Files
Mementos/Unity/Alternate Genre Jam/Assets/Ink/InkLibs/InkRuntime/Error.cs
2021-06-30 21:39:19 +10:00

25 lines
792 B
C#

namespace Ink
{
/// <summary>
/// Callback for errors throughout both the ink runtime and compiler.
/// </summary>
public delegate void ErrorHandler(string message, ErrorType type);
/// <summary>
/// Author errors will only ever come from the compiler so don't need to be handled
/// by your Story error handler. The "Error" ErrorType is by far the most common
/// for a runtime story error (rather than compiler error), though the Warning type
/// is also possible.
/// </summary>
public enum ErrorType
{
/// Generated by a "TODO" note in the ink source
Author,
/// You should probably fix this, but it's not critical
Warning,
/// Critical error that can't be recovered from
Error
}
}