
case "genesis": //TODO: move this to the other bots
|
case "genesis": //TODO: move this to the other bots
|
||||||
return processFactionChangeAttempt(client, message, process.env.GROUP_B_ROLE, "Genesis");
|
return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_B_ROLE, dialog, "Genesis");
|
||||||
|
|
||||||
case "hand": //TODO: move this to the other bots
|
case "hand": //TODO: move this to the other bots
|
||||||
return processFactionChangeAttempt(client, message, process.env.GROUP_C_ROLE, "Hand");
|
return core.ProcessFactionChangeAttempt(client, message, process.env.GROUP_C_ROLE, dialog, "Hand");
|
||||||
|
|
||||||
//ADAM and the faction leaders print the intros in the gate
|
//ADAM and the faction leaders print the intros in the gate
|
||||||
//TODO: prune the unneeded intros from each bot
|
//TODO: prune the unneeded intros from each bot
|
||||||
@@ -199,7 +199,8 @@ function processBasicCommands(message) {
|
|||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog(command, args[0]));
|
shared.SendPublicMessage(client, message.author, message.channel, dialog(command, args[0]));
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
case "xp":
|
//DEBUGGING
|
||||||
|
case "debugxp":
|
||||||
shared.AddXP(client, message.author, args[0]);
|
shared.AddXP(client, message.author, args[0]);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -207,151 +208,3 @@ function processBasicCommands(message) {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
function processGameplayCommands(message) {
|
|
||||||
// "This is the best way to define args. Trust me."
|
|
||||||
// - Some tutorial dude on the internet
|
|
||||||
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
|
|
||||||
let command = args.shift().toLowerCase();
|
|
||||||
|
|
||||||
switch (command) {
|
|
||||||
case "checkin":
|
|
||||||
let checkinAmount = calcRandom.random(4, 9);
|
|
||||||
let checkInResponse = String(dataRequest.sendServerData("checkin", checkinAmount, message.author.id));
|
|
||||||
if (checkInResponse === "available") {
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
|
|
||||||
shared.AddXP(client, message.author, 1); //1XP
|
|
||||||
} else {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("checkinLocked", message.author.id, checkInResponse));
|
|
||||||
}
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case "give": //TODO: fold this code into a function
|
|
||||||
let amount = Math.floor(args[0]);
|
|
||||||
|
|
||||||
//not enough
|
|
||||||
if (amount <= 0) {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//didn't mention anyone
|
|
||||||
if (message.mentions.members.size == 0) {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
let targetMember = message.mentions.members.first();
|
|
||||||
|
|
||||||
//can't give to yourself
|
|
||||||
if (targetMember.id === message.author.id) {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
let accountBalance = dataRequest.loadServerData("account",message.author.id);
|
|
||||||
|
|
||||||
//not enough money in account
|
|
||||||
if (accountBalance < amount) {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//try to send the money
|
|
||||||
if (dataRequest.sendServerData("transfer", targetMember.id, message.author.id, amount) != "success") {
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//print the success message
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
|
|
||||||
return true;
|
|
||||||
|
|
||||||
case "stats": //TODO: fold this code into a function
|
|
||||||
// Sees if the user is supposed to level up
|
|
||||||
let levelUp = shared.LevelUp(client, message.member); //TODO: process automatically
|
|
||||||
|
|
||||||
// Grabs all parameters from server
|
|
||||||
//TODO: improve this once the server-side has been updated
|
|
||||||
let attacker = String(dataRequest.loadServerData("userStats",message.author.id)).split(",");
|
|
||||||
|
|
||||||
if (attacker[0] == "failure") {
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, "The server returned an error.");
