Created an empty shell of a server

This commit is contained in:
2018-10-28 23:15:40 +11:00
parent ba4316ef3d
commit 729209288d
17 changed files with 299 additions and 185 deletions

View File

@@ -60,7 +60,7 @@ client.on('ready', async () => {
console.log("Logged in as: " + client.user.username + " - " + client.user.id);
//ADAM updates stamina (1) and health by 1% every 2 min.
cron.schedule('*/2 * * * *', () => {
cron.schedule('*/2 * * * *', () => { //TODO: move this to Mori
console.log('Updating STAMINA every 2 min.');
shared.SendServerData("updateStamina");
});

View File

@@ -3,7 +3,6 @@ exports = module.exports = {};
let dataRequest = require("../Shared/data_request");
let discord = require('discord.js');
let shared = require("../Shared/shared");
let calcRandom = require('../Shared/calc_random');
//ProcessGameplayCommands
//client - discord.js client
@@ -17,66 +16,15 @@ exports.ProcessGameplayCommands = function(client, message, dialog) {
switch (command) {
case "checkin":
let checkinAmount = calcRandom.Random(4, 9);
let checkInResponse = String(dataRequest.SendServerData("checkin", message.author.id, checkinAmount));
if (checkInResponse === "available") {
shared.SendPublicMessage(client, message.author, message.channel, dialog("checkin", checkinAmount));
shared.AddXP(client, message.author, 1); //1XP
exports.HandleLevelUp(client, message.member, message.channel, dialog);
} else {
shared.SendPublicMessage(client, message.channel, dialog("checkinLocked", message.author.id, checkInResponse));
}
exports.ProcessCheckinCommand(client, message.member, message.channel, dialog);
return true;
case "give": //TODO: fold this code into a function
let amount = Math.floor(parseFloat(args[0]));
if (isNaN(amount)) {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return true;
}
//not enough
if (amount <= 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
return true;
}
//didn't mention anyone
if (message.mentions.members.size == 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
return true;
}
let targetMember = message.mentions.members.first();
//can't give to yourself
if (targetMember.id === message.author.id) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
return true;
}
let accountBalance = dataRequest.LoadServerData("account", message.author.id);
//not enough money in account
if (accountBalance < amount) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
return true;
}
//try to send the money
if (dataRequest.SendServerData("transfer", message.author.id, targetMember.id, amount) != "success") {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return true;
}
//print the success message
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
case "give":
exports.ProcessGiveCommand(client, message, args, dialog);
return true;
case "stats":
exports.ProcessStatsCommand(client, message.member, message.channel, dialog);
return true;
}
@@ -92,29 +40,102 @@ exports.ProcessGameplayCommands = function(client, message, dialog) {
//factionShorthand - the shorthand name of the new faction (TEMPORARY)
exports.ProcessFactionChangeAttempt = function(client, message, factionRole, dialog, factionShorthand) {
//tailor this for each faction leader?
shared.ChangeFaction(client, factionRole, message.channel, message.member)
.then(result => {
switch (result) {
case "alreadyJoined":
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
break;
case "hasConvertedToday":
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
break;
case "createdUser":
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
break;
case "joined":
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
break;
default:
//DEBUGGING
console.log("processFactionChangeAttempt failed:" + result);
let handleResponse = async function(response) {
switch (response) {
case "alreadyJoined":
shared.SendPublicMessage(client, message.channel, dialog("alreadyJoined" + factionShorthand, message.author.id));
break;
case "conversionLocked":
shared.SendPublicMessage(client, message.channel, dialog("conversionLocked", message.author.id));
break;
case "newUser":
shared.SendPublicMessage(client, message.author, shared.GetFactionChannel(factionRole), dialog("newUserPublicMessage", shared.GetFactionName(factionRole), shared.GetFactionChannel(factionRole)));
shared.SendPrivateMessage(client, message.author, dialog("newUserPrivateMessage", dialog("newUserPrivateMessageRemark" + factionShorthand)));
break;
case "joined":
shared.SendPublicMessage(client, message.author, message.channel, dialog("join" + factionShorthand));
break;
default:
//DEBUGGING
console.log("processFactionChangeAttempt failed:" + result);
}
}
shared.ChangeFaction(client, factionRole, message.channel, message.member, handleResponse);
}
//ProcessStatsCommand
//client - discord.js client
//member - discord.js member
//channel - discord.js channel
//dialog - dialog function
exports.ProcessCheckinCommand = function(client, member, channel, dialog) {
let handleResponse = function(checkinResponse, checkinAmount) {
if (checkinResponse === "available") {
shared.SendPublicMessage(client, member.user, channel, dialog("checkin", checkinAmount));
exports.HandleLevelUp(client, member, channel, dialog);
