=== Scene_3 === ~temp dogtag = GetVariable("dogtag") ~temp ring = GetVariable("ring") ~temp locket = GetVariable("locket") ~SetBackground("dock_1", 3) An officer stands by the dock, watching the men slowly lumber onto the ship. You pause in front of him, and he addresses you with a curt nod. {dogtag == "true": "Sir, I'd like to report the theft of a dogtag." You hold out the broken tag. He raises an eyebrow. "Found on an enemy soldier, Sir." He accepts the small token of your fallen friend. You hesitate before continuing. - else: "Sir." } {ring == "stolen" || locket == "stolen": Officer: "Is there a problem, soldier?" You finger the {ring == "stolen":ring}{ring == "stolen" && locket == "stolen": and the }{locket == "stolen":locket} through your pants pocket. "No, Sir, just feeling kind of unlucky right now." - else: You continue along the dock. Are you supposed to be one of the lucky ones? } -> Scene_End