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54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
=== Scene_2 ===
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~SetBackground("tent_1", 3)
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A hospital tent.
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A place for the lucky.
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You deliver the supplies to a sunken-eyed doctor. A streak of blood on his uniform glistens under the harsh artificial lamps.
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~ temp weather = GetVariable("weather")
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Doctor: "Thanks. {weather == "wind":It's getting like a hurricane out there.|You've made it just in time for the rain.}"
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* "Thanks, but I'm not too worried about the weather."
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The doctor nods, and returns to his work.
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-> DoctorResponse
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* "The {weather} never shot anyone."
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Doctor: "Just making polite conversation." He smiles, forcibly.
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-> DoctorResponse
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* "..."
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There's nothing to really say.
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-> DoctorResponse
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=== DoctorResponse ===
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...
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You sit on a small uncomfortable chair, next to a wheezing mass of flesh. You observe him, casually, as he struggles for just a few more breaths.
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~AddClickable("locket", "locket", -2.5, 2.5)
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~AddClickable("ring", "ring", 2.5, 2.5)
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The patient's personal belongings are gathered on his side-table.
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You sigh.
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There's really no chance for this one. He doesn't have a place among the lucky.
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You pull out a flask of something, and chug it down. You offer it to noone in particular, before putting it away.
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~SetBackground("blank", 3)
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~RemoveClickable("locket")
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~RemoveClickable("ring")
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Time passes. The wheezing fades.
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~SetBackground("tent_1", 3)
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It's time to go.
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-> Scene_3
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