} else {
shared.SendPublicMessage(client, channel, dialog("checkinLocked", member.user.id, checkinResponse));
}
}
dataRequest.OnServerData("checkin", handleResponse, member.user.id); //ID of the person who checked in TODO: username too
}
//ProcessStatsCommand
//client - discord.js client
//message - discord.js message
//args - arguments to the give command
//dialog - dialog function
exports.ProcessGiveCommand = function(client, message, args, dialog) {
let amount = Math.floor(parseFloat(args[0]));
if (isNaN(amount)) {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
return;
}
//not enough
if (amount <= 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotAboveZero", message.author.id));
return;
}
//didn't mention anyone
if (message.mentions.members.size == 0) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUser", message.author.id));
return;
}
let targetMember = message.mentions.members.first();
//can't give to yourself
if (targetMember.id === message.author.id) {
shared.SendPublicMessage(client, message.channel, dialog("giveInvalidUserSelf", message.author.id));
return;
}
let handleResponse = function(accountBalance) {
//not enough money in account
if (accountBalance < amount) {
shared.SendPublicMessage(client, message.channel, dialog("giveNotEnoughInAccount", message.author.id));
return;
}
//try to send the money
let handleResponse = function(response) {
if (response !== "success") {
shared.SendPublicMessage(client, message.channel, dialog("giveFailed", message.author.id));
} else {
//print the success message
shared.SendPublicMessage(client, message.author, message.channel, dialog("giveSuccessful", targetMember.id, amount));
}
})
.catch(console.error);
return true;
}
dataRequest.OnServerData("transfer", handleResponse, message.author.id, targetMember.id, amount);
}
dataRequest.OnServerData("account", handleResponse, message.author.id);
}
//ProcessStatsCommand
@@ -124,49 +145,21 @@ exports.ProcessFactionChangeAttempt = function(client, message, factionRole, dia
//dialog - dialog function
exports.ProcessStatsCommand = function(client, member, channel, dialog) {
exports.HandleLevelUp(client, member, channel, dialog);
let stats = exports.GetStats(member.user);
exports.PrintStats(client, member, channel, stats);
exports.GetStats(member.user, (stats) => {
exports.PrintStats(client, member, channel, stats);
});
}
//GetStats
//user - discord.js user OR username
exports.GetStats = function(user) { //Grabs all parameters from server
//fn - function to pass the stats to
exports.GetStats = function(user, fn) {
//handle user strings
if (typeof(user) === "string") {
user = client.users.find(item => item.username === user || item.id === user);
}
let userStatsResponse = String(dataRequest.LoadServerData("userStats", user.id)).split(",");
if (userStatsResponse[0] == "failure") {
throw "server returned an error to userStats request";
}
let strength = parseFloat(userStatsResponse[1]); //TODO: constants representing the player structure instead of [0]
let speed = parseFloat(userStatsResponse[2]);
let stamina = parseFloat(userStatsResponse[3]);
let health = parseFloat(userStatsResponse[4]);
let maxStamina = parseFloat(userStatsResponse[5]);
let maxHealth = parseFloat(userStatsResponse[6]);
let wallet = parseFloat(userStatsResponse[7]);
let experience = parseFloat(userStatsResponse[8]);
let level = Math.floor(parseFloat(userStatsResponse[9]));
let levelPercent = parseFloat(userStatsResponse[10]);
let statPoints = parseFloat(userStatsResponse[11]);
return {
strength: strength,
speed: speed,
stamina: stamina,
health: health,
maxStamina: maxStamina,
maxHealth: maxHealth,
wallet: wallet,
experience: experience,
level: level,
levelPercent: levelPercent,
statPoints: statPoints
};
dataRequest.OnServerData("userStats", fn, user.id);
}
//PrintStats
@@ -229,19 +222,16 @@ exports.HandleLevelUp = function(client, member, channel, dialog) {
}
// Sees if the user is supposed to level up
let [levelUpResponse, level, statPoints] = shared.LevelUp(client, member);
//handle channel strings
if (typeof(channel) === "string") {
channel = client.channels.find(item => item.name === channel || item.id === channel);
}
//handle levelling up
if (levelUpResponse === "levelUp" || levelUpResponse === "RankUp") {
if (level >= process.env.RANK_3_THRESHOLD) {
shared.SendPublicMessage(client, member.user, channel, dialog("levelUpCap", dialog("levelUpCapRemark"), level));
} else {
shared.SendPublicMessage(client, member.user, channel, dialog("LevelUp", dialog("levelUpRemark"), level, statPoints));
let handleResponse = function(response, level, statPoints) {
//handle levelling up
if (response === "levelUp" || response === "RankUp") {
if (level >= process.env.RANK_3_THRESHOLD) {
shared.SendPublicMessage(client, member.user, channel, dialog("levelUpCap", dialog("levelUpCapRemark"), level));
} else {
shared.SendPublicMessage(client, member.user, channel, dialog("LevelUp", dialog("levelUpRemark"), level, statPoints));
}
}
}
shared.LevelUp(client, member, handleResponse);
}

View File

@@ -1,5 +1,5 @@
{
"name": "nodejs-elasticbeanstalk",
"name": "ADAM",
"version": "1.0.0",
"description": "",
"main": "server.js",