=== Scene_2 === ~SetBackground("tent_1", 3) A hospital tent. A place for the lucky. You deliver the supplies to a sunken-eyed doctor. A streak of blood on his uniform glistens under the harsh artificial lamps. ~ temp weather = GetVariable("weather") Doctor: "Thanks. {weather == "wind":It's getting like a hurricane out there.|You've made it just in time for the rain.}" * "Thanks, but I'm not too worried about the weather." The doctor nods, and returns to his work. -> DoctorResponse * "The {weather} never shot anyone." Doctor: "Just making polite conversation." He smiles, forcibly. -> DoctorResponse * "..." There's nothing to really say. -> DoctorResponse === DoctorResponse === ... You sit on a small uncomfortable chair, next to a wheezing mass of flesh. You observe him, casually, as he struggles for just a few more breaths. ~AddClickable("locket", "locket", -2.5, 2.5) ~AddClickable("ring", "ring", 2.5, 2.5) The patient's personal belongings are gathered on his side-table. You sigh. There's really no chance for this one. He doesn't have a place among the lucky. You pull out a flask of something, and chug it down. You offer it to noone in particular, before putting it away. ~SetBackground("blank", 3) ~RemoveClickable("locket") ~RemoveClickable("ring") Time passes. The wheezing fades. ~SetBackground("tent_1", 3) It's time to go. -> Scene_3