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
let attackerStrength = parseFloat(attacker[1]); //TODO: constants representing the player structure instead of [0]
|
|
||||||
let attackerSpeed = parseFloat(attacker[2]);
|
|
||||||
let attackerStamina = parseFloat(attacker[3]);
|
|
||||||
let attackerHealth = parseFloat(attacker[4]);
|
|
||||||
let attackerMaxStamina = parseFloat(attacker[5]);
|
|
||||||
let attackerMaxHealth = parseFloat(attacker[6]);
|
|
||||||
let attackerWallet = parseFloat(attacker[7]);
|
|
||||||
let attackerXP = parseFloat(attacker[8]);
|
|
||||||
let attackerLVL = Math.floor(parseFloat(attacker[9]));
|
|
||||||
let attackerLvlPercent = parseFloat(attacker[10]);
|
|
||||||
let attackerStatPoints = parseFloat(attacker[11]);
|
|
||||||
|
|
||||||
// Forms stats into a string
|
|
||||||
var levelText = `:level: **${attackerLVL}**`; //NOTE: I don't like backticks
|
|
||||||
var levelProgress = `(${attackerLvlPercent}%)`;
|
|
||||||
var crystalText = `:crystals: **${attackerWallet}**`;
|
|
||||||
var cannisterText = `:cannister: **${attackerStatPoints}**`;
|
|
||||||
var userStats = "```" + `STR: ${attackerStrength} | SPD: ${attackerSpeed} | STAM: ${attackerStamina}/${attackerMaxStamina} | HP: ${attackerHealth}/${attackerMaxHealth}` + "```";
|
|
||||||
|
|
||||||
// Says level is maxed out if it is LVL 30+
|
|
||||||
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
|
|
||||||
levelProgress = "(MAX)";
|
|
||||||
}
|
|
||||||
|
|
||||||
// Creates embed & sends it
|
|
||||||
const embed = new Discord.RichEmbed()
|
|
||||||
.setAuthor(`${message.member.displayName}`, message.author.avatarURL)
|
|
||||||
.setColor(message.member.displayColor)
|
|
||||||
.setDescription(`${levelText} ${levelProgress} | ${crystalText} | ${cannisterText}`)
|
|
||||||
.addField("Stats", userStats)
|
|
||||||
.setFooter("Commands: !help | !lore | !checkin | !give");
|
|
||||||
|
|
||||||
message.channel.send(embed);
|
|
||||||
|
|
||||||
//handle levelling up
|
|
||||||
if (levelUp === "levelUp" || levelUp === "RankUp") {
|
|
||||||
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog("levelUpCap", dialog("levelUpCapRemark"), attackerLVL));
|
|
||||||
} else {
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog("LevelUp", dialog("levelUpRemark"), attackerLVL, attackerStatPoints));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
//didn't process it
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//tailor this for each faction leader
|
|
||||||
function processFactionChangeAttempt(client, message, factionRole, factionShorthand) {
|
|
||||||
shared.ChangeFaction(client, factionRole, message.channel, message.member)
|
|
||||||
.then(result => {
|
|
||||||
switch (result) {
|
|
||||||
case "alreadyJoined":
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
|
|
||||||
break;
|
|
||||||
case "hasConvertedToday":
|
|
||||||
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
|
|
||||||
break;
|
|
||||||
case "createdUser":
|
|
||||||
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
|
|
||||||
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
|
|
||||||
break;
|
|
||||||
case "joined":
|
|
||||||
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
//DEBUGGING
|
|
||||||
console.log("processFactionChangeAttempt failed:" + result);
|
|
||||||
}
|
|
||||||
})
|
|
||||||
.catch(console.error);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
163
Shared/Core/core.js
Normal file
163
Shared/Core/core.js
Normal file
@@ -0,0 +1,163 @@
|
|||||||
|
exports = module.exports = {};
|
||||||
|
|
||||||
|
let shared = require("../shared");
|
||||||
|
let calcRandom = require('../../modules/calcRandom');
|
||||||
|
|
||||||
|
//ProcessGameplayCommands
|
||||||
|
//client - discord.js client
|
||||||
|
//message - discord.js message
|
||||||
|
//dialog - the dialog function
|
||||||
|
exports.ProcessGameplayCommands = function(client, message, dialog) {
|
||||||
|
// "This is the best way to define args. Trust me."
