Working Mori's heal/revive command

This commit is contained in:
2018-11-01 22:24:18 +11:00
parent 9c2932f0b1
commit 4d57cd12c3
4 changed files with 115 additions and 6 deletions

View File

@@ -25,7 +25,18 @@ dialog = function(baseDialog) {
}(dialog);
//global settings
let itemCount = 3;
const itemCount = 3;
const treatments = [
// Name | Crystals | HP | Revive | Description
["Patch", 10, "50", false, "Heals 50HP immediately. Must have more than 0HP."],
["PatchV2", 15, "50%", false, "Heals to 50% HP immediately. Must have more than 0HP."],
["Regen", 20, "100", false, "Heals 100HP immediately. Must have more than 0HP."],
["RegenV2", 25, "100%", false, "Heals all HP to maximum immediately. Must have more than 0HP."],
["Revive", 20, "25", true, "Brings a traveler back from a KO (0HP) to 25HP immediately."],
["ReviveV2", 25, "50%", true, "Brings a traveler back from a KO (0HP) to 50% HP immediately."],
["ReviveV3", 30, "100%", true, "Brings a traveler back from a KO (0HP) to 100% HP immediately."]
];
let availableTreatments = [];
//handle errors
client.on('error', console.error);
@@ -114,8 +125,12 @@ function processBasicCommands(client, message) {
}
return true;
case "heal": //TODO: wrap this in a function
//TODO: write this
case "heal":
if (!args[0]) {
printTreatments(message.author, message.channel);
} else {
processHealCommand(message.author, message.channel, args);
}
return true;
default:
@@ -128,5 +143,62 @@ function processBasicCommands(client, message) {
//only certain items will be available each day
function resetInventory(itemCount) {
//TODO
console.log("resetting inventory...");
//generate random numbers to select treatments to use
let randomNumbers = [];
do {
let num = shared.Random(0, treatments.length - 1); //there's probably a more efficient way to do this
if (!randomNumbers.includes(num)) {
randomNumbers.push(num);
}
} while (randomNumbers.length < itemCount);
randomNumbers.sort((a, b) => a - b);
//actually select the randomized treatments
availableTreatments = [];
for (let i = 0; i < randomNumbers.length; i++) {
availableTreatments.push( treatments[randomNumbers[i]] );
//shuffle the cost a little
if (shared.Random(0, 1) === 1) {
availableTreatments[i][1] += Math.floor( parseFloat(availableTreatments[i][1]) / 6);
} else {
availableTreatments[i][1] -= Math.floor( parseFloat(availableTreatments[i][1]) / 6);
}
}
}
function printTreatments(user, channel) {
let handleResponse = function(stats) {
//build the treatment message
let treatmentMessage = "";
for (let i = 0; i < availableTreatments.length; i++) {
treatmentMessage += `${availableTreatments[i][0]} - :crystals: **${availableTreatments[i][1]}**\n` + "```" + availableTreatments[i][4] + "```\n";
}
//create the embed
let embed = new discord.RichEmbed()
.setAuthor(client.user.username, client.user.avatarURL)
.setColor(client.guilds.get(process.env.SANCTUM_ID).roles.find(role => role.name === "NPC").color) //NOTE: probably a better way to do this
.setTitle("Biotech Healing")
.setDescription(treatmentMessage)
.setFooter(`${user.username}, you have ${stats.wallet} crystals. Use !heal [OPTION] to buy.`);
shared.SendPublicMessage(client, user, channel, dialog("heal"));
channel.send({ embed });
}
shared.OnServerData("userStats", handleResponse, user.id);
}
function processHealCommand(user, channel, args) {
//get the selected treatment
let selectedTreatment = availableTreatments.filter((treatment) => treatment[0].toLowerCase() === args[0].toLowerCase())[0];
if (selectedTreatment[3]) { //should it be a revive command?
shared.OnServerData("revive", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
} else {
shared.OnServerData("heal", handleResponse, user.id, selectedTreatment[1], selectedTreatment[2]);
}
}