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Working on the beginnings of a shared library
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92
Shared/progression.js
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92
Shared/progression.js
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exports = module.exports = {};
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/*
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function addXP(userID, amount) {
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var response = String(dataRequest.sendServerData("addXP", amount, userID));
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}
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function getLevelUp(userID) {
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const server = client.guilds.get(process.env.SANCTUM_ID);
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const member = server.members.get(userID);
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if (client.user.username == "Kamala, Obsidian Vice President" && !member.roles.has(process.env.GROUP_A_ROLE)) return;
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if (client.user.username == "Captain Montgomery" && !member.roles.has(process.env.GROUP_B_ROLE)) return;
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if (client.user.username == "Dairo, High Prophet of The Hand" && !member.roles.has(process.env.GROUP_C_ROLE)) return;
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//const user = server.members.get(userID);
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var response = String(dataRequest.sendServerData("getLevelUp", 0, userID));
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var responseMessage = String(response.split(",")[0]);
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var lvl = Math.floor(parseFloat(response.split(",")[1]));
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var statPoints = parseFloat(response.split(",")[2]);
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var attacker = String(dataRequest.loadServerData("userStats", userID));
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var chests = parseFloat(attacker.split(",")[11]);
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console.log(response.split(","));
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majorLevelUp(lvl, server, userID);
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if (responseMessage == "levelup") {
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//if (true) {
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console.log("Chests: " + chests)
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checkinLevelUp(userID, lvl, statPoints, chests);
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}
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}
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async function majorLevelUp(level, server, userID) {
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const user = server.members.get(userID);
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var newChannel = "";
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var levels = [
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// Role, Level
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[server.roles.find(role => role.name === "LVL 1+"), 1, process.env.CRYSTAL_SHORES_CHANNEL_ID],
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[server.roles.find(role => role.name === "LVL 15+"), 15, process.env.SEA_OF_FOG_CHANNEL_ID],
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[server.roles.find(role => role.name === "LVL 30+"), 30, process.env.DEADLANDS_CHANNEL_ID]
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]
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// Shrinking level
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if (level < 30) {
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level = 15;
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} else if (level < 15) {
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level = 1;
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}
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// Rank Level Up
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var levelRole = server.roles.find(role => role.name === `LVL ${level}+`);
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if (levelRole) {
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var memberRole = user.roles.has(levelRole.id);
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if (!memberRole) {
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user.addRole(levelRole).catch(console.error);
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for (let i = 0; i < levels.length; i++) {
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const element = levels[i];
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if (element[1] !== level) {
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await user.removeRole(element[0]);
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}
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}
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if (user !== undefined) {// && newChannel !== undefined) {
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var levelMarks = [1, 15, 30];
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for (let i = 0; i < levelMarks.length; i++) {
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const element = levelMarks[i];
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// Gets channel of array
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newChannel = client.channels.get(levels[levels.findIndex(level => level[1] === element)][2]);
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if (level === element)
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newChannel.send(dialog.getDialog("level" + level, user, newChannel));
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}
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}
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}
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}
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}
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function checkinLevelUp(userID, lvl, statPoints, chests) {
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const guild = client.guilds.get(process.env.SANCTUM_ID);
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if (lvl === 30) {
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//Post level cap level up!
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sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUpLevelCap", userID, lvl, chests));
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} else {
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//regular level up
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sendMessage(userID, getFactionChannel(guild.members.get(userID)), dialog.getDialog("levelUp", userID, lvl, statPoints));
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}
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//sendMessage(testChannelID, dialog.getDialog("levelUp", userID, lvl, statPoints));
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}
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*/
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