|
||||||
|
// - Some tutorial dude on the internet
|
||||||
|
let args = message.content.slice(process.env.PREFIX.length).trim().split(/ +/g);
|
||||||
|
let command = args.shift().toLowerCase();
|
||||||
|
|
||||||
|
switch (command) {
|
||||||
|
case "checkin":
|
||||||
|
let checkinAmount = calcRandom.random(4, 9);
|
||||||
|
let checkInResponse = String(dataRequest.sendServerData("checkin", checkinAmount, message.author.id));
|
||||||
|
if (checkInResponse === "available") {
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
|
||||||
|
shared.AddXP(client, message.author, 1); //1XP
|
||||||
|
} else {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("checkinLocked", message.author.id, checkInResponse));
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case "give": //TODO: fold this code into a function
|
||||||
|
let amount = Math.floor(args[0]);
|
||||||
|
|
||||||
|
//not enough
|
||||||
|
if (amount <= 0) {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//didn't mention anyone
|
||||||
|
if (message.mentions.members.size == 0) {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let targetMember = message.mentions.members.first();
|
||||||
|
|
||||||
|
//can't give to yourself
|
||||||
|
if (targetMember.id === message.author.id) {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let accountBalance = dataRequest.loadServerData("account",message.author.id);
|
||||||
|
|
||||||
|
//not enough money in account
|
||||||
|
if (accountBalance < amount) {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//try to send the money
|
||||||
|
if (dataRequest.sendServerData("transfer", targetMember.id, message.author.id, amount) != "success") {
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//print the success message
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
|
||||||
|
return true;
|
||||||
|
|
||||||
|
case "stats": //TODO: fold this code into a function
|
||||||
|
// Sees if the user is supposed to level up
|
||||||
|
let levelUp = shared.LevelUp(client, message.member); //TODO: process automatically
|
||||||
|
|
||||||
|
// Grabs all parameters from server
|
||||||
|
//TODO: improve this once the server-side has been updated
|
||||||
|
let attacker = String(dataRequest.loadServerData("userStats",message.author.id)).split(",");
|
||||||
|
|
||||||
|
if (attacker[0] == "failure") {
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, "The server returned an error.");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
let attackerStrength = parseFloat(attacker[1]); //TODO: constants representing the player structure instead of [0]
|
||||||
|
let attackerSpeed = parseFloat(attacker[2]);
|
||||||
|
let attackerStamina = parseFloat(attacker[3]);
|
||||||
|
let attackerHealth = parseFloat(attacker[4]);
|
||||||
|
let attackerMaxStamina = parseFloat(attacker[5]);
|
||||||
|
let attackerMaxHealth = parseFloat(attacker[6]);
|
||||||
|
let attackerWallet = parseFloat(attacker[7]);
|
||||||
|
let attackerXP = parseFloat(attacker[8]);
|
||||||
|
let attackerLVL = Math.floor(parseFloat(attacker[9]));
|
||||||
|
let attackerLvlPercent = parseFloat(attacker[10]);
|
||||||
|
let attackerStatPoints = parseFloat(attacker[11]);
|
||||||
|
|
||||||
|
// Forms stats into a string
|
||||||
|
var levelText = `:level: **${attackerLVL}**`; //NOTE: I don't like backticks
|
||||||
|
var levelProgress = `(${attackerLvlPercent}%)`;
|
||||||
|
var crystalText = `:crystals: **${attackerWallet}**`;
|
||||||
|
var cannisterText = `:cannister: **${attackerStatPoints}**`;
|
||||||
|
var userStats = "```" + `STR: ${attackerStrength} | SPD: ${attackerSpeed} | STAM: ${attackerStamina}/${attackerMaxStamina} | HP: ${attackerHealth}/${attackerMaxHealth}` + "```";
|
||||||
|
|
||||||
|
// Says level is maxed out if it is LVL 30+
|
||||||
|
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
|
||||||
|
levelProgress = "(MAX)";
|
||||||
|
}
|
||||||
|
|
||||||
|
// Creates embed & sends it
|
||||||
|
const embed = new Discord.RichEmbed()
|
||||||
|
.setAuthor(`${message.member.displayName}`, message.author.avatarURL)
|
||||||
|
.setColor(message.member.displayColor)
|
||||||
|
.setDescription(`${levelText} ${levelProgress} | ${crystalText} | ${cannisterText}`)
|
||||||
|
.addField("Stats", userStats)
|
||||||
|
.setFooter("Commands: !help | !lore | !checkin | !give");
|
||||||
|
|
||||||
|
message.channel.send(embed);
|
||||||
|
|
||||||
|
//handle levelling up
|
||||||
|
if (levelUp === "levelUp" || levelUp === "RankUp") {
|
||||||
|
if (attackerLVL >= process.env.RANK_3_THRESHOLD) {
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, dialog("levelUpCap", dialog("levelUpCapRemark"), attackerLVL));
|
||||||
|
} else {
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, dialog("LevelUp", dialog("levelUpRemark"), attackerLVL, attackerStatPoints));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
//didn't process it
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//ProcessFactionChangeAttempt
|
||||||
|
//client - discord.js client
|
||||||
|
//message - discord.js message
|
||||||
|
//factionRole - the new faction's role
|
||||||
|
//dialog - the dialog function
|
||||||
|
//factionShorthand - the shorthand name of the new faction (TEMPORARY)
|
||||||
|
exports.ProcessFactionChangeAttempt = function(client, message, factionRole, dialog, factionShorthand) {
|
||||||
|
//tailor this for each faction leader?
|
||||||
|
shared.ChangeFaction(client, factionRole, message.channel, message.member)
|
||||||
|
.then(result => {
|
||||||
|
switch (result) {
|
||||||
|
case "alreadyJoined":
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
|
||||||
|
break;
|
||||||
|
case "hasConvertedToday":
|
||||||
|
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
|
||||||
|
break;
|
||||||
|
case "createdUser":
|
||||||
|
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
|
||||||
|
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
|
||||||
|
break;
|
||||||
|
case "joined":
|
||||||
|
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
//DEBUGGING
|
||||||
|
console.log("processFactionChangeAttempt failed:" + result);
|
||||||
|
}
|
||||||
|
})
|
||||||
|
.catch(console.error);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
@@ -1,70 +0,0 @@
|
|||||||
// .env Variables
|
|
||||||
require('dotenv').config({path: '../.env'});
|
|
||||||
|
|
||||||
let shared = require("./shared.js");
|
|
||||||
|
|
||||||
let Discord = require("discord.js");
|
|
||||||
let client = new Discord.Client();
|
|
||||||
|
|
||||||
//message handler
|
|
||||||
client.on("ready", function() {
|
|
||||||
console.log("Logged in as " + client.user.tag);
|
|
||||||
});
|
|
||||||
|
|
||||||
client.on("reconnecting", function() {
|
|
||||||
console.log("Reconnecting...");
|
|
||||||
});
|
|
||||||
|
|
||||||
client.on("disconnect", function() {
|
|
||||||
console.log("Disconnected");
|
|
||||||
});
|
|
||||||
|
|
||||||
client.on("message", function(msg) {
|
|
||||||
//only react to commands
|
|
||||||
if (msg.content.slice(0, 1) !== process.env.PREFIX) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//get the command
|
|
||||||
let command = msg.content.slice(1).split(" ")[0];
|
|
||||||
let args = msg.content.slice(1 + command.length).trim();
|
|
||||||
|
|
||||||
//handle command
|
|
||||||
switch(command) {
|
|
||||||
//used for debugging
|
|
||||||
case "create":
|
|
||||||
shared.ChangeFaction(client, process.env.GROUP_A_ROLE, "bot-spam", msg.member);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "xp":
|
|
||||||
shared.AddXP(client, msg.author, parseInt(args));
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "levelup":
|
|
||||||
shared.LevelUp(client, msg.member);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "rankup":
|
|
||||||
shared.RankUp(client, msg.member, parseInt(args));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
//DEBUGGING: eventually be require("./dialog.json")
|
|
||||||
let dialogJson = {
|
|
||||||
"hello": [
|
|
||||||
"Hi there {1} {2} {3}!",
|
|
||||||
"Howdy {1} {3}, of the {3} clan!"
|
|
||||||
],
|
|
||||||
"goodbye": "See ya!"
|
|
||||||
}
|
|
||||||
|
|
||||||
let dialog = shared.GenerateDialogFunction(dialogJson);
|
|
||||||
console.log(dialog("hello", "Kayne", "Matthew", "Ruse"));
|
|
||||||
|
|
||||||
//actually log in
|
|
||||||
client.login(process.env.DEVELOPER_TOKEN);
|
|
||||||
|
|
||||||
//TODO: change usernames to tags throughout the shared library
|
|
||||||
//FIXME: The server currently queries chest count, which is not in the database.
|
|
||||||
|
|
||||||
Reference in New Issue
Block a user